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54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
/obj/screen/plane_master
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screen_loc = "CENTER"
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icon_state = "blank"
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appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR
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blend_mode = BLEND_OVERLAY
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var/show_alpha = 255
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var/hide_alpha = 0
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/obj/screen/plane_master/proc/Show(override)
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alpha = override || show_alpha
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/obj/screen/plane_master/proc/Hide(override)
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alpha = override || hide_alpha
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/obj/screen/plane_master/proc/outline(_size, _color)
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filters += filter(type = "outline", size = _size, color = _color)
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/obj/screen/plane_master/proc/shadow(_size, _border, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
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filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset, border = _border)
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/obj/screen/plane_master/proc/clear_filters()
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filters = list()
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//Why do plane masters need a backdrop sometimes? Read http://www.byond.com/forum/?post=2141928
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//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
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/obj/screen/plane_master/proc/backdrop(mob/mymob)
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/obj/screen/plane_master/floor
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name = "floor plane master"
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plane = FLOOR_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/game_world
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name = "game world plane master"
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plane = GAME_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/game_world/backdrop(mob/mymob)
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clear_filters()
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if(istype(mymob) && mymob.client && mymob.client.prefs && (mymob.client.prefs.toggles & AMBIENT_OCCLUSION))
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filters += FILTER_AMBIENT_OCCLUSION
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/obj/screen/plane_master/lighting
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name = "lighting plane master"
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plane = LIGHTING_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_MULTIPLY
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/lighting/backdrop(mob/mymob)
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mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
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mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit) |