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Paradise/_maps/__MAP_DEFINES.dm
2019-03-30 04:12:37 +01:00

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// Linkage flags
#define CROSSLINKED 2
#define SELFLOOPING 1
#define UNAFFECTED 0
// Attributes (In text for the convenience of those using VV)
#define BLOCK_TELEPORT "Blocks Teleport"
// Impedes with the casting of some spells
#define IMPEDES_MAGIC "Impedes Magic"
// A level the station exists on
#define STATION_LEVEL "Station Level"
// A level affected by Code Red announcements, cargo telepads, or similar
#define STATION_CONTACT "Station Contact"
// A level dedicated to admin use
#define ADMIN_LEVEL "Admin Level"
// A level that can be navigated to through space
#define REACHABLE "Reachable"
// For away missions - used by some consoles
#define AWAY_LEVEL "Away"
// Allows weather
#define HAS_WEATHER "Weather"
// Enhances telecomms signals
#define BOOSTS_SIGNAL "Boosts signals"
// Currently used for determining mining score
#define ORE_LEVEL "Mining"
// Levels the AI can control bots on
#define AI_OK "AI Allowed"
// Level names
#define MAIN_STATION "Main Station"
#define CENTCOMM "CentComm"
#define TELECOMMS "Telecomms Satellite"
#define DERELICT "Derelicted Station"
#define MINING "Lavaland"
#define CONSTRUCTION "Construction Area"
#define EMPTY_AREA "Empty Area"
#define EMPTY_AREA_2 "Empty Area 2"
#define AWAY_MISSION "Away Mission"
// Convenience define
#define DECLARE_LEVEL(NAME,LINKS,TRAITS) list("name" = NAME, "linkage" = LINKS, "attributes" = TRAITS)
#define AWAY_MISSION_LIST list(DECLARE_LEVEL(AWAY_MISSION,UNAFFECTED,list(BLOCK_TELEPORT, AWAY_LEVEL)))