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BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%. Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea. Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7. Damage and stun from doors shocking people has been lowered. process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
123 lines
2.4 KiB
Plaintext
123 lines
2.4 KiB
Plaintext
var/global/datum/controller/game_controller/master_controller //Set in world.New()
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var/global/controllernum = "no"
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datum/controller/game_controller
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var/processing = 1
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proc
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setup()
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setup_objects()
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process()
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setup()
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if(master_controller && (master_controller != src))
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del(src)
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return
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//There can be only one master.
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if(!air_master)
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air_master = new /datum/controller/air_system()
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air_master.setup()
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world.tick_lag = 0.9
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setup_objects()
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setupgenetics()
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//setupcorpses() Not used any more.
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syndicate_code_phrase = generate_code_phrase()//Sets up code phrase for traitors, for the round.
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syndicate_code_response = generate_code_phrase()
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emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
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if(!ticker)
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ticker = new /datum/controller/gameticker()
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spawn
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ticker.pregame()
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setup_objects()
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world << "\red \b Initializing objects"
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sleep(-1)
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for(var/obj/object in world)
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object.initialize()
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world << "\red \b Initializing pipe networks"
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in world)
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machine.build_network()
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world << "\red \b Initializing atmos machinery."
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/vent_pump/T in world)
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T.broadcast_status()
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for(var/obj/machinery/atmospherics/unary/vent_scrubber/T in world)
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T.broadcast_status()
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/*world << "\red \b Initializing atmos machinery"
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sleep(-1)
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find_air_alarms()*/
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world << "\red \b Initializations complete."
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process()
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if(!processing)
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return 0
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//world << "Processing"
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controllernum = "yes"
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spawn (100) controllernum = "no"
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var/start_time = world.timeofday
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air_master.process()
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sleep(1)
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sun.calc_position()
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sleep(-1)
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for(var/mob/M in world)
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M.Life()
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sleep(-1)
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for(var/datum/disease/D in active_diseases)
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D.process()
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for(var/obj/machinery/machine in machines)
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if(machine)
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machine.process()
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if(machine && machine.use_power)
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machine.auto_use_power()
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sleep(-1)
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sleep(1)
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for(var/obj/object in processing_objects)
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// spawn(0)Still need to test the spawn ticker
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object.process()
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for(var/datum/pipe_network/network in pipe_networks)
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network.process()
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for(var/datum/powernet/P in powernets)
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P.reset()
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sleep(-1)
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ticker.process()
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sleep(world.timeofday+10-start_time)
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spawn process()
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return 1 |