Files
Paradise/code/game/objects/items/weapons/storage/garment.dm
T
PollardTheDragon cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00

362 lines
17 KiB
Plaintext

/obj/item/storage/bag/garment
name = "garment bag"
desc = "A bag for storing extra clothes and shoes."
icon_state = "garment_bag"
slot_flags = NONE
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
display_contents_with_number = FALSE
max_combined_w_class = 200
storage_slots = 21
resistance_flags = FLAMMABLE
can_hold = list(/obj/item/clothing)
cant_hold = list(
/obj/item/storage,
/obj/item/clothing/suit/space,
/obj/item/clothing/mask/cigarette,
/obj/item/clothing/mask/facehugger, //Why would you do this
/obj/item/clothing/accessory/medal,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/reactive,
/obj/item/clothing/suit/armor/laserproof,
/obj/item/clothing/suit/hooded/ablative,
/obj/item/clothing/gloves/color/black/krav_maga,
)
/obj/item/storage/bag/garment/captain
name = "captain's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the captain."
/obj/item/storage/bag/garment/captain/populate_contents()
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/head/caphat/parade(src)
new /obj/item/clothing/head/beret/captain(src)
new /obj/item/clothing/head/beret/captain/white(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/clothing/neck/cloak/captain(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/jacket(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/jacket/tunic(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/coat(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/coat/white(src)
new /obj/item/clothing/neck/cloak/captain_mantle(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/under/rank/captain/parade(src)
new /obj/item/clothing/under/rank/captain/dress(src)
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/clothing/glasses/hud/health/sunglasses(src)
new /obj/item/clothing/head/helmet/space/plasmaman/captain(src)
new /obj/item/clothing/under/plasmaman/captain(src)
/obj/item/storage/bag/garment/head_of_personnel
name = "head of personnel's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the head of personnel."
/obj/item/storage/bag/garment/head_of_personnel/populate_contents()
new /obj/item/clothing/head/hop(src)
new /obj/item/clothing/head/beret/hop(src)
new /obj/item/clothing/neck/cloak/head_of_personnel(src)
new /obj/item/clothing/neck/cloak/hop_mantle(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/hopcoat(src)
new /obj/item/clothing/under/rank/civilian/hop(src)
new /obj/item/clothing/under/rank/civilian/hop/skirt(src)
new /obj/item/clothing/under/rank/civilian/hop/dress(src)
new /obj/item/clothing/under/rank/civilian/hop/formal(src)
new /obj/item/clothing/under/rank/civilian/hop/oldman(src)
new /obj/item/clothing/under/suit/female(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/leather(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
new /obj/item/clothing/head/helmet/space/plasmaman/hop(src)
new /obj/item/clothing/under/plasmaman/hop(src)
/obj/item/storage/bag/garment/head_of_security
name = "head of security's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the head of security."
/obj/item/storage/bag/garment/head_of_security/populate_contents()
new /obj/item/clothing/head/hos(src)
new /obj/item/clothing/head/beret/hos(src)
new /obj/item/clothing/neck/cloak/head_of_security(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/suit/armor/hos/alt(src)
new /obj/item/clothing/neck/cloak/hos_mantle(src)
new /obj/item/clothing/under/rank/security/head_of_security(src)
new /obj/item/clothing/under/rank/security/formal/head_of_security(src)
new /obj/item/clothing/under/rank/security/head_of_security/corporate(src)
new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/skirt/corporate(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/clothing/head/helmet/space/plasmaman/security/hos(src)
new /obj/item/clothing/under/plasmaman/security/hos(src)
/obj/item/storage/bag/garment/research_director
name = "research director's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the research director."
/obj/item/storage/bag/garment/research_director/populate_contents()
new /obj/item/clothing/head/beret/sci(src)
new /obj/item/clothing/neck/cloak/research_director(src)
new /obj/item/clothing/under/rank/rnd/research_director(src)
new /obj/item/clothing/suit/storage/labcoat/rd(src)
new /obj/item/clothing/neck/cloak/rd_mantle(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/glasses/science(src)
new /obj/item/clothing/glasses/welding/superior(src)
new /obj/item/clothing/glasses/hud/diagnostic/sunglasses(src)
new /obj/item/clothing/head/helmet/space/plasmaman/rd(src)
new /obj/item/clothing/under/plasmaman/rd(src)
/obj/item/storage/bag/garment/chief_medical_officer
name = "chief medical officer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the chief medical officer."
