Files
Paradise/code/datums/diseases/brainrot.dm
Crazylemon64 3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00

57 lines
2.0 KiB
Plaintext

/datum/disease/brainrot
name = "Brainrot"
max_stages = 4
spread_text = "On contact"
spread_flags = CONTACT_GENERAL
cure_text = "Mannitol"
cures = list("mannitol")
agent = "Cryptococcus Cosmosis"
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 15//higher chance to cure, since two reagents are required
desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
required_organs = list(/obj/item/organ/internal/brain)
severity = DANGEROUS
/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
..()
switch(stage)
if(2)
if(prob(2))
affected_mob.emote("blink")
if(prob(2))
affected_mob.emote("yawn")
if(prob(2))
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
if(prob(5))
affected_mob.adjustBrainLoss(1)
if(3)
if(prob(2))
affected_mob.emote("stare")
if(prob(2))
affected_mob.emote("drool")
if(prob(10) && affected_mob.getBrainLoss()<=98)//shouldn't retard you to death now
affected_mob.adjustBrainLoss(2)
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
if(4)
if(prob(2))
affected_mob.emote("stare")
if(prob(2))
affected_mob.emote("drool")
if(prob(15) && affected_mob.getBrainLoss()<=98) //shouldn't retard you to death now
affected_mob.adjustBrainLoss(3)
if(prob(2))
to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
if(prob(3))
to_chat(affected_mob, "<span class='danger'>You lose consciousness...</span>")
affected_mob.visible_message("<span class='warning'>[affected_mob] suddenly collapses</span>")
affected_mob.Paralyse(rand(5,10))
if(prob(1))
affected_mob.emote("snore")
if(prob(15))
affected_mob.stuttering += 3
return