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69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
//mob/var/stat things
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#define CONSCIOUS 0
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#define UNCONSCIOUS 1
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#define DEAD 2
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// NanoUI flags
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#define STATUS_INTERACTIVE 2 // GREEN Visability
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#define STATUS_UPDATE 1 // ORANGE Visability
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#define STATUS_DISABLED 0 // RED Visability
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#define STATUS_CLOSE -1 // Close the interface
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// bitflags for machine stat variable
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#define BROKEN 1
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#define NOPOWER 2
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#define POWEROFF 4 // tbd
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#define MAINT 8 // under maintaince
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#define EMPED 16 // temporary broken by EMP pulse
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/*
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Shuttles
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*/
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// these define the time taken for the shuttle to get to SS13
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// and the time before it leaves again
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#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle departs centcom and cannot be recalled
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#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station after arriving
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#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station
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#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure.
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//Ferry shuttle processing status
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#define IDLE_STATE 0
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#define WAIT_LAUNCH 1
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#define WAIT_ARRIVE 2
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#define WAIT_FINISH 3
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//shuttle mode defines
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#define SHUTTLE_IDLE 0
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#define SHUTTLE_RECALL 1
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#define SHUTTLE_CALL 2
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#define SHUTTLE_DOCKED 3
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#define SHUTTLE_STRANDED 4
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#define SHUTTLE_ESCAPE 5
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#define SHUTTLE_ENDGAME 6
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// Shuttle return values
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#define SHUTTLE_CAN_DOCK "can_dock"
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#define SHUTTLE_NOT_A_DOCKING_PORT "not_a_docking_port"
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#define SHUTTLE_DWIDTH_TOO_LARGE "docking_width_too_large"
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#define SHUTTLE_WIDTH_TOO_LARGE "width_too_large"
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#define SHUTTLE_DHEIGHT_TOO_LARGE "docking_height_too_large"
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#define SHUTTLE_HEIGHT_TOO_LARGE "height_too_large"
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#define SHUTTLE_ALREADY_DOCKED "we_are_already_docked"
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#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone_else_docked"
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// Ripples, effects that signal a shuttle's arrival
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#define SHUTTLE_RIPPLE_TIME 100
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#define SHUTTLE_RIPPLE_FADEIN 50
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/*
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Logic
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*/
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// State When to Use Example
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#define LOGIC_OFF 0 //Use this for when you want it to stay off (continuous signal, lever)
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#define LOGIC_ON 1 //Use this for when you want it to stay on (continuous signal, lever)
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#define LOGIC_FLICKER 2 //Use this for when you want it to turn on and then turn off (buttons, clocks)
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//Logic-related stuff (Misc. defines for logic things, to keep it organized or something)
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#define LOGIC_FLICKER_TIME 10 //number of deciseconds LOGIC_TEMP_ON will remain active before turning off
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