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https://github.com/ParadiseSS13/Paradise.git
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66 lines
1.9 KiB
Plaintext
66 lines
1.9 KiB
Plaintext
/obj/effect/spawner/random_barrier
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name = "random tile"
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var/list/result = list(
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/turf/simulated/floor/plasteel = 1,
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/turf/simulated/wall = 1,
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/obj/structure/falsewall = 1,
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/obj/effect/spawner/window/reinforced = 1,
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/obj/machinery/door/airlock = 1,
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/obj/machinery/door/airlock/welded = 1,
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/obj/structure/barricade/wooden = 1)
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// This needs to come before the initialization wave because
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// the thing it creates might need to be initialized too
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/obj/effect/spawner/random_barrier/Initialize()
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. = ..()
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var/turf/T = get_turf(src)
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if(!T)
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log_runtime(EXCEPTION("Barrier spawner placed in nullspace!"), src)
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return
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var/thing_to_place = pickweight(result)
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if(ispath(thing_to_place, /turf))
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T.ChangeTurf(thing_to_place)
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else
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new thing_to_place(T)
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qdel(src)
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/obj/effect/spawner/random_barrier/wall_probably
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name = "probably a wall"
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result = list(
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/turf/simulated/wall = 9,
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/obj/structure/falsewall = 1)
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/obj/effect/spawner/random_barrier/floor_probably
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name = "probably a floor"
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result = list(
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/turf/simulated/floor/plasteel = 3,
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/turf/simulated/wall = 1)
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/obj/effect/spawner/random_barrier/obstruction
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name = "obstruction"
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result = list(
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/turf/simulated/wall = 1,
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/obj/structure/falsewall = 1,
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/obj/structure/barricade/wooden = 1,
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/obj/machinery/door/airlock/welded = 1)
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/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
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name = "possibly welded airlock"
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result = list(
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/obj/machinery/door/airlock = 3,
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/obj/machinery/door/airlock/welded = 1)
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/obj/effect/spawner/random_spawners/grille_often
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name = "grille often"
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result = list(
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/obj/structure/grille = 8,
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/obj/structure/grille/broken = 4,
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/turf/simulated/floor/plating = 2)
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/obj/effect/spawner/random_spawners/grille_maybe
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name = "grille maybe"
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result = list(
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/obj/structure/grille = 2,
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/obj/structure/grille/broken = 2,
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/turf/simulated/floor/plating = 5)
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