Files
Paradise/code/game/gamemodes/nuclear/pinpointer.dm
AffectedArc07 ec790efeaa SSticker
2019-04-30 16:47:47 +01:00

402 lines
11 KiB
Plaintext

/obj/item/pinpointer
name = "pinpointer"
icon = 'icons/obj/device.dmi'
icon_state = "pinoff"
flags = CONDUCT
slot_flags = SLOT_PDA | SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
throw_speed = 4
throw_range = 20
materials = list(MAT_METAL=500)
var/obj/item/disk/nuclear/the_disk = null
var/active = 0
var/shows_nuke_timer = TRUE
var/icon_off = "pinoff"
var/icon_null = "pinonnull"
var/icon_direct = "pinondirect"
var/icon_close = "pinonclose"
var/icon_medium = "pinonmedium"
var/icon_far = "pinonfar"
/obj/item/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
GLOB.pinpointer_list -= src
active = 0
the_disk = null
return ..()
/obj/item/pinpointer/attack_self()
if(!active)
active = 1
workdisk()
to_chat(usr, "<span class='notice'>You activate the pinpointer.</span>")
else
active = 0
icon_state = icon_off
to_chat(usr, "<span class='notice'>You deactivate the pinpointer.</span>")
/obj/item/pinpointer/proc/scandisk()
if(!the_disk)
the_disk = locate()
/obj/item/pinpointer/proc/point_at(atom/target, spawnself = 1)
if(!active)
return
if(!target)
icon_state = icon_null
return
var/turf/T = get_turf(target)
var/turf/L = get_turf(src)
if(!(T && L) || (T.z != L.z))
icon_state = icon_null
else
dir = get_dir(L, T)
switch(get_dist(L, T))
if(-1)
icon_state = icon_direct
if(1 to 8)
icon_state = icon_close
if(9 to 16)
icon_state = icon_medium
if(16 to INFINITY)
icon_state = icon_far
if(spawnself)
spawn(5)
.()
/obj/item/pinpointer/proc/workdisk()
scandisk()
point_at(the_disk, 0)
spawn(5)
.()
/obj/item/pinpointer/examine(mob/user)
..(user)
if(!shows_nuke_timer)
return
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]")
/obj/item/pinpointer/advpinpointer
name = "advanced pinpointer"
desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
var/turf/location = null
var/obj/target = null
/obj/item/pinpointer/advpinpointer/attack_self()
if(!active)
active = 1
if(mode == 0)
workdisk()
if(mode == 1)
point_at(location)
if(mode == 2)
point_at(target)
to_chat(usr, "<span class='notice'>You activate the pinpointer.</span>")
else
active = 0
icon_state = icon_off
to_chat(usr, "<span class='notice'>You deactivate the pinpointer.</span>")
/obj/item/pinpointer/advpinpointer/workdisk()
if(mode == 0)
scandisk()
point_at(the_disk, 0)
spawn(5)
.()
/obj/item/pinpointer/advpinpointer/verb/toggle_mode()
set category = "Object"
set name = "Toggle Pinpointer Mode"
set src in usr
if(usr.stat || usr.restrained())
return
active = 0
icon_state = icon_off
target = null
location = null
switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
if("Location")
mode = 1
var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
if(!locationx || !(usr in view(1,src)))
return
var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
if(!locationy || !(usr in view(1,src)))
return
var/turf/Z = get_turf(src)
location = locate(locationx,locationy,Z.z)
to_chat(usr, "<span class='notice'>You set the pinpointer to locate [locationx],[locationy]</span>")
return attack_self()
if("Disk Recovery")
mode = 0
return attack_self()
if("Other Signature")
mode = 2
switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "Item" , "DNA"))
if("Item")
var/list/item_names[0]
var/list/item_paths[0]
for(var/objective in potential_theft_objectives)
var/datum/theft_objective/T = objective
var/name = initial(T.name)
item_names += name
item_paths[name] = initial(T.typepath)
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in item_names
if(!targetitem)
return
target = locate(item_paths[targetitem])
if(!target)
to_chat(usr, "<span class='warning'>Failed to locate [targetitem]!</span>")
return
to_chat(usr, "<span class='notice'>You set the pinpointer to locate [targetitem].</span>")
if("DNA")
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
if(!DNAstring)
return
for(var/mob/living/carbon/C in GLOB.mob_list)
if(!C.dna)
continue
if(C.dna.unique_enzymes == DNAstring)
target = C
break
return attack_self()
///////////////////////
//nuke op pinpointers//
///////////////////////
/obj/item/pinpointer/nukeop
var/mode = 0 //Mode 0 locates disk, mode 1 locates the shuttle
var/obj/docking_port/mobile/home = null
slot_flags = SLOT_BELT | SLOT_PDA
/obj/item/pinpointer/nukeop/attack_self(mob/user as mob)
if(!active)
active = 1
if(!mode)
workdisk()
to_chat(user, "<span class='notice'>Authentication Disk Locator active.</span>")
else
worklocation()
to_chat(user, "<span class='notice'>Shuttle Locator active.</span>")
else
active = 0
icon_state = icon_off
to_chat(user, "<span class='notice'>You deactivate the pinpointer.</span>")
