Files
Paradise/code/game/objects/effects/overlays.dm
2018-10-08 22:48:00 +01:00

67 lines
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/obj/effect/overlay
name = "overlay"
unacidable = 1
var/i_attached//Added for possible image attachments to objects. For hallucinations and the like.
/obj/effect/overlay/singularity_act()
return
/obj/effect/overlay/singularity_pull()
return
/obj/effect/overlay/beam//Not actually a projectile, just an effect.
name = "beam"
icon = 'icons/effects/beam.dmi'
icon_state = "b_beam"
var/tmp/atom/BeamSource
/obj/effect/overlay/beam/New()
..()
QDEL_IN(src, 10)
/obj/effect/overlay/palmtree_r
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm1"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/palmtree_l
name = "Palm tree"
icon = 'icons/misc/beach2.dmi'
icon_state = "palm2"
density = 1
layer = 5
anchored = 1
/obj/effect/overlay/coconut
name = "Coconuts"
icon = 'icons/misc/beach.dmi'
icon_state = "coconuts"
/obj/effect/overlay/sparkles
name = "sparkles"
icon = 'icons/effects/effects.dmi'
icon_state = "shieldsparkles"
/obj/effect/overlay/adminoverlay
name = "adminoverlay"
icon = 'icons/effects/effects.dmi'
icon_state = "admin"
layer = 4.1
/obj/effect/overlay/wall_rot
name = "Wallrot"
desc = "Ick..."
icon = 'icons/effects/wallrot.dmi'
anchored = 1
density = 1
layer = 5
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/overlay/wall_rot/New()
..()
pixel_x += rand(-10, 10)
pixel_y += rand(-10, 10)