mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 02:32:20 +00:00
Magic missile now has an incantation, along with fireball. Spells that do not require wizard robes, other than fireball, whisper their incantations. Fixed Beepsky's path, for real this time. Updated spell list on wizard shuttle, hopefully to stay. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@614 316c924e-a436-60f5-8080-3fe189b3f50e
374 lines
10 KiB
Plaintext
374 lines
10 KiB
Plaintext
|
|
/obj/item/weapon/bedsheet/ex_act(severity)
|
|
if (severity <= 2)
|
|
del(src)
|
|
return
|
|
return
|
|
|
|
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
|
|
user.drop_item()
|
|
src.layer = 5
|
|
add_fingerprint(user)
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/weapon/handcuffs/attack(mob/M as mob, mob/user as mob)
|
|
if ((usr.mutations & 16) && prob(50))
|
|
usr << "\red Uh ... how do those things work?!"
|
|
if (istype(M, /mob/living/carbon/human))
|
|
var/obj/equip_e/human/O = new /obj/equip_e/human( )
|
|
O.source = user
|
|
O.target = user
|
|
O.item = user.equipped()
|
|
O.s_loc = user.loc
|
|
O.t_loc = user.loc
|
|
O.place = "handcuff"
|
|
M.requests += O
|
|
spawn( 0 )
|
|
O.process()
|
|
return
|
|
return
|
|
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
|
usr << "\red You don't have the dexterity to do this!"
|
|
return
|
|
if (istype(M, /mob/living/carbon/human))
|
|
var/obj/equip_e/human/O = new /obj/equip_e/human( )
|
|
O.source = user
|
|
O.target = M
|
|
O.item = user.equipped()
|
|
O.s_loc = user.loc
|
|
O.t_loc = M.loc
|
|
O.place = "handcuff"
|
|
M.requests += O
|
|
spawn( 0 )
|
|
playsound(src.loc, 'handcuffs.ogg', 30, 1, -2)
|
|
O.process()
|
|
return
|
|
else
|
|
var/obj/equip_e/monkey/O = new /obj/equip_e/monkey( )
|
|
O.source = user
|
|
O.target = M
|
|
O.item = user.equipped()
|
|
O.s_loc = user.loc
|
|
O.t_loc = M.loc
|
|
O.place = "handcuff"
|
|
M.requests += O
|
|
spawn( 0 )
|
|
playsound(src.loc, 'handcuffs.ogg', 30, 1, -2)
|
|
O.process()
|
|
return
|
|
return
|
|
|
|
|
|
|
|
/obj/item/weapon/extinguisher/New()
|
|
var/datum/reagents/R = new/datum/reagents(50)
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("water", 50)
|
|
|
|
/obj/item/weapon/extinguisher/examine()
|
|
set src in usr
|
|
|
|
usr << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
|
|
..()
|
|
return
|
|
|
|
/obj/item/weapon/extinguisher/afterattack(atom/target, mob/user , flag)
|
|
//TODO; Add support for reagents in water.
|
|
|
|
if( istype(target, /obj/reagent_dispensers/watertank) && get_dist(src,target) <= 1)
|
|
var/obj/o = target
|
|
o.reagents.trans_to(src, 50)
|
|
user << "\blue Extinguisher refilled"
|
|
playsound(src.loc, 'refill.ogg', 50, 1, -6)
|
|
return
|
|
|
|
if (!safety)
|
|
if (src.reagents.total_volume < 1)
|
|
return
|
|
|
|
if (world.time < src.last_use + 20)
|
|
return
|
|
|
|
src.last_use = world.time
|
|
|
|
playsound(src.loc, 'extinguish.ogg', 75, 1, -3)
|
|
|
|
var/direction = get_dir(src,target)
|
|
|
|
var/turf/T = get_turf(target)
|
|
var/turf/T1 = get_step(T,turn(direction, 90))
|
|
var/turf/T2 = get_step(T,turn(direction, -90))
|
|
|
|
var/list/the_targets = list(T,T1,T2)
|
|
|
|
for(var/a=0, a<5, a++)
|
|
spawn(0)
|
|
var/obj/effects/water/W = new /obj/effects/water( get_turf(src) )
|
|
var/turf/my_target = pick(the_targets)
|
|
var/datum/reagents/R = new/datum/reagents(5)
|
|
if(!W) return
|
|
W.reagents = R
|
|
R.my_atom = W
|
|
if(!W || !src) return
|
|
src.reagents.trans_to(W,1)
|
|
for(var/b=0, b<5, b++)
|
|
step_towards(W,my_target)
|
|
if(!W) return
|
|
W.reagents.reaction(get_turf(W))
|
|
for(var/atom/atm in get_turf(W))
|
|
if(!W) return
|
|
W.reagents.reaction(atm)
|
|
if(W.loc == my_target) break
|
|
sleep(2)
|
|
|
|
if(istype(usr.loc, /turf/space))
|
|
user.inertia_dir = get_dir(target, user)
|
|
step(user, user.inertia_dir)
|
|
|
|
else
|
|
return ..()
|
|
return
|
|
|
|
/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
|
|
if (safety)
|
|
src.icon_state = "fire_extinguisher1"
|
|
src.desc = "The safety is off."
