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Paradise/code/datums/spells/shapeshift.dm
Kyep 43cbaf1f6a Fixes shapeshift spell definitions
Prior to this PR, there were '/list' subtypes of many shapeshift spells, because some of their vars were set incorrectly.  This PR sets the vars correctly, removing the erroneous spell subtypes in the process.
2019-01-26 19:13:37 -08:00

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/obj/effect/proc_holder/spell/targeted/shapeshift
name = "Shapechange"
desc = "Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed."
clothes_req = 0
human_req = 0
charge_max = 200
cooldown_min = 50
range = -1
include_user = 1
invocation = "RAC'WA NO!"
invocation_type = "shout"
action_icon_state = "shapeshift"
var/shapeshift_type
var/list/current_shapes = list()
var/list/current_casters = list()
var/list/possible_shapes = list(/mob/living/simple_animal/mouse,
/mob/living/simple_animal/pet/corgi,
/mob/living/simple_animal/bot/ed209,
/mob/living/simple_animal/hostile/construct/armoured)
/obj/effect/proc_holder/spell/targeted/shapeshift/cast(list/targets, mob/user = usr)
for(var/mob/living/M in targets)
if(!shapeshift_type)
var/list/animal_list = list()
for(var/path in possible_shapes)
var/mob/living/simple_animal/A = path
animal_list[initial(A.name)] = path
shapeshift_type = input(M, "Choose Your Animal Form!", "It's Morphing Time!", null) as anything in animal_list
if(!shapeshift_type) //If you aren't gonna decide I am!
shapeshift_type = pick(animal_list)
shapeshift_type = animal_list[shapeshift_type]
if(M in current_shapes)
Restore(M)
else
Shapeshift(M)
/obj/effect/proc_holder/spell/targeted/shapeshift/proc/Shapeshift(mob/living/caster)
for(var/mob/living/M in caster)
if(M.status_flags & GODMODE)
to_chat(caster, "<span class='warning'>You're already shapeshifted!</span>")
return
var/mob/living/shape = new shapeshift_type(caster.loc)
caster.loc = shape
caster.status_flags |= GODMODE
current_shapes |= shape
current_casters |= caster
clothes_req = 0
human_req = 0
caster.mind.transfer_to(shape)
/obj/effect/proc_holder/spell/targeted/shapeshift/proc/Restore(mob/living/shape)
var/mob/living/caster
for(var/mob/living/M in shape)
if(M in current_casters)
caster = M
break
if(!caster)
return
caster.loc = shape.loc
caster.status_flags &= ~GODMODE
clothes_req = initial(clothes_req)
human_req = initial(human_req)
current_casters.Remove(caster)
current_shapes.Remove(shape)
shape.mind.transfer_to(caster)
qdel(shape) //Gib it maybe ?
/obj/effect/proc_holder/spell/targeted/shapeshift/dragon
name = "Dragon Form"
desc = "Take on the shape a lesser ash drake."
invocation = "RAAAAAAAAWR!"
shapeshift_type = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
current_shapes = list(/mob/living/simple_animal/hostile/megafauna/dragon/lesser)
current_casters = list()
possible_shapes = list(/mob/living/simple_animal/hostile/megafauna/dragon/lesser)
/obj/effect/proc_holder/spell/targeted/shapeshift/bats
name = "Bat Form"
desc = "Take on the shape of a swarm of bats."
invocation = "none"
invocation_type = "none"
action_icon_state = "vampire_bats"
shapeshift_type = /mob/living/simple_animal/hostile/scarybat/batswarm
current_shapes = list(/mob/living/simple_animal/hostile/scarybat/batswarm)
current_casters = list()
possible_shapes = list(/mob/living/simple_animal/hostile/scarybat/batswarm)
/obj/effect/proc_holder/spell/targeted/shapeshift/hellhound
name = "Lesser Hellhound Form"
desc = "Take on the shape of a Hellhound."
invocation = "none"
invocation_type = "none"
action_background_icon_state = "bg_demon"
action_icon_state = "glare"
shapeshift_type = /mob/living/simple_animal/hostile/hellhound
current_shapes = list(/mob/living/simple_animal/hostile/hellhound)
current_casters = list()
possible_shapes = list(/mob/living/simple_animal/hostile/hellhound)
/obj/effect/proc_holder/spell/targeted/shapeshift/hellhound/greater
name = "Greater Hellhound Form"
shapeshift_type = /mob/living/simple_animal/hostile/hellhound/greater
current_shapes = list(/mob/living/simple_animal/hostile/hellhound/greater)
current_casters = list()
possible_shapes = list(/mob/living/simple_animal/hostile/hellhound/greater)