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cyberpresidentvanellope
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Paradise
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cf4bd39f6e025757da4a019d8c3fcdff76d3ce5d
Paradise
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code
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game
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mecha
T
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Zuhayr
f77d208d04
Fixes
#3131
2013-06-22 22:19:52 -07:00
..
combat
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
equipment
Fixes
#3131
2013-06-22 22:19:52 -07:00
medical
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
2013-06-04 14:00:40 +04:00
working
Fixes
#3131
2013-06-22 22:19:52 -07:00
mech_bay.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mech_fabricator.dm
Fixes an issue in grammar!
2013-06-09 03:40:27 -04:00
mecha_construction_paths.dm
Fixes
#3106
2013-06-21 06:43:24 -07:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit:
http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
2013-01-18 22:10:36 +00:00
mecha_wreckage.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mecha.dm
Fixes
#3131
2013-06-22 22:19:52 -07:00