mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 02:32:20 +00:00
Metal and related materials now noticeable more user-friendly. Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once. Some typos were fixed. dsay verb now uses fakekey in stealth mode. AI cannot remove the cell from the charger. Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes. Binary translator done by more convenient may by Barhandar. Is possible now to wash bloody hands in sink. Probably fixed bug causes gibbed revheads be not counted as dead. Some other fixes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
271 lines
6.7 KiB
Plaintext
271 lines
6.7 KiB
Plaintext
/obj/window/bullet_act(flag)
|
|
if (flag == PROJECTILE_BULLET)
|
|
if(!reinf)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
//SN src = null
|
|
src.density = 0
|
|
|
|
del(src)
|
|
else
|
|
health -= 35
|
|
if(health <=0)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
new /obj/item/stack/rods( src.loc )
|
|
src.density = 0
|
|
del(src)
|
|
|
|
return
|
|
return
|
|
|
|
/obj/window/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
//SN src = null
|
|
del(src)
|
|
return
|
|
if(3.0)
|
|
if (prob(50))
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
|
|
del(src)
|
|
return
|
|
return
|
|
|
|
/obj/window/blob_act()
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
density = 0
|
|
del(src)
|
|
|
|
/obj/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(istype(mover, /obj/beam))
|
|
return 1
|
|
if (src.dir == SOUTHWEST || src.dir == SOUTHEAST || src.dir == NORTHWEST || src.dir == NORTHEAST)
|
|
return 0 //full tile window, you can't move into it!
|
|
if(get_dir(loc, target) == dir)
|
|
|
|
return !density
|
|
else
|
|
return 1
|
|
|
|
/obj/window/CheckExit(atom/movable/O as mob|obj, target as turf)
|
|
if(istype(O, /obj/beam))
|
|
return 1
|
|
if (get_dir(O.loc, target) == src.dir)
|
|
return 0
|
|
return 1
|
|
|
|
/obj/window/meteorhit()
|
|
|
|
//*****RM
|
|
//world << "glass at [x],[y],[z] Mhit"
|
|
src.health = 0
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
|
|
|
|
del(src)
|
|
return
|
|
|
|
|
|
/obj/window/hitby(AM as mob|obj)
|
|
|
|
..()
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("\red <B>[src] was hit by [AM].</B>"), 1)
|
|
var/tforce = 0
|
|
if(ismob(AM))
|
|
tforce = 40
|
|
else
|
|
tforce = AM:throwforce
|
|
if(reinf) tforce /= 4.0
|
|
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
|
src.health = max(0, src.health - tforce)
|
|
if (src.health <= 7 && !reinf)
|
|
src.anchored = 0
|
|
step(src, get_dir(AM, src))
|
|
if (src.health <= 0)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
/obj/window/attack_hand()
|
|
if ((usr.mutations & 8))
|
|
usr << text("\blue You smash through the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes through the window!", usr)
|
|
src.health = 0
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
|
|
/obj/window/attack_paw()
|
|
if ((usr.mutations & 8))
|
|
usr << text("\blue You smash through the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes through the window!", usr)
|
|
src.health = 0
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
|
|
/obj/window/attack_alien()
|
|
if (istype(usr, /mob/living/carbon/alien/larva))//Safety check for larva. /N
|
|
return
|
|
usr << text("\green You smash against the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes against the window.", usr)
|
|
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
|
src.health -= 15
|
|
if(src.health <= 0)
|
|
usr << text("\green You smash through the window.")
|
|
for(var/mob/O in oviewers())
|
|
if ((O.client && !( O.blinded )))
|
|
O << text("\red [] smashes through the window!", usr)
|
|
src.health = 0
|
|
new /obj/item/weapon/shard(src.loc)
|
|
if(reinf)
|
|
new /obj/item/stack/rods(src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
return
|
|
|
|
/obj/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
|
|
if (istype(W, /obj/item/weapon/screwdriver))
|
|
if(reinf && state >= 1)
|
|
state = 3 - state
|
|
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
|
usr << ( state==1? "You have unfastened the window from the frame." : "You have fastened the window to the frame." )
|
|
else if(reinf && state == 0)
|
|
anchored = !anchored
|
|
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
|
user << (src.anchored ? "You have fastened the frame to the floor." : "You have unfastened the frame from the floor.")
|
|
else if(!reinf)
|
|
src.anchored = !( src.anchored )
|
|
playsound(src.loc, 'Screwdriver.ogg', 75, 1)
|
|
user << (src.anchored ? "You have fastened the window to the floor." : "You have unfastened the window.")
|
|
else if(istype(W, /obj/item/weapon/crowbar) && reinf)
|
|
if(state <=1)
|
|
state = 1-state;
|
|
playsound(src.loc, 'Crowbar.ogg', 75, 1)
|
|
user << (state ? "You have pried the window into the frame." : "You have pried the window out of the frame.")
|
|
else
|
|
var/aforce = W.force
|
|
if(reinf) aforce /= 2.0
|
|
src.health = max(0, src.health - aforce)
|
|
playsound(src.loc, 'Glasshit.ogg', 75, 1)
|
|
if (src.health <= 7)
|
|
src.anchored = 0
|
|
step(src, get_dir(user, src))
|
|
if (src.health <= 0)
|
|
if (src.dir == SOUTHWEST)
|
|
var/index = null
|
|
index = 0
|
|
while(index < 2)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
index++
|
|
else
|
|
new /obj/item/weapon/shard( src.loc )
|
|
if(reinf) new /obj/item/stack/rods( src.loc)
|
|
src.density = 0
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
|
|
/obj/window/verb/rotate()
|
|
set name = "Rotate Window"
|
|
set src in oview(1)
|
|
|
|
if (src.anchored)
|
|
usr << "It is fastened to the floor; therefore, you can't rotate it!"
|
|
return 0
|
|
|
|
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
|
|
|
src.dir = turn(src.dir, 90)
|
|
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
src.ini_dir = src.dir
|
|
return
|
|
|
|
/obj/window/New(Loc,re=0)
|
|
..()
|
|
|
|
if(re) reinf = re
|
|
|
|
src.ini_dir = src.dir
|
|
if(reinf)
|
|
icon_state = "rwindow"
|
|
desc = "A reinforced window."
|
|
name = "reinforced window"
|
|
state = 2*anchored
|
|
health = 40
|
|
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
return
|
|
|
|
/obj/window/Del()
|
|
density = 0
|
|
|
|
update_nearby_tiles()
|
|
|
|
playsound(src, "shatter", 70, 1)
|
|
..()
|
|
|
|
/obj/window/Move()
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
..()
|
|
|
|
src.dir = src.ini_dir
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
return
|
|
|
|
/obj/window/proc/update_nearby_tiles(need_rebuild)
|
|
if(!air_master) return 0
|
|
|
|
var/turf/simulated/source = loc
|
|
var/turf/simulated/target = get_step(source,dir)
|
|
|
|
if(need_rebuild)
|
|
if(istype(source)) //Rebuild/update nearby group geometry
|
|
if(source.parent)
|
|
air_master.groups_to_rebuild += source.parent
|
|
else
|
|
air_master.tiles_to_update += source
|
|
if(istype(target))
|
|
if(target.parent)
|
|
air_master.groups_to_rebuild += target.parent
|
|
else
|
|
air_master.tiles_to_update += target
|
|
else
|
|
if(istype(source)) air_master.tiles_to_update += source
|
|
if(istype(target)) air_master.tiles_to_update += target
|
|
|
|
return 1 |