mirror of
https://github.com/ParadiseSS13/Paradise.git
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295 lines
8.2 KiB
Plaintext
295 lines
8.2 KiB
Plaintext
/// Minimum required mole value of oxygen to ignite a bonfire.
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#define MIN_OXY_IGNITE 7
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/obj/item/seeds/tower
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name = "pack of tower-cap mycelium"
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desc = "This mycelium grows into tower-cap mushrooms."
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icon_state = "mycelium-tower"
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species = "towercap"
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plantname = "Tower Caps"
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product = /obj/item/grown/log
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lifespan = 80
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endurance = 50
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maturation = 15
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production = 1
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yield = 5
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potency = 50
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growthstages = 3
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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icon_dead = "towercap-dead"
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genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
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mutatelist = list(/obj/item/seeds/tower/steel)
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reagents_add = list("plantmatter" = 0.225)
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/obj/item/seeds/tower/steel
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name = "pack of steel-cap mycelium"
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desc = "This mycelium grows into steel logs."
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icon_state = "mycelium-steelcap"
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species = "steelcap"
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plantname = "Steel Caps"
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product = /obj/item/grown/log/steel
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mutatelist = list()
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reagents_add = list("iron" = 0.5)
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rarity = 20
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/obj/item/grown/log
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seed = /obj/item/seeds/tower
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name = "tower-cap log"
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desc = "It's better than bad, it's good!"
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icon_state = "logs"
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force = 5
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throwforce = 5
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throw_range = 3
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origin_tech = "materials=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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var/plank_type = /obj/item/stack/sheet/wood
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var/plank_name = "wooden planks"
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var/static/list/accepted = typecacheof(list(/obj/item/food/grown/tobacco,
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/obj/item/food/grown/tea,
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/obj/item/food/grown/ambrosia/vulgaris,
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/obj/item/food/grown/ambrosia/deus,
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/obj/item/food/grown/wheat))
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/obj/item/grown/log/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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if(W.sharp)
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if(in_inventory)
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to_chat(user, "<span class='warning'>You need to place [src] on a flat surface to make [plank_name].</span>")
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return
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user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", 1)
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var/seed_modifier = 0
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if(seed)
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seed_modifier = round(seed.potency / 25)
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new plank_type(user.loc, 1 + seed_modifier)
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to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack.</span>")
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qdel(src)
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if(CheckAccepted(W))
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var/obj/item/food/grown/leaf = W
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if(leaf.dry)
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user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
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var/obj/item/flashlight/flare/torch/T = new /obj/item/flashlight/flare/torch(user.loc)
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user.unequip(leaf)
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usr.put_in_active_hand(T)
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qdel(leaf)
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qdel(src)
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return
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else
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to_chat(usr, "<span class ='warning'>You must dry this first!</span>")
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else
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return ..()
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/obj/item/grown/log/proc/CheckAccepted(obj/item/I)
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return is_type_in_typecache(I, accepted)
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/obj/item/grown/log/tree
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seed = null
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name = "wood log"
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desc = "TIMMMMM-BERRRRRRRRRRR!"
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/obj/item/grown/log/steel
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seed = /obj/item/seeds/tower/steel
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name = "steel-cap log"
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desc = "It's made of metal."
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icon_state = "steellogs"
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plank_type = /obj/item/stack/rods
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plank_name = "rods"
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/obj/item/grown/log/steel/CheckAccepted(obj/item/I)
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return FALSE
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/*
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* Punji sticks
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*/
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/obj/structure/punji_sticks
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name = "punji sticks"
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desc = "Don't step on this."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "punji"
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resistance_flags = FLAMMABLE
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max_integrity = 30
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anchored = TRUE
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/obj/structure/punji_sticks/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/caltrop, 20, 30, 100, 6 SECONDS, CALTROP_BYPASS_SHOES)
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/obj/structure/punji_sticks/spikes
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name = "wooden spikes"
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icon_state = "woodspike"
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//MARK: Bonfires and torches
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/obj/structure/lightable
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name = "lightable fire"
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var/burning = FALSE
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var/lighter // Who lit the fucking thing
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var/fire_stack_strength = 5
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var/dangerous = TRUE // Does this burn things that cross it?
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var/heat_factor = 1000 // How much does this heat up the air?
