mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 02:32:20 +00:00
19 lines
1.0 KiB
Plaintext
19 lines
1.0 KiB
Plaintext
//Defaults
|
|
#define MOVE_FORCE_DEFAULT 1000
|
|
#define MOVE_RESIST_DEFAULT 1000
|
|
#define PULL_FORCE_DEFAULT 1000
|
|
|
|
//Factors/modifiers
|
|
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
|
|
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
|
|
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
|
|
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
|
|
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
|
|
#define MOVE_FORCE_OVERPOWERING MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10
|
|
#define MOVE_FORCE_EXTREMELY_STRONG MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3
|
|
#define MOVE_FORCE_VERY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1
|
|
#define MOVE_FORCE_STRONG MOVE_FORCE_DEFAULT * 2
|
|
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
|
|
#define MOVE_FORCE_WEAK MOVE_FORCE_DEFAULT / 2
|
|
#define MOVE_FORCE_VERY_WEAK (MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1
|
|
#define MOVE_FORCE_EXTREMELY_WEAK MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3) |