/obj/item/storage/bag/garment/chief_medical_officer/populate_contents()
new /obj/item/clothing/head/surgery/blue(src)
new /obj/item/clothing/head/surgery/green(src)
new /obj/item/clothing/head/surgery/purple(src)
new /obj/item/clothing/neck/cloak/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt(src)
new /obj/item/clothing/under/rank/medical/scrubs(src)
new /obj/item/clothing/under/rank/medical/scrubs/green(src)
new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
new /obj/item/clothing/suit/storage/labcoat/cmo(src)
new /obj/item/clothing/neck/cloak/cmo_mantle(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/brown (src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/head/helmet/space/plasmaman/cmo(src)
new /obj/item/clothing/under/plasmaman/cmo(src)
/obj/item/storage/bag/garment/chief_engineer
name = "chief engineer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the chief engineer."
/obj/item/storage/bag/garment/chief_engineer/populate_contents()
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/head/beret/eng(src)
new /obj/item/clothing/neck/cloak/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/neck/cloak/ce_mantle(src)
new /obj/item/clothing/suit/storage/hazardvest/ce(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/glasses/welding/superior(src)
new /obj/item/clothing/glasses/meson/sunglasses(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce(src)
new /obj/item/clothing/under/plasmaman/engineering/ce(src)
/obj/item/storage/bag/garment/nanotrasen_representative
name = "\improper Nanotrasen representative's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the Nanotrasen representative."
/obj/item/storage/bag/garment/nanotrasen_representative/populate_contents()
new /obj/item/clothing/head/ntrep(src)
new /obj/item/clothing/under/rank/procedure/representative(src)
new /obj/item/clothing/under/rank/procedure/representative/skirt(src)
new /obj/item/clothing/under/rank/procedure/representative/formal(src)
new /obj/item/clothing/under/suit/female(src)
new /obj/item/clothing/shoes/centcom(src)
new /obj/item/clothing/shoes/sandal/fancy(src)
new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/clothing/head/helmet/space/plasmaman/white(src)
new /obj/item/clothing/under/plasmaman/enviroslacks(src)
/obj/item/storage/bag/garment/magistrate
name = "magistrate's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the magistrate."
/obj/item/storage/bag/garment/magistrate/populate_contents()
new /obj/item/clothing/head/justice_wig(src)
new /obj/item/clothing/head/powdered_wig(src)
new /obj/item/clothing/under/rank/procedure/magistrate(src)
new /obj/item/clothing/under/rank/procedure/magistrate/skirt(src)
new /obj/item/clothing/under/rank/procedure/magistrate/formal(src)
new /obj/item/clothing/suit/magirobe(src)
new /obj/item/clothing/shoes/centcom(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/clothing/head/helmet/space/plasmaman/white(src)
new /obj/item/clothing/under/plasmaman/enviroslacks(src)
/obj/item/storage/bag/garment/blueshield
name = "blueshield's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the blueshield."
/obj/item/storage/bag/garment/blueshield/populate_contents()
new /obj/item/clothing/head/beret/centcom/officer(src)
new /obj/item/clothing/head/beret/centcom/officer/navy(src)
new /obj/item/clothing/under/rank/procedure/blueshield(src)
new /obj/item/clothing/under/rank/procedure/blueshield/skirt(src)
new /obj/item/clothing/under/rank/procedure/blueshield/formal(src)
new /obj/item/clothing/suit/armor/vest/blueshield(src)
new /obj/item/clothing/suit/storage/blueshield(src)
new /obj/item/clothing/shoes/centcom(src)
new /obj/item/clothing/shoes/jackboots/jacksandals(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/clothing/glasses/hud/health/sunglasses(src)
new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
new /obj/item/clothing/neck/tie/blue(src)
new /obj/item/clothing/head/helmet/space/plasmaman/blueshield(src)
new /obj/item/clothing/under/plasmaman/blueshield(src)
/obj/item/storage/bag/garment/quartermaster
name = "quartermaster's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the quartermaster."
/obj/item/storage/bag/garment/quartermaster/populate_contents()
new /obj/item/clothing/under/rank/cargo/qm(src)
new /obj/item/clothing/under/rank/cargo/qm/skirt(src)
new /obj/item/clothing/under/rank/cargo/qm/dress(src)
new /obj/item/clothing/under/rank/cargo/qm/formal(src)
new /obj/item/clothing/under/rank/cargo/qm/whimsy(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/head/qm(src)
new /obj/item/clothing/head/beret/qm(src)
new /obj/item/clothing/neck/cloak/quartermaster(src)
new /obj/item/clothing/head/hardhat/orange(src)
new /obj/item/clothing/suit/qmcoat(src)
new /obj/item/clothing/neck/cloak/qm_mantle(src)
new /obj/item/clothing/suit/storage/hazardvest/qm(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/tank/internals/emergency_oxygen/double(src)
new /obj/item/clothing/head/helmet/space/plasmaman/cargo(src)
new /obj/item/clothing/under/plasmaman/cargo(src)
/obj/item/storage/bag/garment/warden
name = "warden's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the warden."