|
|
user << "The safety is off."
|
|
safety = 0
|
|
else
|
|
src.icon_state = "fire_extinguisher0"
|
|
src.desc = "The safety is on."
|
|
user << "The safety is on."
|
|
safety = 1
|
|
return
|
|
|
|
/obj/item/weapon/pen/sleepypen/attack_paw(mob/user as mob)
|
|
return src.attack_hand(user)
|
|
return
|
|
|
|
/obj/item/weapon/pen/sleepypen/New()
|
|
var/datum/reagents/R = new/datum/reagents(50) //Used to be 300
|
|
reagents = R
|
|
R.my_atom = src
|
|
R.add_reagent("chloralhydrate", 50) //Used to be 100 sleep toxin
|
|
// R.add_reagent("impedrezene", 100)
|
|
// R.add_reagent("cryptobiolin", 100)
|
|
..()
|
|
return
|
|
|
|
/obj/item/weapon/pen/sleepypen/attack(mob/M as mob, mob/user as mob)
|
|
if (!( istype(M, /mob) ))
|
|
return
|
|
if (reagents.total_volume)
|
|
//for(var/mob/O in viewers(M, null))
|
|
// O.show_message(text("\red [] has been stabbed with [] by [].", M, src, user), 1)
|
|
user << "\red You stab [M] with the pen."
|
|
M << "\red You feel a tiny prick!"
|
|
if(M.reagents) reagents.trans_to(M, 50) //used to be 150
|
|
return
|
|
|
|
/obj/item/weapon/Bump(mob/M as mob)
|
|
spawn( 0 )
|
|
..()
|
|
return
|
|
|
|
/obj/manifest/New()
|
|
|
|
src.invisibility = 101
|
|
return
|
|
|
|
/obj/manifest/proc/manifest()
|
|
var/dat = "<B>Crew Manifest</B>:<BR>"
|
|
for(var/mob/living/carbon/human/M in world)
|
|
dat += text(" <B>[]</B> - []<BR>", M.name, (istype(M.wear_id, /obj/item/weapon/card/id) ? text("[]", M.wear_id.assignment) : "Unknown Position"))
|
|
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
|
|
P.info = dat
|
|
P.name = "paper- 'Crew Manifest'"
|
|
//SN src = null
|
|
del(src)
|
|
return
|
|
|
|
/obj/screen/close/DblClick()
|
|
if (src.master)
|
|
src.master:close(usr)
|
|
return
|
|
|
|
|
|
|
|
/mob/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
var/shielded = 0
|
|
for(var/obj/item/device/shield/S in src)
|
|
if (S.active)
|
|
shielded = 1
|
|
else
|
|
if (locate(/obj/item/weapon/grab, src))
|
|
var/mob/safe = null
|
|
if (istype(src.l_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = src.l_hand
|
|
if ((G.state == 3 && get_dir(src, user) == src.dir))
|
|
safe = G.affecting
|
|
if (istype(src.r_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = src.r_hand
|
|
if ((G.state == 3 && get_dir(src, user) == src.dir))
|
|
safe = G.affecting
|
|
if (safe)
|
|
return safe.attackby(W, user)
|
|
if ((!( shielded ) || !( W.flags ) & 32))
|
|
spawn( 0 )
|
|
if (W)
|
|
W.attack(src, user)
|
|
return
|
|
return
|
|
|
|
|
|
|
|
/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
|
|
user.machine = src
|
|
var/dat = "<B>Teleportation Scroll:</B><BR>"
|
|
dat += "Number of uses: [src.uses]<BR>"
|
|
dat += "<HR>"
|
|
dat += "<B>Four uses use them wisely:</B><BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A><BR>"
|
|
dat += "Kind regards,<br>Wizards Federation<br><br>P.S. Don't forget to bring your gear, you'll need it to cast most spells.<HR>"
|
|
user << browse(dat, "window=scroll")
|
|
onclose(user, "scroll")
|
|
return
|
|
|
|
/obj/item/weapon/teleportation_scroll/Topic(href, href_list)
|
|
..()
|
|
if (usr.stat || usr.restrained())
|
|
return
|
|
var/mob/living/carbon/human/H = usr
|
|
if (!( istype(H, /mob/living/carbon/human)))
|
|
return 1
|
|
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
|
|
usr.machine = src
|
|
if (href_list["spell_teleport"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.teleportscroll()
|
|
if (istype(src.loc, /mob))
|
|
attack_self(src.loc)
|
|
else
|
|
for(var/mob/M in viewers(1, src))
|
|
if (M.client)
|
|
src.attack_self(M)
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/item/brain/examine() // -- TLE
|
|
set src in oview(12)
|
|
if (!( usr ))
|
|
return
|
|
usr << "This is \icon[src] \an [src.name]."