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var/light_strength = 6
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light_color = "#ED9200"
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anchored = TRUE
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/obj/structure/lightable/proc/CheckOxygen()
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var/turf/T = get_turf(src)
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var/datum/gas_mixture/G = T.get_readonly_air()
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if(G.oxygen() > MIN_OXY_IGNITE)
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return 1
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return 0
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/obj/structure/lightable/Initialize(mapload)
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. = ..()
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/structure/lightable/proc/on_atom_entered(datum/source, atom/movable/entered)
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SIGNAL_HANDLER // COMSIG_ATOM_ENTERED
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if(burning && dangerous)
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Burn()
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if(ishuman(entered))
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var/mob/living/carbon/human/H = entered
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add_attack_logs(src, H, "Burned by a bonfire (Lit by [lighter])", ATKLOG_ALMOSTALL)
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/obj/structure/lightable/proc/StartBurning(mob/user)
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if(burning)
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return
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if(!CheckOxygen())
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to_chat(user, "<span class='warning'>You can't seem to ignite [src] in this environment!</span>")
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return
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icon_state = "[initial(icon_state)]_burning"
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burning = TRUE
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set_light(light_strength, l_color = light_color)
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Burn()
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START_PROCESSING(SSobj, src)
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/obj/structure/lightable/bonfire/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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StartBurning()
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/obj/structure/lightable/proc/Burn()
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var/turf/current_location = get_turf(src)
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current_location.hotspot_expose(heat_factor, 10)
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for(var/A in current_location)
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if(A == src)
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continue
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if(isobj(A))
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var/obj/O = A
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if(dangerous)
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O.fire_act(1000, 500)
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else
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O.temperature_expose(exposed_temperature = 400)
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else if(isliving(A))
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var/mob/living/L = A
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if(dangerous)
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L.adjust_fire_stacks(fire_stack_strength)
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L.IgniteMob()
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else
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L.adjust_bodytemperature(10, 310)
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/obj/structure/lightable/process()
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if(!CheckOxygen())
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extinguish()
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return
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Burn()
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/obj/structure/lightable/extinguish()
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if(burning)
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icon_state = initial(icon_state)
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burning = 0
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set_light(0)
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STOP_PROCESSING(SSobj, src)
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/obj/structure/lightable/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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. = ..()
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if(istype(used, /obj/item/stack/rods) && !can_buckle)
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var/obj/item/stack/rods/R = used
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R.use(1)
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can_buckle = TRUE
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buckle_requires_restraints = TRUE
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to_chat(user, "<span class='italics'>You add a rod to [src].</span>")
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var/image/U = image(icon='icons/obj/hydroponics/equipment.dmi',icon_state="bonfire_rod",pixel_y=16)
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underlays += U
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return ITEM_INTERACT_COMPLETE
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if(used.get_heat())
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lighter = user.ckey
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user.create_log(MISC_LOG, "lit a bonfire", src)
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StartBurning(user)
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return ITEM_INTERACT_COMPLETE
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/obj/structure/lightable/bonfire
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name = "bonfire"
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desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "bonfire"
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buckle_lying = FALSE
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/obj/structure/lightable/bonfire/dense
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density = TRUE
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/// haha empty define
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/obj/structure/lightable/bonfire/lit
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/obj/structure/lightable/bonfire/lit/dense
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density = TRUE
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/obj/structure/lightable/bonfire/lit/Initialize(mapload)
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. = ..()
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StartBurning()
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/obj/structure/lightable/bonfire/attack_hand(mob/user)
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if(burning)
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to_chat(user, "<span class='warning'>You need to extinguish [src] before removing the logs!</span>")
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return
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if(!has_buckled_mobs() && do_after(user, 50, target = src))
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for(var/I in 1 to 5)
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var/obj/item/grown/log/L = new /obj/item/grown/log(loc)
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L.scatter_atom()
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qdel(src)
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return
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..()
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/obj/structure/lightable/bonfire/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(..())
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M.pixel_y += 13
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/obj/structure/lightable/bonfire/unbuckle_mob(mob/living/buckled_mob, force = FALSE)
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if(..())
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buckled_mob.pixel_y -= 13
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/obj/structure/lightable/torch
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icon = 'icons/obj/objects.dmi'
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icon_state = "torch"
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name = "torch sconce"
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desc = "A standing torch sconce, made from towercap wood."
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dangerous = FALSE
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light_strength = 4
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light_color = "#f5df15"
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max_integrity = 100
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/obj/structure/lightable/torch/wrench_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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deconstruct()
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/obj/structure/lightable/torch/deconstruct()
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density = FALSE
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new /obj/item/stack/sheet/wood (get_turf(src), 5)
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qdel(src)
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..()
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/obj/structure/lightable/torch/lava_bridge
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/obj/structure/lightable/torch/lava_bridge/Initialize(mapload)
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. = ..()
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StartBurning()
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/obj/structure/lightable/torch/lava_bridge/CheckOxygen()
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return TRUE // these load before SSair sets up atmos on Lavaland
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#undef MIN_OXY_IGNITE
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