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Paradise/code/modules/surgery/organs/parasites.dm
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// Traitor-only space spider eggs
/obj/item/organ/internal/body_egg/spider_eggs
name = "spider eggs"
icon = 'icons/effects/effects.dmi'
icon_state = "eggs"
var/stage = 1
/obj/item/organ/internal/body_egg/spider_eggs/on_life()
if(stage < 5 && prob(3))
stage++
switch(stage)
if(2)
if(prob(3))
owner.reagents.add_reagent("histamine", 2)
if(3)
if(prob(5))
owner.reagents.add_reagent("histamine", 3)
if(4)
if(prob(12))
owner.reagents.add_reagent("histamine", 5)
if(5)
to_chat(owner, "<span class='danger'>You feel like something is tearing its way out of your skin...</span>")
owner.reagents.add_reagent("histamine", 10)
if(prob(30))
owner.emote("scream")
var/spiders = rand(3,5)
for(var/i in 1 to spiders)
new/obj/structure/spider/spiderling(get_turf(owner))
owner.visible_message("<span class='danger'>[owner] bursts open! Holy fuck!</span>")
owner.gib()
/obj/item/organ/internal/body_egg/spider_eggs/remove(var/mob/living/carbon/M, var/special = 0)
..()
M.reagents.del_reagent("spidereggs") //purge all remaining spider eggs reagent if caught, in time.
qdel(src) //We don't want people re-implanting these for near instant gibbings.
return null
// Terror Spiders - white spider infection
/obj/item/organ/internal/body_egg/terror_eggs
name = "terror eggs"
icon = 'icons/effects/effects.dmi'
icon_state = "eggs"
var/current_cycle = 0
var/awaymission_infection = 0
var/alternate_ending = 0
/obj/item/organ/internal/body_egg/terror_eggs/on_life()
current_cycle += 1
if(owner.health < -25)
to_chat(owner,"<span class='notice'>You feel a strange, blissful senstation.</span>")
owner.adjustBruteLoss(-5)
owner.adjustFireLoss(-5)
owner.adjustToxLoss(-5)
// the spider eggs secrete stimulants to keep their host alive until they hatch
switch(current_cycle)
if(1) // immediately
to_chat(owner,"<span class='danger'>Your wound hurts horribly! </span>")
if(is_away_level(owner.z))
awaymission_infection = 1
if(15) // 30s... enough time for the nerve agent to kick in, the pain to be blocked, and healing to begin
to_chat(owner,"<span class='notice'>The pain has faded, and stopped bleeding, though the skin around it has turned black.</span>")
owner.adjustBruteLoss(-10)
if(30) // 1m... the point where the venom uses and accellerates the healing process, to feed the eggs
to_chat(owner,"<span class='notice'>Your bite wound has completely sealed up, though the skin is still black. You feel significantly better.</span>")
owner.adjustBruteLoss(-20)
if(90) // 3m... where the eggs are developing, and the wound is turning into a hatching site, but invisibly
to_chat(owner,"<span class='notice'>The black flesh around your old spider bite wound has started to peel off.</span>")
if(100) // 3m20s... where the victim realizes something is wrong - this is not a normal wound
to_chat(owner,"<span class='danger'>The black flesh around your spider bite wound has cracked, and started to split open!</span>")
if(110) // 3m40s...
to_chat(owner,"<span class='danger'>The black flesh splits open completely, revealing a cluster of small black oval shapes inside you, shapes that seem to be moving!</span>")
if(120) // 4m...
if(awaymission_infection && !is_away_level(owner.z))
// we started in the awaymission, we ended on the station.
// To prevent someone bringing an infection back, we're going to trigger an alternate, equally-bad result here.
// Actually, let's make it slightly worse... just to discourage people from bringing back infections.
alternate_ending = 1
to_chat(owner,"<span class='danger'>The shapes extend tendrils out of your wound... no... those are legs! SPIDER LEGS! You have spiderlings growing inside you! You scratch at the wound, but it just aggrivates them - they swarm out of the wound, biting you all over!</span>")
owner.visible_message("<span class='danger'>[owner] flails around on the floor as spiderlings erupt from their skin and swarm all over them! </span>")
owner.Stun(20)
owner.Weaken(20)
// yes, this is a long stun - that's intentional. Gotta give the spiderlings time to escape.
var/obj/structure/spider/spiderling/terror_spiderling/S1 = new(get_turf(owner))
S1.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red
S1.name = "red spiderling"
if(prob(50))
S1.stillborn = 1
var/obj/structure/spider/spiderling/terror_spiderling/S2 = new(get_turf(owner))
S2.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/gray
S2.name = "gray spiderling"
if(prob(50))
S2.stillborn = 1
var/obj/structure/spider/spiderling/terror_spiderling/S3 = new(get_turf(owner))
S3.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/green
S3.name = "green spiderling"
if(prob(50))
S3.stillborn = 1
if(alternate_ending)
S1.stillborn = 1
S2.stillborn = 1
S3.stillborn = 1
owner.gib()
else
owner.adjustToxLoss(rand(100,180)) // normal case, range: 100-180, average 140, almost crit (150).
if(130) // 4m 20s
to_chat(owner,"<span class='danger'>The spiderlings are gone. Your wound, though, looks worse than ever. Remnants of tiny spider eggs, and dead spiders, inside your flesh. Disgusting.</span>")
qdel(src)
/obj/item/organ/internal/body_egg/terror_eggs/remove(var/mob/living/carbon/M, var/special = 0)
..()
qdel(src) // prevent people re-implanting them into others
return null