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Paradise/code/game/objects/effects/decals/Cleanable/fuel.dm
Purpose eeed299b86 tidyup
2018-10-07 12:43:37 +01:00

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/obj/effect/decal/cleanable/liquid_fuel
//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
icon = 'icons/effects/effects.dmi'
icon_state = "fuel"
layer = LATTICE_LAYER
anchored = TRUE
var/amount = 1 //Basically moles.
/obj/effect/decal/cleanable/liquid_fuel/Initialize(newLoc, amt = 1)
amount = amt
//Be absorbed by any other liquid fuel in the tile.
for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
if(other != src)
other.amount += amount
spawn other.Spread()
qdel(src)
Spread()
. = ..()
/obj/effect/decal/cleanable/liquid_fuel/proc/Spread()
//Allows liquid fuels to sometimes flow into other tiles.
if(amount < 0.5)
return
var/turf/simulated/S = loc
if(!istype(S))
return
for(var/d in cardinal)
if(rand(25))
var/turf/simulated/target = get_step(src, d)
var/turf/simulated/origin = get_turf(src)
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
new/obj/effect/decal/cleanable/liquid_fuel(target, amount * 0.25)
amount *= 0.75
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel
icon_state = "mustard"
anchored = FALSE
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Initialize(newLoc, amt = 1, d = 0)
dir = d //Setting this direction means you won't get torched by your own flamethrower.
. = ..()
/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel/Spread()
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
if(amount < 0.1)
return
var/turf/simulated/S = loc
if(!istype(S))
return
for(var/d in list(turn(dir, 90), turn(dir, -90), dir))
var/turf/simulated/O = get_step(S, d)
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
continue
if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O, amount * 0.25, d)
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
amount *= 0.25