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mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
/datum/disease/flu
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name = "The Flu"
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max_stages = 3
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spread_text = "Airborne"
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cure_text = "Spaceacillin"
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cures = list("spaceacillin")
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cure_chance = 10
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agent = "H13N1 flu virion"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey)
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permeability_mod = 0.75
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desc = "If left untreated the subject will feel quite unwell."
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severity = MEDIUM
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/datum/disease/flu/stage_act()
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..()
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switch(stage)
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if(2)
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if(affected_mob.lying && prob(20))
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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stage--
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return
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
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if(prob(20))
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affected_mob.take_organ_damage(1)
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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if(3)
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if(affected_mob.lying && prob(15))
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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stage--
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return
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
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if(prob(20))
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affected_mob.take_organ_damage(1)
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if(prob(1))
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to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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return
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