Files
Paradise/code/game/objects/items/devices/autopsy.dm
2019-01-26 14:42:57 +00:00

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/obj/item/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/autopsy_scanner.dmi'
icon_state = ""
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
origin_tech = "magnets=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/chemtraces = list()
var/target_name = null
var/timeofdeath = null
/obj/item/autopsy_scanner/Destroy()
QDEL_LIST_ASSOC_VAL(wdata)
return ..()
/datum/autopsy_data_scanner
var/weapon = null // this is the DEFINITE weapon type that was used
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/organ_names = ""
/datum/autopsy_data_scanner/Destroy()
QDEL_LIST_ASSOC_VAL(organs_scanned)
return ..()
/datum/autopsy_data
var/weapon = null
var/damage = 0
var/hits = 0
var/time_inflicted = 0
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/autopsy_scanner/proc/add_data(obj/item/organ/O)
if(O.autopsy_data.len)
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
var/datum/autopsy_data_scanner/D = wdata[V]
if(!D)
D = new()
D.weapon = W.weapon
wdata[V] = D
if(!D.organs_scanned[O.name])
if(D.organ_names == "")
D.organ_names = O.name
else
D.organ_names += ", [O.name]"
qdel(D.organs_scanned[O.name])
D.organs_scanned[O.name] = W.copy()
if(O.trace_chemicals.len)
for(var/V in O.trace_chemicals)
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/autopsy_scanner/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/pen))
var/dead_name = input("Insert name of deceased individual")
var/dead_rank = input("Insert rank of deceased individual")
var/dead_tod = input("Insert time of death")
var/dead_cause = input("Insert cause of death")
var/dead_chems = input("Insert any chemical traces")
var/dead_notes = input("Insert any relevant notes")
var/obj/item/paper/R = new(user.loc)
R.name = "Official Coroner's Report - [dead_name]"
R.info = "<b>Nanotrasen Science Station [using_map.station_short] - Coroner's Report</b><br><br><b>Name of Deceased:</b> [dead_name]</br><br><b>Rank of Deceased:</b> [dead_rank]<br><br><b>Time of Death:</b> [dead_tod]<br><br><b>Cause of Death:</b> [dead_cause]<br><br><b>Trace Chemicals:</b> [dead_chems]<br><br><b>Additional Coroner's Notes:</b> [dead_notes]<br><br><b>Coroner's Signature:</b> <span class=\"paper_field\">"
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(10)
user.put_in_hands(R)
else
return ..()
/obj/item/autopsy_scanner/attack_self(mob/user)
var/scan_data = ""
if(timeofdeath)
scan_data += "<b>Time of death:</b> [station_time_timestamp("hh:mm:ss", timeofdeath)]<br><br>"
else
scan_data += "<b>Time of death:</b> Unknown / Still alive<br><br>"
if(wdata.len)
var/n = 1
for(var/wdata_idx in wdata)
var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
var/total_hits = 0
var/total_score = 0
var/age = 0
for(var/wound_idx in D.organs_scanned)
var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
total_hits += W.hits
total_score+=W.damage
var/wound_age = W.time_inflicted
age = max(age, wound_age)
var/damage_desc
// total score happens to be the total damage
switch(total_score)
if(1 to 5)
damage_desc = "<font color='green'>negligible</font>"
if(5 to 15)
damage_desc = "<font color='green'>light</font>"
if(15 to 30)
damage_desc = "<font color='orange'>moderate</font>"
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
else
damage_desc = "Unknown"
var/damaging_weapon = (total_score != 0)
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
scan_data += "Severity: [damage_desc]<br>"
scan_data += "Hits by weapon: [total_hits]<br>"
scan_data += "Approximate time of wound infliction: [station_time_timestamp("hh:mm", age)]<br>"
scan_data += "Affected limbs: [D.organ_names]<br>"
scan_data += "Weapon: [D.weapon]<br>"
scan_data += "<br>"
n++
if(chemtraces.len)
scan_data += "<b>Trace Chemicals: </b><br>"
for(var/chemID in chemtraces)
scan_data += chemID
scan_data += "<br>"
user.visible_message("<span class='warning'>[src] rattles and prints out a sheet of paper.</span>")
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(10)
var/obj/item/paper/P = new(user.loc)
P.name = "Autopsy Data ([target_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
user.put_in_hands(P)
/obj/item/autopsy_scanner/attack(mob/living/carbon/human/M, mob/living/carbon/user)
if(!istype(M))
return
if(!can_operate(M))
return
if(target_name != M.name)
target_name = M.name
wdata.Cut()
chemtraces.Cut()
timeofdeath = null
to_chat(user, "<span class='warning'>A new patient has been registered. Purging data for previous patient.</span>")
timeofdeath = M.timeofdeath
var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting)
if(!S)
to_chat(user, "<span class='warning'>You can't scan this body part.</span>")
return
M.visible_message("<span class='warning'>[user] scans the wounds on [M]'s [S] with [src]</span>")
add_data(S)
return 1