Files
Paradise/code/game/objects/stool.dm
rastaf.zero@gmail.com 09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00

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/obj/stool/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
del(src)
return
if(2.0)
if (prob(50))
//SN src = null
del(src)
return
if(3.0)
if (prob(5))
//SN src = null
del(src)
return
else
return
/obj/stool/blob_act()
if(prob(75))
new /obj/item/stack/sheet/metal( src.loc )
del(src)
/obj/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
new /obj/item/stack/sheet/metal( src.loc )
//SN src = null
del(src)
return
/obj/stool/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
new /obj/item/stack/sheet/metal( src.loc )
del(src)
return
/obj/stool/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/assembly/shock_kit))
var/obj/stool/chair/e_chair/E = new /obj/stool/chair/e_chair( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
E.dir = src.dir
E.part1 = W
W.loc = E
W.master = E
user.u_equip(W)
W.layer = initial(W.layer)
//SN src = null
del(src)
return
return
/obj/stool/bed/Del()
for(var/mob/M in src.buckled_mobs)
if (M.buckled == src)
M.lying = 0
unbuckle_all()
..()
return
/obj/stool/proc/unbuckle_all()
for(var/mob/M in src:buckled_mobs)
if (M.buckled == src)
M.buckled = null
M.anchored = 0
/obj/stool/proc/manual_unbuckle_all(mob/user as mob)
var/N = 0;
for(var/mob/M in src:buckled_mobs)
if (M.buckled == src)
if (M != user)
M.visible_message(\
"\blue [M.name] was unbuckled by [user.name]!",\
"You unbuckled from [src] by [user.name].",\
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] was unbuckled himself!",\
"You unbuckle yourself from [src].",\
"You hear metal clanking")
// world << "[M] is no longer buckled to [src]"
M.anchored = 0
M.buckled = null
N++
return N
/obj/stool/proc/buckle_mob(mob/M as mob, mob/user as mob)
if (!ticker)
user << "You can't buckle anyone in before the game starts."
if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat))
return
if (M == usr)
M.visible_message(\
"\blue [M.name] buckles in!",\
"You buckle yourself to [src].",\
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] is buckled in to [src] by [user.name]!",\
"You buckled in to [src] by [user.name].",\
"You hear metal clanking")
M.anchored = 1
M.buckled = src
M.loc = src.loc
src:buckled_mobs += M
src.add_fingerprint(user)
return
/obj/stool/bed/MouseDrop_T(mob/M as mob, mob/user as mob)
buckle_mob(M, user)
M.lying = 1
return
/obj/stool/bed/attack_hand(mob/user as mob)
for(var/mob/M in src.buckled_mobs)
if (M.buckled == src)
M.lying = 0
if (manual_unbuckle_all(user))
src.add_fingerprint(user)
return
/obj/stool/chair/e_chair/New()
src.overl = new /atom/movable/overlay( src.loc )
src.overl.icon = 'objects.dmi'
src.overl.icon_state = "e_chairo0"
src.overl.layer = 5
src.overl.name = "electrified chair"
src.overl.master = src
return
/obj/stool/chair/e_chair/Del()
//src.overl = null
del(src.overl)
..()
return
/obj/stool/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
var/obj/stool/chair/C = new /obj/stool/chair( src.loc )
playsound(src.loc, 'Ratchet.ogg', 50, 1)
C.dir = src.dir
src.part1.loc = src.loc
src.part1.master = null
src.part1 = null
//SN src = null
del(src)
return
return
/obj/stool/chair/e_chair/verb/toggle_power()
set src in oview(1)
if ((usr.stat || usr.restrained() || !( usr.canmove ) || usr.lying))
return
src.on = !( src.on )
src.icon_state = text("e_chair[]", src.on)
src.overl.icon_state = text("e_chairo[]", src.on)
return
/obj/stool/chair/e_chair/proc/shock()
if (!( src.on ))
return
if ( (src.last_time + 50) > world.time)
return
src.last_time = world.time
// special power handling
var/area/A = get_area(src)
if(!isarea(A))
return
if(!A.powered(EQUIP))
return
A.use_power(EQUIP, 5000)
var/light = A.power_light
A.updateicon()
flick("e_chairs", src)
flick("e_chairos", src.overl)
for(var/mob/M in src.loc)
M.burn_skin(85)
M << "\red <B>You feel a deep shock course through your body!</B>"
sleep(1)
M.burn_skin(85)
if(M.stunned < 600) M.stunned = 600
for(var/mob/M in hearers(src, null))
M.show_message("\red The electric chair went off!.", 3, "\red You hear a deep sharp shock.", 2)
A.power_light = light
A.updateicon()
return
/obj/stool/chair/ex_act(severity)
unbuckle_all()
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(5))
del(src)
return
return
/obj/stool/chair/blob_act()
if(prob(75))
unbuckle_all()
del(src)
/obj/stool/chair/New()
src.verbs -= /atom/movable/verb/pull
if (src.dir == NORTH)
src.layer = FLY_LAYER
..()
return
/obj/stool/chair/Del()
unbuckle_all()
..()
return
/obj/stool/chair/verb/rotate()
set name = "Rotate Chair"
set src in oview(1)
src.dir = turn(src.dir, 90)
if (src.dir == NORTH)
src.layer = FLY_LAYER
else
src.layer = OBJ_LAYER
return
/obj/stool/chair/MouseDrop_T(mob/M as mob, mob/user as mob)
buckle_mob(M, user)
return
/obj/stool/chair/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/stool/chair/attack_hand(mob/user as mob)
if (manual_unbuckle_all(user))
src.add_fingerprint(user)
return