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Paradise/code/game/objects/effects/decals/cleanable.dm
2019-04-01 01:27:49 -04:00

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/obj/effect/decal/cleanable
anchored = TRUE
var/list/random_icon_states = list()
/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
return FALSE
/obj/effect/decal/cleanable/New()
if(random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
if(smooth)
queue_smooth(src)
queue_smooth_neighbors(src)
..()
/obj/effect/decal/cleanable/Destroy()
if(smooth)
queue_smooth_neighbors(src)
return ..()