/obj/item/storage/bag/garment/warden/populate_contents()
new /obj/item/clothing/suit/armor/vest/warden(src)
new /obj/item/clothing/head/warden(src)
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
new /obj/item/clothing/head/beret/warden(src)
new /obj/item/clothing/under/rank/security/warden(src)
new /obj/item/clothing/under/rank/security/formal/warden(src)
new /obj/item/clothing/under/rank/security/warden/corporate(src)
new /obj/item/clothing/under/rank/security/warden/skirt(src)
new /obj/item/clothing/under/rank/security/warden/skirt/corporate(src)
new /obj/item/clothing/mask/gas/sechailer/swat/warden(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/clothing/head/helmet/space/plasmaman/security/warden(src)
new /obj/item/clothing/under/plasmaman/security/warden(src)
/obj/item/storage/bag/garment/detective
name = "detective's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the detective."
/obj/item/storage/bag/garment/detective/populate_contents()
new /obj/item/clothing/under/rank/security/detective(src)
new /obj/item/clothing/suit/storage/det_suit(src)
new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src)
new /obj/item/clothing/suit/storage/det_suit/forensics/red(src)
new /obj/item/clothing/gloves/color/black/forensics(src)
new /obj/item/clothing/head/det_hat(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/suit/armor/vest/det_suit(src)
new /obj/item/clothing/neck/tie/black(src)
new /obj/item/clothing/accessory/holster/armpit(src)
new /obj/item/clothing/glasses/sunglasses/yeah(src)
/obj/item/storage/bag/garment/chaplain
name = "chaplain's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the chaplain."
/obj/item/storage/bag/garment/chaplain/populate_contents()
new /obj/item/clothing/under/rank/civilian/chaplain(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/suit/hooded/abaya(src)
new /obj/item/clothing/suit/hooded/nun(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/clothing/suit/hooded/monk(src)
new /obj/item/clothing/suit/witchhunter(src)
new /obj/item/clothing/head/witchhunter_hat(src)
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/head/helmet/riot/knight/templar(src)
new /obj/item/clothing/suit/armor/riot/knight/templar(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/head/helmet/space/plasmaman/chaplain(src)
new /obj/item/clothing/under/plasmaman/chaplain(src)
/obj/item/storage/bag/garment/psychologist
name = "psychologist's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the psychologist."
/obj/item/storage/bag/garment/psychologist/populate_contents()
new /obj/item/clothing/under/rank/medical/psych(src)
new /obj/item/clothing/under/rank/medical/psych/turtleneck(src)
new /obj/item/clothing/under/rank/medical/doctor(src)
new /obj/item/clothing/under/rank/medical/doctor/skirt(src)
new /obj/item/clothing/suit/storage/labcoat/psych(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/glasses/hud/health(src)
new /obj/item/clothing/glasses/hud/skills(src)
new /obj/item/clothing/neck/tie/blue(src)
new /obj/item/clothing/head/helmet/space/plasmaman(src)
new /obj/item/clothing/under/plasmaman(src)
/obj/item/storage/bag/garment/paramedic
name = "paramedic's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the paramedic."
/obj/item/storage/bag/garment/paramedic/populate_contents()
new /obj/item/clothing/under/rank/medical/paramedic(src)
new /obj/item/clothing/head/soft/blue(src)
new /obj/item/clothing/suit/storage/labcoat/emt(src)
new /obj/item/clothing/suit/storage/paramedic(src)
new /obj/item/clothing/glasses/hud/health/sunglasses(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/head/helmet/space/plasmaman/medical(src)
new /obj/item/clothing/under/plasmaman/medical(src)
/obj/item/storage/bag/garment/explorer
name = "explorer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the explorer."
/obj/item/storage/bag/garment/explorer/populate_contents()
new /obj/item/clothing/under/rank/cargo/expedition(src)
new /obj/item/clothing/under/rank/cargo/expedition/overalls(src)
new /obj/item/clothing/head/soft/expedition(src)
new /obj/item/clothing/head/beret/expedition(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/mask/gas/explorer(src)
/obj/item/storage/bag/garment/smith
name = "smith's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the smith."
/obj/item/storage/bag/garment/smith/populate_contents()
new /obj/item/clothing/under/rank/cargo/smith(src)
new /obj/item/clothing/under/rank/cargo/smith/skirt(src)
new /obj/item/clothing/under/rank/cargo/smith/overalls(src)
new /obj/item/clothing/suit/apron/smith(src)
new /obj/item/clothing/suit/jacket/bomber/smith(src)
new /obj/item/clothing/head/soft/smith(src)
new /obj/item/clothing/head/beret/smith(src)
new /obj/item/clothing/gloves/smithing(src)
new /obj/item/clothing/shoes/workboots/smithing(src)
new /obj/item/clothing/under/plasmaman/smith(src)
new /obj/item/clothing/head/helmet/space/plasmaman/smith(src)