Files
Paradise/code/modules/detective_work/forensic_kits.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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// Boxes
/obj/item/storage/box/swabs
name = "box of forensic swabs"
desc = "A sterile box full of forensic swabs, used to acquire DNA samples and test for lingering weapon residue."
icon_state = "sec_box"
/obj/item/storage/box/swabs/populate_contents()
..()
new /obj/item/forensics/swab(src)
new /obj/item/forensics/swab(src)
new /obj/item/forensics/swab(src)
new /obj/item/forensics/swab(src)
new /obj/item/forensics/swab(src)
new /obj/item/forensics/swab(src)
/obj/item/storage/box/fingerprints
name = "box of fingerprint cards"
desc = "A sealed box full of fingerprint cards, used to acquire print sets from humanoids."
icon_state = "id_prisoner_box"
/obj/item/storage/box/fingerprints/populate_contents()
..()
new /obj/item/sample/print(src)
new /obj/item/sample/print(src)
new /obj/item/sample/print(src)
new /obj/item/sample/print(src)
new /obj/item/sample/print(src)
new /obj/item/sample/print(src)
// Crime scene kit
/obj/item/storage/briefcase/crimekit
name = "crime scene kit"
desc = "A stainless-steel case containing everything a detective could need. It's quite heavy."
icon = 'icons/obj/forensics/forensics.dmi'
icon_state = "case"
lefthand_file = 'icons/obj/forensics/items_lefthand.dmi'
righthand_file = 'icons/obj/forensics/items_righthand.dmi'
inhand_icon_state = "case"
/obj/item/storage/briefcase/crimekit/populate_contents()
..()
new /obj/item/storage/box/swabs(src)
new /obj/item/storage/box/fingerprints(src)
new /obj/item/forensics/sample_kit(src)
new /obj/item/forensics/sample_kit/powder(src)
new /obj/item/storage/csi_markers(src)
/obj/item/storage/csi_markers
name = "crime scene markers box"
desc = "A cardboard box full of crime scene marker cards."
icon = 'icons/obj/boxes.dmi'
icon_state = "sec_box"
w_class = WEIGHT_CLASS_TINY
/obj/item/storage/csi_markers/populate_contents()
new /obj/item/csi_marker/n1(src)
new /obj/item/csi_marker/n2(src)
new /obj/item/csi_marker/n3(src)
new /obj/item/csi_marker/n4(src)
new /obj/item/csi_marker/n5(src)
new /obj/item/csi_marker/n6(src)
new /obj/item/csi_marker/n7(src)