|
|
|
|
if(src.owner)
|
|
//if the brain has an owner corpse
|
|
if(src.owner.client)
|
|
//if the player hasn't ghosted
|
|
usr << "You can feel the small spark of life still in this one."
|
|
else
|
|
//if the player HAS ghosted
|
|
for(var/mob/dead/observer/O in world)
|
|
if(O.corpse == src.owner && O.client)
|
|
//find their ghost
|
|
usr << "You can feel the small spark of life still in this one."
|
|
else
|
|
usr << "This one seems particularly lifeless. Perhaps it will regain some of its luster later. Perhaps not."
|
|
|
|
/obj/item/brain/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if(!istype(M, /mob))
|
|
return
|
|
|
|
src.add_fingerprint(user)
|
|
|
|
if(!(user.zone_sel.selecting == ("head")) || !istype(M, /mob/living/carbon/human))
|
|
return ..()
|
|
|
|
if(!(locate(/obj/machinery/optable, M.loc) && M.resting))
|
|
return ..()
|
|
|
|
var/mob/living/carbon/human/H = M
|
|
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
|
// you can't stab someone in the eyes wearing a mask!
|
|
user << "\blue You're going to need to remove that mask/helmet/glasses first."
|
|
return
|
|
|
|
//since these people will be dead M != usr
|
|
|
|
if(M:brain_op_stage == 4.0)
|
|
for(var/mob/O in viewers(M, null))
|
|
if(O == (user || M))
|
|
continue
|
|
if(M == user)
|
|
O.show_message(text("\red [user] inserts [src] into his head!"), 1)
|
|
else
|
|
O.show_message(text("\red [M] has [src] inserted into his head by [user]."), 1)
|
|
|
|
if(M != user)
|
|
M << "\red [user] inserts [src] into your head!"
|
|
user << "\red You insert [src] into [M]'s head!"
|
|
else
|
|
user << "\red You insert [src] into your head!"
|
|
|
|
if(M.client)
|
|
M.client.mob = new/mob/dead/observer(M)
|
|
//a mob can't have two clients so get rid of one
|
|
|
|
if(src.owner)
|
|
//if the brain has an owner corpse
|
|
if(src.owner.client)
|
|
//if the player hasn't ghosted
|
|
src.owner.client.mob = M
|
|
//then put them in M
|
|
else
|
|
//if the player HAS ghosted
|
|
for(var/mob/dead/observer/O in world)
|
|
if(O.corpse == src.owner && O.client)
|
|
//find their ghost
|
|
O.client.mob = M
|
|
//put their mob in M
|
|
del(O)
|
|
//delete thier ghost
|
|
|
|
M:brain_op_stage = 3.0
|
|
|
|
del(src)
|
|
else
|
|
..()
|
|
return
|
|
|
|
/obj/item/weapon/stamp/attack_paw(mob/user as mob)
|
|
|
|
return src.attack_hand(user)
|
|
|
|
/obj/item/weapon/stamp/New()
|
|
|
|
..()
|
|
return
|
|
|
|
|
|
/obj/item/weapon/dice/attack_self(mob/user as mob) // Roll the dice -- TLE
|
|
var/temp_sides
|
|
if(src.sides < 1)
|
|
temp_sides = 2
|
|
else
|
|
temp_sides = src.sides
|
|
var/result = rand(1,temp_sides)
|
|
var/comment = ""
|
|
if(temp_sides == 20 && result == 20)
|
|
comment = "Nat 20!"
|
|
else if(temp_sides == 20 && result == 1)
|
|
comment = "Ouch, bad luck."
|
|
user << text("\red You throw a [src]. It lands on a [result]. [comment]")
|
|
for(var/mob/O in viewers(user, null))
|
|
if(O == (user))
|
|
continue
|
|
else
|
|
O.show_message(text("\red [user] has thrown a [src]. It lands on [result]. [comment]"), 1) |