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33 lines
2.2 KiB
Plaintext
33 lines
2.2 KiB
Plaintext
//Languages/species/whitelist. //Languages and species fit with mobs right
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GLOBAL_LIST_EMPTY(all_species)
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GLOBAL_LIST_EMPTY(all_languages)
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GLOBAL_LIST_EMPTY(language_keys) // Table of say codes for all languages
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GLOBAL_LIST_EMPTY(all_superheroes)
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GLOBAL_LIST_INIT(whitelisted_species, list())
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GLOBAL_LIST_INIT(clients, list()) //list of all clients
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GLOBAL_LIST_INIT(admins, list()) //list of all clients whom are admins
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GLOBAL_LIST_INIT(deadmins, list()) //list of all clients who have used the de-admin verb.
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GLOBAL_LIST_INIT(directory, list()) //list of all ckeys with associated client
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GLOBAL_LIST_INIT(stealthminID, list()) //reference list with IDs that store ckeys, for stealthmins
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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GLOBAL_LIST_INIT(player_list, list()) //List of all mobs **with clients attached**. Excludes /mob/new_player
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GLOBAL_LIST_INIT(mob_list, list()) //List of all mobs, including clientless
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GLOBAL_LIST_INIT(silicon_mob_list, list()) //List of all silicon mobs, including clientless
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GLOBAL_LIST_INIT(spirits, list()) //List of all the spirits, including Masks
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GLOBAL_LIST_INIT(living_mob_list, list()) //List of all alive mobs, including clientless. Excludes /mob/new_player
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GLOBAL_LIST_INIT(dead_mob_list, list()) //List of all dead mobs, including clientless. Excludes /mob/new_player
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GLOBAL_LIST_INIT(respawnable_list, list()) //List of all mobs, dead or in mindless creatures that still be respawned.
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GLOBAL_LIST_INIT(non_respawnable_keys, list()) //List of ckeys that are excluded from respawning for remainder of round.
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GLOBAL_LIST_INIT(simple_animals, list(list(), list(), list(), list())) //One for each AI_* status define, List of all simple animals, including clientless
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GLOBAL_LIST_INIT(bots_list, list()) //List of all bots(beepsky, medibots,etc)
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GLOBAL_LIST_INIT(med_hud_users, list())
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GLOBAL_LIST_INIT(sec_hud_users, list())
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GLOBAL_LIST_INIT(antag_hud_users, list())
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GLOBAL_LIST_INIT(surgeries_list, list())
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GLOBAL_LIST_INIT(hear_radio_list, list()) //Mobs that hear the radio even if there's no client
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