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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-21 11:07:12 +01:00
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cf4bd39f6e025757da4a019d8c3fcdff76d3ce5d
Paradise/code/modules/research/xenoarchaeology
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Zuhayr 8eec1d5379 Fixes #3008
2013-06-27 06:30:17 -07:00
..
artifact
only hoverpods should make hissing noises when they move now
2013-04-02 20:16:47 +10:00
finds
Fixes #3008
2013-06-27 06:30:17 -07:00
machinery
halved the length of xenoarch scans, scans actually shut down when they exceed the safety by too much
2013-06-23 10:27:48 +10:00
tools
depth scanner should now properly show the responsive material of a find
2013-06-23 10:25:41 +10:00
areas.dm
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
2013-03-15 20:37:35 +10:00
chemistry.dm
renamed a bunch of areas, naming tweaks elsewhere, added some custom mapplaced obj definitions
2013-03-15 20:05:27 +10:00
geosample.dm
replaced carrier reagents with existing chemical reagents
2013-02-19 02:31:50 +10:00
manuals.dm
added a new manual explaining suspension, tweaked a manual
2013-03-18 11:52:07 +10:00
misc.dm
excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
2013-06-23 10:25:16 +10:00
readme.dm
…

readme.dm



//coming soon

//there'll probably be some stuff on the wiki at some point



//original code from alfie275 / lunacode, artifacts are from isaidno
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