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https://github.com/ParadiseSS13/Paradise.git
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74 lines
2.4 KiB
Plaintext
74 lines
2.4 KiB
Plaintext
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/obj/effect/proc_holder/spell/targeted/chaplain_bless
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name = "Bless"
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desc = "Blesses a single person."
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school = "transmutation"
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charge_max = 60
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clothes_req = 0
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invocation = "none"
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invocation_type = "none"
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max_targets = 1
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include_user = 0
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humans_only = 1
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range = 1
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cooldown_min = 20
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action_icon_state = "shield"
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/obj/effect/proc_holder/spell/targeted/chaplain_bless/cast(list/targets, mob/living/user = usr, distanceoverride)
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if(!istype(user))
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to_chat(user, "Somehow, you are not a living mob. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind)
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to_chat(user, "Somehow, you are mindless. This should never happen. Report this bug.")
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revert_cast()
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return
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if(!user.mind.isholy)
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to_chat(user, "Somehow, you are not holy enough to use this ability. This should never happen. Report this bug.")
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revert_cast()
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return
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var/mob/living/carbon/human/target = targets[range]
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if(!istype(target))
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to_chat(user, "No target.")
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revert_cast()
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return
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "[target] is too far away!")
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revert_cast()
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return
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if(!target.mind)
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to_chat(user, "[target] appears to be catatonic. Your blessing would have no effect.")
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revert_cast()
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return
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if(!target.ckey)
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to_chat(user, "[target] appears to be too out of it to benefit from this.")
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revert_cast()
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return
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if(target.stat == DEAD)
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to_chat(user, "[target] is already dead. There is no point.")
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revert_cast()
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return
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spawn(0) // allows cast to complete even if recipient ignores the prompt
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if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions
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user.visible_message("[user] starts blessing [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [SSticker.Bible_deity_name].</span>")
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if(do_after(user, 150, target = target))
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user.visible_message("[user] has blessed [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [SSticker.Bible_deity_name].</span>")
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if(!target.mind.isblessed)
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target.mind.isblessed = TRUE
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user.mind.num_blessed++
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