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Paradise/code/modules/projectiles/guns
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heisen51@gmail.com ef061ccca6 Most of the objects that should have been wrappable but were not wrappable are now wrappable. This includes beakers, syringes, syringe guns, revolvers and food.
If any more of such should-be-wrappable-but-is-not-wrappable objects are found, just put wrap(I, user) in the attackby proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2865 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 14:17:51 +00:00
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energy
Fixed a bug I caused (where the Staff of Change was unable to fire).
2011-12-21 03:55:30 +00:00
projectile
Timers will no longer go off when you set them to 0 unless they are on.
2011-11-05 05:25:22 +00:00
energy.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
projectile.dm
Most of the objects that should have been wrappable but were not wrappable are now wrappable. This includes beakers, syringes, syringe guns, revolvers and food.
2011-12-30 14:17:51 +00:00
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