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Paradise/code/_onclick/hud/ai.dm
tigercat2000 a6ebad6b18 Add Picture in Picture & AI Multivis support
tgstation/tgstation#28360
tgstation/tgstation#37695

This commit adds a system for picture-in-picture UI windows using
vis_contents, a new feature to BYOND 512. Essentially, it allows you to
make UI windows that show an area of turfs. It also refactors how
cameranet visibility works, and makes the Adv. Camera Console code a bit
cleaner and more inheritance-based, especially with it's action buttons.

Currently, this is hesitantly implemented on AIs. They gain two new
UI buttons - "Enter Multicam Mode", and "Create Multicam". When they go
into Multicam Mode, they see a background of animated binary numbers,
and they are allowed to create an infinite amount of these picture in
picture windows, which subsequently creates an aiEye for each one. They
are able to control each AI eye individually, by first clicking on the
PIP window to select it as "active" and then using the normal arrow key
controls. The PIP windows can be freely resized and moved around the
area.

The AI implementation may be considered controversial; Thus, it's locked
by default, requiring an administrator to var-edit "multicam_allowed" on
the AI before it is able to use the function. Otherwise, the buttons
just do nothing and alert the user to "Contact an administrator to use
these". There's not really any easy way to completely hide the UI
elements until they are available.

As this relies on 512 features, Travis has been bumped up to use 512.
2018-06-05 22:37:28 -07:00

259 lines
5.8 KiB
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/obj/screen/ai
icon = 'icons/mob/screen_ai.dmi'
/obj/screen/ai/aicore
name = "AI core"
icon_state = "ai_core"
/obj/screen/ai/aicore/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.view_core()
/obj/screen/ai/camera_list
name = "Show Camera List"
icon_state = "camera"
/obj/screen/ai/camera_list/Click()
var/mob/living/silicon/ai/AI = usr
var/camera = input(AI, "Choose which camera you want to view", "Cameras") as null|anything in AI.get_camera_list()
AI.ai_camera_list(camera)
/obj/screen/ai/camera_track
name = "Track With Camera"
icon_state = "track"
/obj/screen/ai/camera_track/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
var/target_name = input(AI) as null|anything in AI.trackable_mobs()
if(target_name)
AI.ai_camera_track(target_name)
/obj/screen/ai/camera_light
name = "Toggle Camera Light"
icon_state = "camera_light"
/obj/screen/ai/camera_light/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.toggle_camera_light()
/obj/screen/ai/crew_monitor
name = "Crew Monitoring Console"
icon_state = "crew_monitor"
/obj/screen/ai/crew_monitor/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.subsystem_crew_monitor()
/obj/screen/ai/crew_manifest
name = "Crew Manifest"
icon_state = "manifest"
/obj/screen/ai/crew_manifest/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.ai_roster()
/obj/screen/ai/alerts
name = "Show Alerts"
icon_state = "alerts"
/obj/screen/ai/alerts/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.subsystem_alarm_monitor()
/obj/screen/ai/announcement
name = "Make Announcement"
icon_state = "announcement"
/obj/screen/ai/announcement/Click()
var/mob/living/silicon/ai/AI = usr
AI.announcement()
/obj/screen/ai/call_shuttle
name = "Call Emergency Shuttle"
icon_state = "call_shuttle"
/obj/screen/ai/call_shuttle/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.ai_call_shuttle()
/obj/screen/ai/state_laws
name = "Law Manager"
icon_state = "state_laws"
/obj/screen/ai/state_laws/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.subsystem_law_manager()
/obj/screen/ai/pda_msg_send
name = "PDA - Send Message"
icon_state = "pda_send"
/obj/screen/ai/pda_msg_send/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aiPDA.cmd_send_pdamesg()
/obj/screen/ai/pda_msg_show
name = "PDA - Show Message Log"
icon_state = "pda_receive"
/obj/screen/ai/pda_msg_show/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aiPDA.cmd_show_message_log()
/obj/screen/ai/image_take
name = "Take Image"
icon_state = "take_picture"
/obj/screen/ai/image_take/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aiCamera.toggle_camera_mode()
/obj/screen/ai/image_view
name = "View Images"
icon_state = "view_images"
/obj/screen/ai/image_view/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.aiCamera.viewpictures()
/obj/screen/ai/sensors
name = "Toggle Sensor Augmentation"
icon_state = "ai_sensor"
/obj/screen/ai/sensors/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.sensor_mode()
else if(isrobot(usr))
var/mob/living/silicon/robot/borg = usr
borg.sensor_mode()
/obj/screen/ai/multicam
name = "Multicamera Mode"
icon_state = "multicam"
/obj/screen/ai/multicam/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.toggle_multicam()
/obj/screen/ai/add_multicam
name = "New Camera"
icon_state = "new_cam"
/obj/screen/ai/add_multicam/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.drop_new_multicam()
/mob/living/silicon/ai/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/ai(src)
/datum/hud/ai/New(mob/owner)
..()
var/obj/screen/using
using = new /obj/screen/language_menu
using.screen_loc = ui_borg_lanugage_menu
static_inventory += using
//AI core
using = new /obj/screen/ai/aicore()
using.screen_loc = ui_ai_core
static_inventory += using
//Camera list
using = new /obj/screen/ai/camera_list()
using.screen_loc = ui_ai_camera_list
static_inventory += using
//Track
using = new /obj/screen/ai/camera_track()
using.screen_loc = ui_ai_track_with_camera
static_inventory += using
//Camera light
using = new /obj/screen/ai/camera_light()
using.screen_loc = ui_ai_camera_light
static_inventory += using
//Crew Monitorting
using = new /obj/screen/ai/crew_monitor()
using.screen_loc = ui_ai_crew_monitor
static_inventory += using
//Crew Manifest
using = new /obj/screen/ai/crew_manifest()
using.screen_loc = ui_ai_crew_manifest
static_inventory += using
//Alerts
using = new /obj/screen/ai/alerts()
using.screen_loc = ui_ai_alerts
static_inventory += using
//Announcement
using = new /obj/screen/ai/announcement()
using.screen_loc = ui_ai_announcement
static_inventory += using
//Shuttle
using = new /obj/screen/ai/call_shuttle()
using.screen_loc = ui_ai_shuttle
static_inventory += using
//Laws
using = new /obj/screen/ai/state_laws()
using.screen_loc = ui_ai_state_laws
static_inventory += using
//PDA message
using = new /obj/screen/ai/pda_msg_send()
using.screen_loc = ui_ai_pda_send
static_inventory += using
//PDA log
using = new /obj/screen/ai/pda_msg_show()
using.screen_loc = ui_ai_pda_log
static_inventory += using
//Take image
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_ai_take_picture
static_inventory += using
//View images
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_ai_view_images
static_inventory += using
//Medical/Security sensors
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_ai_sensor
static_inventory += using
//Multicamera mode
using = new /obj/screen/ai/multicam()
using.screen_loc = ui_ai_multicam
static_inventory += using
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
static_inventory += using