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* Adds the check components * Adds in trailing newlines * Converts all CRLF to LF * Post merge EOF * Post merge line endings * Final commit
70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
/obj/item/zombie_hand
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name = "zombie claw"
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desc = "A zombie's claw is its primary tool, capable of infecting \
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unconscious or dead humans, butchering all other living things to \
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sustain the zombie, forcing open airlock doors and opening \
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child-safe caps on bottles."
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flags = NODROP|ABSTRACT|DROPDEL
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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var/icon_left = "bloodhand_left"
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var/icon_right = "bloodhand_right"
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hitsound = 'sound/hallucinations/growl1.ogg'
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force = 21 // Just enough to break airlocks with melee attacks
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damtype = "brute"
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/obj/item/zombie_hand/equipped(mob/user, slot)
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. = ..()
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switch(slot)
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// Yes, these intentionally don't match
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if(slot_l_hand)
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icon_state = icon_right
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if(slot_r_hand)
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icon_state = icon_left
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/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
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. = ..()
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if(!proximity_flag)
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return
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else if(isliving(target))
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if(ishuman(target))
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try_to_zombie_infect(target)
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else
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check_feast(target, user)
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/proc/try_to_zombie_infect(mob/living/carbon/human/target)
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CHECK_DNA_AND_SPECIES(target)
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if(NOZOMBIE in target.dna.species.species_traits)
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// cannot infect any NOZOMBIE subspecies (such as high functioning
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// zombies)
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return
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var/obj/item/organ/internal/zombie_infection/infection
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infection = target.get_organ_slot("zombie_infection")
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if(!infection)
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infection = new()
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infection.insert(target)
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/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
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if(target.stat == DEAD)
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var/hp_gained = target.maxHealth
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target.gib()
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user.adjustBruteLoss(-hp_gained, FALSE)
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user.adjustToxLoss(-hp_gained, FALSE)
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user.adjustFireLoss(-hp_gained, FALSE)
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user.adjustCloneLoss(-hp_gained, FALSE)
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user.adjustBrainLoss(-hp_gained, FALSE) // Zom Bee gibbers "BRAAAAISNSs!1!"
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user.updatehealth()
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/obj/item/zombie_hand/suicide_act(mob/living/carbon/human/user)
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user.visible_message("<span class='suicide'>[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(ishuman(user))
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var/mob/living/carbon/human/L = user
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var/obj/item/organ/external/O = L.get_organ("head")
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if(O)
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O.droplimb()
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return (BRUTELOSS)
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