Files
Paradise/code/game/machinery/computer/camera.dm
2019-03-30 21:08:33 +01:00

365 lines
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/obj/machinery/computer/security
name = "security camera console"
desc = "Used to access the various cameras networks on the station."
icon_keyboard = "security_key"
icon_screen = "cameras"
light_color = LIGHT_COLOR_RED
circuit = /obj/item/circuitboard/camera
var/mapping = 0 // For the overview file (overview.dm), not used on this page
var/list/network = list()
var/list/available_networks = list()
var/list/watchers = list() //who's using the console, associated with the camera they're on.
/obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: available_networks[<name>] = list(<access>)
generate_network_access()
..()
/obj/machinery/computer/security/proc/generate_network_access()
available_networks["SS13"] = list(access_hos,access_captain)
available_networks["Telecomms"] = list(access_hos,access_captain)
available_networks["Research Outpost"] = list(access_rd,access_hos,access_captain)
available_networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
available_networks["Research"] = list(access_rd,access_hos,access_captain)
available_networks["Prison"] = list(access_hos,access_captain)
available_networks["Labor Camp"] = list(access_hos,access_captain)
available_networks["Interrogation"] = list(access_hos,access_captain)
available_networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
available_networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
available_networks["Power Alarms"] = list(access_ce,access_hos,access_captain)
available_networks["Supermatter"] = list(access_ce,access_hos,access_captain)
available_networks["MiniSat"] = list(access_rd,access_hos,access_captain)
available_networks["Singularity"] = list(access_ce,access_hos,access_captain)
available_networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain)
available_networks["Toxins"] = list(access_rd,access_hos,access_captain)
available_networks["Telepad"] = list(access_rd,access_hos,access_captain)
available_networks["TestChamber"] = list(access_rd,access_hos,access_captain)
available_networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
available_networks["CentComm"] = list(access_cent_security,access_cent_commander)
available_networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
/obj/machinery/computer/security/Destroy()
if(watchers.len)
for(var/mob/M in watchers)
M.unset_machine() //to properly reset the view of the users if the console is deleted.
return ..()
/obj/machinery/computer/security/proc/isCameraFarAway(obj/machinery/camera/C)
var/turf/consoleturf = get_turf(src)
var/turf/cameraturf = get_turf(C)
if((is_away_level(cameraturf.z) || is_away_level(consoleturf.z)) && !atoms_share_level(cameraturf, consoleturf)) //can only recieve away mission cameras on away missions
return TRUE
/obj/machinery/computer/security/check_eye(mob/user)
if(!(user in watchers))
user.unset_machine()
return
if(!watchers[user])
user.unset_machine()
return
var/obj/machinery/camera/C = watchers[user]
if(isCameraFarAway(C))
user.unset_machine()
return
if(!can_access_camera(C, user))
user.unset_machine()
return
return 1
/obj/machinery/computer/security/on_unset_machine(mob/user)
watchers.Remove(user)
user.reset_perspective(null)
/obj/machinery/computer/security/attack_hand(mob/user)
if(stat || ..())
user.unset_machine()
return
ui_interact(user)
/obj/machinery/computer/security/attackby(obj/item/I, user as mob, params)
if(isscrewdriver(I))
..()
else if(I.GetAccess()) // If hit by something with access.
attack_hand(user)
else
..()
/obj/machinery/computer/security/telescreen/attackby(obj/item/I, mob/user, params)
if(ismultitool(I))
var/direction = input(user, "Which direction?", "Select direction!") as null|anything in list("North", "East", "South", "West", "Centre")
if(!direction || !Adjacent(user))
return
pixel_x = 0
pixel_y = 0
switch(direction)
if("North")
pixel_y = 32
if("East")
pixel_x = 32
if("South")
pixel_y = -32
if("West")
pixel_x = -32
else
..()
/obj/machinery/computer/security/emag_act(user as mob)
if(!emagged)
emagged = 1
to_chat(user, "<span class='notice'>You have authorized full network access!</span>")
attack_hand(user)
else
attack_hand(user)
/obj/machinery/computer/security/proc/get_user_access(mob/user)
var/list/access = list()
if(emagged)
access = get_all_accesses() // Assume captain level access when emagged
else if(ishuman(user))
access = user.get_access()
else if((isAI(user) || isrobot(user)) && CanUseTopic(user, default_state) == STATUS_INTERACTIVE)
access = get_all_accesses() // Assume captain level access when AI
else if(user.can_admin_interact())
access = get_all_accesses()
return access
/obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "sec_camera_map_content.tmpl")
// adding a template with the key "mapHeader" replaces the map header content
ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
ui.open()
/obj/machinery/computer/security/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
var/data[0]
var/list/cameras = list()
for(var/obj/machinery/camera/C in cameranet.cameras)
if(isCameraFarAway(C))
continue
if(!can_access_camera(C, user))
continue
cameras[++cameras.len] = C.nano_structure()
for(var/i = cameras.len, i > 0, i--) //based off /proc/camera_sort, sorts cameras alphabetically for the UI
for(var/j = 1 to i - 1)
var/a = cameras[j]
var/b = cameras[j + 1]
if(sorttext(a["name"], b["name"]) < 0)
cameras.Swap(j, j + 1)
data["cameras"] = cameras
var/list/access = get_user_access(user)
if(emagged)
data["emagged"] = 1
var/list/networks_list = list()
// Loop through the ID's permission, and check which networks the ID has access to.
