Files
Paradise/code/modules/projectiles/projectile/magic.dm
DZD 62c76ba2ef Wizard Update Part 6
- Attempt to fix back sprite for new staffs.
- Fireball wand now has a proximity detonation similar to the fireball
spell.

Ported from /tg/.
2015-01-15 15:50:10 -05:00

271 lines
8.9 KiB
Plaintext

/obj/item/projectile/magic
name = "bolt of nothing"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
flag = "magic"
/obj/item/projectile/magic/death
name = "bolt of death"
icon_state = "pulse1_bl"
damage = 9001
damage_type = OXY
nodamage = 0
flag = "magic"
/obj/item/projectile/magic/fireball
name = "bolt of fireball"
icon_state = "fireball"
damage = 10
damage_type = BRUTE
nodamage = 0
flag = "magic"
/obj/item/projectile/magic/fireball/on_hit(var/target)
var/turf/T = get_turf(target)
explosion(T, -1, 0, 2, 3, 0)
if(ismob(target)) //multiple flavors of pain
var/mob/living/M = target
M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately
/obj/item/projectile/magic/resurrection
name = "bolt of resurrection"
icon_state = "ion"
damage = 0
damage_type = OXY
nodamage = 1
flag = "magic"
/obj/item/projectile/magic/resurrection/on_hit(var/mob/living/carbon/target)
if(istype(target,/mob))
var/old_stat = target.stat
if(isanimal(target) && target.stat == DEAD)
var/mob/living/simple_animal/O = target
var/mob/living/simple_animal/A = new O.type(O.loc)
A.real_name = O.real_name
A.name = O.name
if(iscorgi(O))
var/mob/living/simple_animal/corgi/C = O
if(C.inventory_head)
C.inventory_head.loc = C.loc
if(C.inventory_back)
C.inventory_back.loc = C.loc
if(O.mind)
O.mind.transfer_to(A)
else
A.key = O.key
del(O)
target = A
else
target.revive()
target.suiciding = 0
if(!target.ckey)
for(var/mob/dead/observer/ghost in player_list)
if(target.real_name == ghost.real_name)
ghost.reenter_corpse()
break
if(old_stat != DEAD)
target << "<span class='notice'>You feel great!</span>"
else
target << "<span class='notice'>You rise with a start, you're alive!!!</span>"
/obj/item/projectile/magic/teleport
name = "bolt of teleportation"
icon_state = "bluespace"
damage = 0
damage_type = OXY
nodamage = 1
flag = "magic"
var/inner_tele_radius = 0
var/outer_tele_radius = 6
/obj/item/projectile/magic/teleport/on_hit(var/mob/target)
var/teleammount = 0
var/teleloc = target
if(!isturf(target))
teleloc = target.loc
for(var/atom/movable/stuff in teleloc)
if(!stuff.anchored && stuff.loc)
teleammount++
do_teleport(stuff, stuff, 10)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
smoke.set_up(max(round(10 - teleammount),1), 0, stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
smoke.start()
/obj/item/projectile/magic/door
name = "bolt of door creation"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
flag = "magic"
/obj/item/projectile/magic/door/on_hit(var/atom/target)
var/atom/T = target.loc
if(isturf(target))
if(target.density)
new /obj/structure/mineral_door/wood(target)
target:ChangeTurf(/turf/simulated/floor/plating)
else if (isturf(T))
if(T.density)
new /obj/structure/mineral_door/wood(T)
T:ChangeTurf(/turf/simulated/floor/plating)
/obj/item/projectile/magic/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
flag = "magic"
/obj/item/projectile/magic/change/on_hit(var/atom/change)
wabbajack(change)
proc/wabbajack(mob/living/M)
if(istype(M))
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.monkeyizing) return
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi) del(Robot.mmi)
else
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
del(W)
continue
W.layer = initial(W.layer)
W.loc = M.loc
W.dropped(M)
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","human","animal")
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
new_mob.universal_speak = 1
if("robot")
if(prob(30))
new_mob = new /mob/living/silicon/robot/syndicate(M.loc)
else
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/device/mmi(new_mob)
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/carbon/slime(M.loc)
/* if(prob(50))
new_mob.is_adult = 1*/
new_mob.universal_speak = 1
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
new_mob.universal_speak = 1
/*var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
switch(alien_caste)
if("Hunter") new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
if("Sentinel") new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if("Drone") new_mob = new /mob/living/carbon/alien/humanoid/drone(M.loc)
else new_mob = new /mob/living/carbon/alien/larva(M.loc)
new_mob.universal_speak = 1*/
if("animal")
if(prob(50))
var/beast = pick("carp","bear","mushroom","statue", "bat", "goat")
switch(beast)
if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom") new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("statue") new_mob = new /mob/living/simple_animal/hostile/statue(M.loc)
if("bat") new_mob = new /mob/living/simple_animal/hostile/scarybat(M.loc)
if("goat") new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc)
else
var/animal = pick("parrot","corgi","crab","pug","cat","tomato","mouse","chicken","cow","lizard","chick","fox")
switch(animal)
if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi") new_mob = new /mob/living/simple_animal/corgi(M.loc)
if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc)
if("cat") new_mob = new /mob/living/simple_animal/cat(M.loc)
if("tomato") new_mob = new /mob/living/simple_animal/tomato(M.loc)
if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow") new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard") new_mob = new /mob/living/simple_animal/lizard(M.loc)
if("fox") new_mob = new /mob/living/simple_animal/fox(M.loc)
else new_mob = new /mob/living/simple_animal/chick(M.loc)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human/human(M.loc)
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob)
var/mob/living/carbon/human/human/H = new_mob
// ready_dna(H)
if(H.dna)
H.dna.mutantrace = pick("lizard","golem","slime","plant","fly","shadow","adamantine","skeleton",8;"")
H.update_body()
else
return
for (var/obj/effect/proc_holder/spell/wizard/S in M.spell_list)
new_mob.spell_list += new S.type
new_mob.attack_log = M.attack_log
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>[M.real_name] ([M.ckey]) became [new_mob.real_name].</font>")
new_mob.a_intent = "harm"
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
new_mob << "<B>Your form morphs into that of a [randomize].</B>"
del(M)
return new_mob
/obj/item/projectile/magic/animate
name = "bolt of animation"
icon_state = "red_1"
damage = 0
damage_type = BURN
nodamage = 1
flag = "magic"
/obj/item/projectile/magic/animate/Bump(var/atom/change)
. = ..()
if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects))
if(istype(change, /obj/structure/closet/statue))
for(var/mob/living/carbon/human/H in change.contents)
var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(change.loc, firer)
S.name = "statue of [H.name]"
S.faction = list("\ref[firer]")
S.icon = change.icon
if(H.mind)
H.mind.transfer_to(S)
S << "You are an animated statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [firer.name], your creator."
H = change
H.loc = S
del(src)
else
var/obj/O = change
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
else if(istype(change, /mob/living/simple_animal/hostile/mimic/copy))
// Change our allegiance!
var/mob/living/simple_animal/hostile/mimic/copy/C = change
C.ChangeOwner(firer)