Files
Paradise/code/_globalvars/configuration.dm
Mark van Alphen ba0f6abb02 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/game/objects/items.dm
#	code/modules/power/cable.dm
#	icons/mob/inhands/items_lefthand.dmi
#	icons/mob/inhands/items_righthand.dmi
#	icons/obj/lighting.dmi
#	paradise.dme
2019-04-30 19:26:17 +02:00

46 lines
1.7 KiB
Plaintext

var/datum/configuration/config = null
var/host = null
var/join_motd = null
GLOBAL_VAR(join_tos)
var/game_version = "ParaCode"
var/changelog_hash = md5('html/changelog.html') //used to check if the CL changed
var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544)
var/aliens_allowed = 1
var/traitor_scaling = 1
//var/goonsay_allowed = 0
var/dna_ident = 1
var/abandon_allowed = 0
var/enter_allowed = 1
var/guests_allowed = 1
var/shuttle_frozen = 0
var/shuttle_left = 0
var/tinted_weldhelh = 1
var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
// Command to run if shutting down (SHUTDOWN_ON_REBOOT) instead of rebooting
// It's defined here as a global because this is a hilariously bad thing to have on the easily-edited config datum
var/global/shutdown_shell_command
// Also global to prevent easy edits
var/global/python_path = "" //Path to the python executable. Defaults to "python" on windows and "/usr/bin/env python2" on unix
// Debug is used exactly once (in living.dm) but is commented out in a lot of places. It is not set anywhere and only checked.
// Debug2 is used in conjunction with a lot of admin verbs and therefore is actually legit.
var/Debug = 0 // global debug switch
var/Debug2 = 1 // enables detailed job debug file in secrets
//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
var/MAX_EX_DEVESTATION_RANGE = 3
var/MAX_EX_HEAVY_RANGE = 7
var/MAX_EX_LIGHT_RANGE = 14
var/MAX_EX_FLASH_RANGE = 14
var/MAX_EX_FLAME_RANGE = 14
//Random event stuff, apparently used
var/eventchance = 10 //% per 5 mins
var/event = 0
var/hadevent = 0
var/blobevent = 0