Files
Paradise/code/game/gamemodes/devil/game_mode.dm
2019-02-19 20:33:36 +00:00

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/datum/game_mode
var/list/datum/mind/sintouched = list()
var/list/datum/mind/devils = list()
var/devil_ascended = 0 // Number of arch devils on station
/datum/game_mode/proc/auto_declare_completion_sintouched()
var/text = ""
if(sintouched.len)
text += "<br><span class='big'><b>The sintouched were:</b></span>"
var/list/sintouchedUnique = uniqueList(sintouched)
for(var/S in sintouchedUnique)
var/datum/mind/sintouched_mind = S
text += printplayer(sintouched_mind)
text += printobjectives(sintouched_mind)
text += "<br>"
text += "<br>"
to_chat(world,text)
/datum/game_mode/proc/auto_declare_completion_devils()
/var/text = ""
if(devils.len)
text += "<br><span class='big'><b>The devils were:</b></span>"
for(var/D in devils)
var/datum/mind/devil = D
text += printplayer(devil)
text += printdevilinfo(devil)
text += printobjectives(devil)
text += "<br>"
text += "<br>"
to_chat(world,text)
/datum/game_mode/proc/finalize_devil(datum/mind/devil_mind, ascendable = FALSE)
var/trueName= randomDevilName()
devil_mind.devilinfo = devilInfo(trueName, 1)
devil_mind.devilinfo.ascendable = ascendable
devil_mind.store_memory("Your diabolical true name is [devil_mind.devilinfo.truename]<br>[lawlorify[LAW][devil_mind.devilinfo.ban]]<br>You may not use violence to coerce someone into selling their soul.<br>You may not directly and knowingly physically harm a devil, other than yourself.<br>[lawlorify[LAW][devil_mind.devilinfo.bane]]<br>[lawlorify[LAW][devil_mind.devilinfo.obligation]]<br>[lawlorify[LAW][devil_mind.devilinfo.banish]]<br>")
devil_mind.devilinfo.link_with_mob(devil_mind.current)
if(devil_mind.assigned_role == "Clown")
to_chat(devil_mind.current, "Your infernal nature allows you to wield weapons without harming yourself.")
devil_mind.current.mutations.Remove(CLUMSY)
var/datum/action/innate/toggle_clumsy/A = new
A.Grant(devil_mind.current)
spawn(10)
devil_mind.devilinfo.update_hud()
if(issilicon(devil_mind.current))
var/mob/living/silicon/S = devil_mind.current
S.laws.set_sixsixsix_law("You may not use violence to coerce someone into selling their soul.")
S.laws.set_sixsixsix_law("You may not directly and knowingly physically harm a devil, other than yourself.")
S.laws.set_sixsixsix_law("[lawlorify[LAW][devil_mind.devilinfo.ban]]")
S.laws.set_sixsixsix_law("[lawlorify[LAW][devil_mind.devilinfo.obligation]]")
S.laws.set_sixsixsix_law("Accomplish your objectives at all costs.")
// unsure about the second "quantity" arg and how it fits with the antag refactor
/datum/game_mode/proc/forge_devil_objectives(datum/mind/devil_mind, quantity)
var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target)
for(var/i = 1 to quantity)
var/type = pick(validtypes)
var/datum/objective/devil/objective = new type(null)
objective.owner = devil_mind
devil_mind.objectives += objective
if(!istype(objective, /datum/objective/devil/buy_target))
validtypes -= type //prevent duplicate objectives, EXCEPT for buy_target.
else
objective.find_target()
/datum/game_mode/proc/greet_devil(datum/mind/devil_mind)
if(!devil_mind.devilinfo)
return
devil_mind.devilinfo.announce_laws(devil_mind.current)
devil_mind.announce_objectives()
/datum/game_mode/proc/printdevilinfo(datum/mind/ply)
if(!ply.devilinfo)
return "Target is not a devil."
var/text = "</br>The devil's true name is: [ply.devilinfo.truename]</br>"
text += "The devil's bans were:</br>"
text += " [lawlorify[LORE][ply.devilinfo.ban]]</br>"
text += " [lawlorify[LORE][ply.devilinfo.bane]]</br>"
text += " [lawlorify[LORE][ply.devilinfo.obligation]]</br>"
text += " [lawlorify[LORE][ply.devilinfo.banish]]</br></br>"
return text
/datum/game_mode/proc/update_devil_icons_added(datum/mind/devil_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_DEVIL]
hud.join_hud(devil_mind.current)
set_antag_hud(devil_mind.current, "huddevil")
/datum/game_mode/proc/update_devil_icons_removed(datum/mind/devil_mind)
var/datum/atom_hud/antag/hud = huds[ANTAG_HUD_DEVIL]
hud.leave_hud(devil_mind.current)
set_antag_hud(devil_mind.current, null)