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52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
/*
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* Dehydrated Carp
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* Instant carp, just add water
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*/
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// Child of carpplushie because this should do everything the toy does and more
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/obj/item/toy/carpplushie/dehy_carp
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var/mob/owner = null // Carp doesn't attack owner, set when using in hand
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var/owned = 1 // Boolean, no owner to begin with
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/obj/item/toy/carpplushie/dehy_carp/Destroy()
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owner = null
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return ..()
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// Attack self
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/obj/item/toy/carpplushie/dehy_carp/attack_self(mob/user as mob)
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src.add_fingerprint(user) // Anyone can add their fingerprints to it with this
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if(owned)
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to_chat(user, "<span class='notice'>[src] stares up at you with friendly eyes.</span>")
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owner = user
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owned = 0
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return ..()
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/obj/item/toy/carpplushie/dehy_carp/water_act(volume, temperature, source, method = TOUCH)
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. = ..()
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if(volume >= 1)
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Swell()
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/obj/item/toy/carpplushie/dehy_carp/afterattack(obj/O, mob/user,proximity)
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if(!proximity) return
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if(istype(O,/obj/structure/sink))
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to_chat(user, "<span class='notice'>You place [src] under a stream of water...</span>")
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user.drop_item()
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loc = get_turf(O)
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return Swell()
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..()
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/obj/item/toy/carpplushie/dehy_carp/proc/Swell()
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desc = "It's growing!"
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visible_message("<span class='notice'>[src] swells up!</span>")
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// Animation
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icon = 'icons/mob/carp.dmi'
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flick("carp_swell", src)
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// Wait for animation to end
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sleep(6)
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// Make space carp
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var/mob/living/simple_animal/hostile/carp/C = new /mob/living/simple_animal/hostile/carp(get_turf(src))
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// Make carp non-hostile to user, yes this means
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C.faction |= list("syndicate", "\ref[owner]")
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qdel(src) |