/obj/item/pinpointer/nukeop/workdisk()
if(!active) return
if(mode) //Check in case the mode changes while operating
worklocation()
return
if(bomb_set) //If the bomb is set, lead to the shuttle
mode = 1 //Ensures worklocation() continues to work
worklocation()
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep
visible_message("Shuttle Locator mode actived.") //Lets the mob holding it know that the mode has changed
return //Get outta here
scandisk()
if(!the_disk)
icon_state = icon_null
return
dir = get_dir(src, the_disk)
switch(get_dist(src, the_disk))
if(0)
icon_state = icon_direct
if(1 to 8)
icon_state = icon_close
if(9 to 16)
icon_state = icon_medium
if(16 to INFINITY)
icon_state = icon_far
spawn(5) .()
/obj/item/pinpointer/nukeop/proc/worklocation()
if(!active)
return
if(!mode)
workdisk()
return
if(!bomb_set)
mode = 0
workdisk()
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
visible_message("<span class='notice'>Authentication Disk Locator mode actived.</span>")
return
if(!home)
home = SSshuttle.getShuttle("syndicate")
if(!home)
icon_state = icon_null
return
if(loc.z != home.z) //If you are on a different z-level from the shuttle
icon_state = icon_null
else
dir = get_dir(src, home)
switch(get_dist(src, home))
if(0)
icon_state = icon_direct
if(1 to 8)
icon_state = icon_close
if(9 to 16)
icon_state = icon_medium
if(16 to INFINITY)
icon_state = icon_far
spawn(5)
.()
/obj/item/pinpointer/operative
name = "operative pinpointer"
desc = "A pinpointer that leads to the first Syndicate operative detected."
var/mob/living/carbon/nearest_op = null
/obj/item/pinpointer/operative/attack_self()
if(!usr.mind || !(usr.mind in SSticker.mode.syndicates))
to_chat(usr, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
return 0
if(!active)
active = 1
workop()
to_chat(usr, "<span class='notice'>You activate the pinpointer.</span>")
else
active = 0
icon_state = icon_off
to_chat(usr, "<span class='notice'>You deactivate the pinpointer.</span>")
/obj/item/pinpointer/operative/proc/scan_for_ops()
if(active)
nearest_op = null //Resets nearest_op every time it scans
var/closest_distance = 1000
for(var/mob/living/carbon/M in GLOB.mob_list)
if(M.mind && (M.mind in SSticker.mode.syndicates))
if(get_dist(M, get_turf(src)) < closest_distance) //Actually points toward the nearest op, instead of a random one like it used to
nearest_op = M
/obj/item/pinpointer/operative/proc/workop()
if(active)
scan_for_ops()
point_at(nearest_op, 0)
spawn(5)
.()
else
return 0
/obj/item/pinpointer/operative/examine(mob/user)
..()
if(active)
if(nearest_op)
to_chat(user, "Nearest operative detected is <i>[nearest_op.real_name].</i>")
else
to_chat(user, "No operatives detected within scanning range.")
/obj/item/pinpointer/crew
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
shows_nuke_timer = FALSE
icon_state = "pinoff_crew"
icon_off = "pinoff_crew"
icon_null = "pinonnull_crew"
icon_direct = "pinondirect_crew"
icon_close = "pinonclose_crew"
icon_medium = "pinonmedium_crew"
icon_far = "pinonfar_crew"
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if(istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < 3)
return FALSE
var/turf/there = get_turf(U)
return there && there.z == here.z
return FALSE
/obj/item/pinpointer/crew/attack_self(mob/living/user)
if(active)
active = FALSE
icon_state = icon_off
user.visible_message("<span class='notice'>[user] deactivates [user.p_their()] pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
return
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue
var/name = "Unknown"
if(H.wear_id)
var/obj/item/card/id/I = H.wear_id.GetID()
if(I)
name = I.registered_name
while(name in name_counts)
name_counts[name]++
name = text("[] ([])", name, name_counts[name])
names[name] = H
name_counts[name] = 1
if(!names.len)
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "Person to track", "Pinpoint") in names
if(!src || !user || (user.get_active_hand() != src) || user.incapacitated() || !A)
return
var/target = names[A]
active = TRUE
user.visible_message("<span class='notice'>[user] activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
point_at(target)
/obj/item/pinpointer/crew/point_at(atom/target, spawnself = 1)
if(!active)
return
if(!trackable(target) || !target)
icon_state = icon_null
return
..(target, spawnself = 0)
if(spawnself)
spawn(5)
.()
/obj/item/pinpointer/crew/examine(mob/user)
..(user)
/obj/item/pinpointer/crew/centcom
name = "centcom pinpointer"
desc = "A handheld tracking device that tracks crew based on remote centcom sensors."
/obj/item/pinpointer/crew/centcom/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
var/turf/there = get_turf(H)
return there && there.z == here.z