for(var/net in available_networks) // Loop through networks.
for(var/req in available_networks[net]) // Loop through access levels of the networks.
if(req in access)
if(net in network) // Checks if the network is currently active.
networks_list.Add(list(list("name" = net, "active" = 1)))
else
networks_list.Add(list(list("name" = net, "active" = 0)))
break
if(networks_list.len)
data["networks"] = networks_list
data["current"] = null
if(watchers[user])
var/obj/machinery/camera/watched = watchers[user]
data["current"] = watched.nano_structure()
return data
/obj/machinery/computer/security/Topic(href, href_list)
if(..())
usr.unset_machine()
return 1
if(href_list["switchTo"])
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C)
return 1
switch_to_camera(usr, C)
else if(href_list["reset"])
usr.unset_machine()
else if(href_list["activate"]) // Activate: enable or disable networks
var/net = href_list["activate"] // Network to be enabled or disabled.
var/active = href_list["active"] // Is the network currently active.
var/list/access = get_user_access(usr)
for(var/a in available_networks[net])
if(a in access) // Re-check for authorization.
if(text2num(active) == 1)
network -= net
break
else
network += net
break
SSnanoui.update_uis(src)
// Check if camera is accessible when jumping
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C, var/mob/M)
if(CanUseTopic(M, default_state) != STATUS_INTERACTIVE || M.incapacitated() || !M.has_vision())
return 0
if(isrobot(M))
var/list/viewing = viewers(src)
if(!viewing.Find(M))
return 0
if(isAI(M))
var/mob/living/silicon/ai/A = M
if(!A.is_in_chassis())
return 0
if(!issilicon(M) && !Adjacent(M))
return 0
var/list/shared_networks = network & C.network
if(!shared_networks.len || !C.can_use())
return 0
return 1
// Switching to cameras
/obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C)
if(!can_access_camera(C, user))
user.unset_machine()
return 1
if(isAI(user))
var/mob/living/silicon/ai/A = user
A.eyeobj.setLoc(get_turf(C))
A.client.eye = A.eyeobj
else
user.reset_perspective(C)
watchers[user] = C
use_power(50)
//Camera control: moving.
/obj/machinery/computer/security/proc/jump_on_click(var/mob/user, var/A)
if(user.machine != src)
return
var/obj/machinery/camera/jump_to
if(istype(A, /obj/machinery/camera))
jump_to = A
else if(ismob(A))
if(ishuman(A))
var/mob/living/carbon/human/H = A
jump_to = locate() in H.head
else if(isrobot(A))
var/mob/living/silicon/robot/R = A
jump_to = R.camera
else if(isobj(A))
var/obj/O = A
jump_to = locate() in O
else if(isturf(A))
var/best_dist = INFINITY
for(var/obj/machinery/camera/camera in get_area(A))
if(!camera.can_use())
continue
if(!can_access_camera(camera, user))
continue
var/dist = get_dist(camera,A)
if(dist < best_dist)
best_dist = dist
jump_to = camera
if(isnull(jump_to))
return
if(can_access_camera(jump_to, user))
switch_to_camera(user, jump_to)
// Camera control: mouse.
/atom/DblClick()
..()
if(istype(usr.machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/console = usr.machine
console.jump_on_click(usr, src)
// Camera control: arrow keys.
/mob/Move(n, direct)
if(istype(machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/console = machine
var/turf/T = get_turf(console.watchers[src])
for(var/i; i < 10; i++)
T = get_step(T, direct)
console.jump_on_click(src, T)
return
return ..(n,direct)
// Other computer monitors.
/obj/machinery/computer/security/telescreen
name = "telescreen"
desc = "Used for watching camera networks."
icon_state = "telescreen_console"
icon_screen = "telescreen"
icon_keyboard = null
light_range_on = 0
density = 0
circuit = /obj/item/circuitboard/camera/telescreen
/obj/machinery/computer/security/telescreen/entertainment
name = "entertainment monitor"
desc = "Damn, they better have Paradise TV on these things."
icon_state = "entertainment_console"
icon_screen = "entertainment"
light_color = "#FFEEDB"
light_range_on = 0
network = list("news")
luminosity = 0
circuit = /obj/item/circuitboard/camera/telescreen/entertainment
/obj/machinery/computer/security/wooden_tv
name = "security camera monitor"
desc = "An old TV hooked into the station's camera network."
icon_state = "television"
icon_keyboard = null
icon_screen = "detective_tv"
light_color = "#3848B3"
light_power_on = 0.5
network = list("SS13")
circuit = /obj/item/circuitboard/camera/wooden_tv
/obj/machinery/computer/security/mining
name = "outpost camera monitor"
desc = "Used to access the various cameras on the outpost."
icon_keyboard = "mining_key"
icon_screen = "mining"
light_color = "#F9BBFC"
network = list("Mining Outpost")
circuit = /obj/item/circuitboard/camera/mining
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
desc = "Used to monitor fires and breaches."
icon_keyboard = "power_key"
icon_screen = "engie_cams"
light_color = "#FAC54B"
network = list("Power Alarms","Atmosphere Alarms","Fire Alarms")
circuit = /obj/item/circuitboard/camera/engineering