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https://github.com/ParadiseSS13/Paradise.git
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82 lines
2.5 KiB
Plaintext
82 lines
2.5 KiB
Plaintext
/datum/wires/nuclearbomb
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holder_type = /obj/machinery/nuclearbomb
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random = 1
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wire_count = 7
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var/const/NUCLEARBOMB_WIRE_LIGHT = 1
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var/const/NUCLEARBOMB_WIRE_TIMING = 2
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var/const/NUCLEARBOMB_WIRE_SAFETY = 4
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/datum/wires/nuclearbomb/GetWireName(index)
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switch(index)
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if(NUCLEARBOMB_WIRE_LIGHT)
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return "Bomb Light"
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if(NUCLEARBOMB_WIRE_TIMING)
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return "Bomb Timing"
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if(NUCLEARBOMB_WIRE_SAFETY)
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return "Bomb Safety"
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/datum/wires/nuclearbomb/CanUse(mob/living/L)
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var/obj/machinery/nuclearbomb/N = holder
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if(N.panel_open)
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return 1
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return 0
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/datum/wires/nuclearbomb/get_status()
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. = ..()
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var/obj/machinery/nuclearbomb/N = holder
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. += "The device is [N.timing ? "shaking!" : "still."]"
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. += "The device is is [N.safety ? "quiet" : "whirring"]."
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. += "The lights are [N.lighthack ? "static" : "functional"]."
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/datum/wires/nuclearbomb/UpdatePulsed(index)
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var/obj/machinery/nuclearbomb/N = holder
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switch(index)
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if(NUCLEARBOMB_WIRE_LIGHT)
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N.lighthack = !N.lighthack
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updateUIs()
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spawn(100)
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N.lighthack = !N.lighthack
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updateUIs()
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if(NUCLEARBOMB_WIRE_TIMING)
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if(N.timing)
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message_admins("[key_name_admin(usr)] pulsed a nuclear bomb's detonation wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
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N.explode()
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if(NUCLEARBOMB_WIRE_SAFETY)
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N.safety = !N.safety
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updateUIs()
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spawn(100)
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N.safety = !N.safety
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if(N.safety == 1)
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if(!N.is_syndicate)
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set_security_level(N.previous_level)
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N.visible_message("<span class='notice'>The [N] quiets down.</span>")
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if(!N.lighthack)
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if(N.icon_state == "nuclearbomb2")
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N.icon_state = "nuclearbomb1"
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else
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N.visible_message("<span class='notice'>The [N] emits a quiet whirling noise!</span>")
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updateUIs()
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/datum/wires/nuclearbomb/UpdateCut(index, mended)
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var/obj/machinery/nuclearbomb/N = holder
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switch(index)
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if(NUCLEARBOMB_WIRE_SAFETY)
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if(N.timing)
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message_admins("[key_name_admin(usr)] cut a nuclear bomb's timing wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
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N.explode()
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if(NUCLEARBOMB_WIRE_TIMING)
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if(!N.lighthack)
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if(N.icon_state == "nuclearbomb2")
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N.icon_state = "nuclearbomb1"
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N.timing = 0
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bomb_set = 0
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if(NUCLEARBOMB_WIRE_LIGHT)
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N.lighthack = !N.lighthack
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/datum/wires/nuclearbomb/proc/updateUIs()
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SSnanoui.update_uis(src)
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if(holder)
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SSnanoui.update_uis(holder) |