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https://github.com/ParadiseSS13/Paradise.git
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142 lines
4.9 KiB
Plaintext
142 lines
4.9 KiB
Plaintext
#define ALL ~0 //For convenience.
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#define NONE 0
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//FLAGS BITMASK
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#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
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#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler
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#define AIRTIGHT 8 // mask allows internals
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#define HANDSLOW 16 // If an item has this flag, it will slow you to carry it
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#define CONDUCT 32 // conducts electricity (metal etc.)
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#define ABSTRACT 64 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
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#define ON_BORDER 128 // item has priority to check when entering or leaving
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#define EARBANGPROTECT 1024
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#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc
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#define HEADBANGPROTECT 4096
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#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
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#define DROPDEL 16384 // When dropped, it calls qdel on itself
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/* Secondary atom flags, for the flags_2 var, denoted with a _2 */
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#define SLOWS_WHILE_IN_HAND_2 1
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#define NO_EMP_WIRES_2 2
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#define HOLOGRAM_2 4
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#define FROZEN_2 8
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#define STATIONLOVING_2 16
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#define INFORM_ADMINS_ON_RELOCATE_2 32
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#define BANG_PROTECT_2 64
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// An item worn in the ear slot with HEALS_EARS will heal your ears each
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// Life() tick, even if normally your ears would be too damaged to heal.
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#define HEALS_EARS_2 128
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// A mob with OMNITONGUE has no restriction in the ability to speak
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// languages that they know. So even if they wouldn't normally be able to
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// through mob or tongue restrictions, this flag allows them to ignore
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// those restrictions.
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#define OMNITONGUE_2 256
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// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define TESLA_IGNORE_2 512
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// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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#define NO_MAT_REDEMPTION_2 1024
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// LAVA_PROTECT used on the flags_2 variable for both SUIT and HEAD items, and stops lava damage. Must be present in both to stop lava damage.
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#define LAVA_PROTECT_2 2048
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#define OVERLAY_QUEUED_2 4096
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//Reagent flags
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#define REAGENT_NOREACT 1
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//Species clothing flags
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#define HAS_UNDERWEAR 1
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#define HAS_UNDERSHIRT 2
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#define HAS_SOCKS 4
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//Species Body Flags
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#define HAS_HEAD_ACCESSORY 1
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#define HAS_TAIL 2
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#define TAIL_OVERLAPPED 4
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#define HAS_SKIN_TONE 8
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#define HAS_ICON_SKIN_TONE 16
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#define HAS_SKIN_COLOR 32
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#define HAS_HEAD_MARKINGS 64
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#define HAS_BODY_MARKINGS 128
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#define HAS_TAIL_MARKINGS 256
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#define HAS_MARKINGS HAS_HEAD_MARKINGS|HAS_BODY_MARKINGS|HAS_TAIL_MARKINGS
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#define TAIL_WAGGING 512
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#define NO_EYES 1024
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#define HAS_ALT_HEADS 2048
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#define ALL_RPARTS 4096
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//Species Diet Flags
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#define DIET_CARN 1
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#define DIET_OMNI 2
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#define DIET_HERB 4
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//bitflags for door switches.
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#define OPEN 1
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#define IDSCAN 2
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#define BOLTS 4
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#define SHOCK 8
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#define SAFE 16
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//flags for pass_flags
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#define PASSTABLE 1
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#define PASSGLASS 2
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#define PASSGRILLE 4
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#define PASSBLOB 8
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#define PASSMOB 16
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#define LETPASSTHROW 32
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//turf-only flags
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#define NOJAUNT 1
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#define NO_LAVA_GEN 2 //Blocks lava rivers being generated on the turf
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#define NO_RUINS 4
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//ITEM INVENTORY SLOT BITMASKS
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#define SLOT_OCLOTHING 1
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#define SLOT_ICLOTHING 2
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#define SLOT_GLOVES 4
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#define SLOT_EYES 8
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#define SLOT_EARS 16
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#define SLOT_MASK 32
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#define SLOT_HEAD 64
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#define SLOT_FEET 128
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#define SLOT_ID 256
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#define SLOT_BELT 512
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#define SLOT_BACK 1024
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#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets.
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#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets.
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#define SLOT_TWOEARS 8192
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#define SLOT_PDA 16384
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#define SLOT_TIE 32768
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//ORGAN TYPE FLAGS
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#define AFFECT_ROBOTIC_ORGAN 1
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#define AFFECT_ORGANIC_ORGAN 2
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#define AFFECT_ALL_ORGANS 3
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//Fire stuff, for burn_state
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#define LAVA_PROOF -2
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#define FIRE_PROOF -1
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#define FLAMMABLE 0
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#define ON_FIRE 1
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//resistance_flags
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#define INDESTRUCTIBLE 64 //doesn't take damage
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#define CHECK_RICOCHET_1 (1<<4)
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GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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