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cf6a56433b79dfd7d1578a31fe593af4cfbb384a
Paradise/code/game/objects/items/weapons/implants
History
Ren Erthilo ba0e5809d7 TG: Fixed issue 286 . DNA machines now have to recharge the injector when they're
first built.
Fixed  issue 388 .
Fixed  issue 403 .
Fixed spaceheaters appearing to be off when they are both off and the hatch is
open.
Fixed being able to waste rods out of existence by building them where lattice
already exists.
Revision: r3268
Author: 	 petethegoat
2012-04-26 00:34:41 +01:00
..
implant.dm
TG: Fixed issue 286 . DNA machines now have to recharge the injector when they're
2012-04-26 00:34:41 +01:00
implantcase.dm
Fixed book titles not showing up properly in some instances, Death alarm is now labeled as such, robot lighter works right.
2012-01-20 16:40:55 -07:00
implantchair.dm
•Bugfix for implantchairs, occupants can no longer spam-eject themselves.
2011-10-14 15:12:59 +00:00
implanter.dm
Properly adds attack logging to a separate attack log. Also adds logging for flashbangs. Config change too!
2012-04-19 20:18:24 +01:00
implantfreedom.dm
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-05 21:55:41 -07:00
implantpad.dm
Moved the space suits into the clothing module section, will do more later.
2011-08-28 07:05:06 +00:00
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