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91 lines
3.3 KiB
Plaintext
91 lines
3.3 KiB
Plaintext
/obj/item/handheld_defibrillator
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name = "handheld defibrillator"
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desc = "Used to restart stopped hearts."
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icon = 'icons/goonstation/objects/objects.dmi'
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lefthand_file = 'icons/goonstation/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
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icon_state = "defib-on"
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item_state = "defib"
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var/icon_base = "defib"
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var/cooldown = FALSE
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var/charge_time = 100
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var/emagged = FALSE
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/obj/item/handheld_defibrillator/emag_act(mob/user)
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if(!emagged)
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emagged = TRUE
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desc += " The screen only shows the word KILL flashing over and over."
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if(user)
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to_chat(user, "<span class='warning'>you short out the safeties on [src]</span>")
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else
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emagged = FALSE
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desc = "Used to restart stopped hearts."
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if(user)
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to_chat(user, "<span class='warning'>You restore the safeties on [src]</span>")
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/obj/item/handheld_defibrillator/emp_act(severity)
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if(emagged)
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emagged = FALSE
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desc = "Used to restart stopped hearts."
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visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
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playsound(get_turf(src), 'sound/machines/defib_saftyon.ogg', 50, 0)
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else
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emagged = TRUE
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desc += " The screen only shows the word KILL flashing over and over."
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visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
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playsound(get_turf(src), 'sound/machines/defib_saftyoff.ogg', 50, 0)
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/obj/item/handheld_defibrillator/attack(mob/living/carbon/human/H, mob/user)
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if(!istype(H))
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return ..()
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if(cooldown)
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to_chat(user, "<span class='warning'>[src] is still charging!</span>")
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return
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if(emagged || (H.health <= HEALTH_THRESHOLD_CRIT) || (H.undergoing_cardiac_arrest()))
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user.visible_message("<span class='notice'>[user] shocks [H] with [src].</span>", "<span class='notice'>You shock [H] with [src].</span>")
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add_attack_logs(user, H, "defibrillated with [src]")
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playsound(user.loc, "sound/weapons/Egloves.ogg", 75, 1)
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if(H.stat == DEAD)
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to_chat(user, "<span class='danger'>[H] doesn't respond at all!</span>")
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else
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H.set_heartattack(FALSE)
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var/total_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss()
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if(H.health <= HEALTH_THRESHOLD_CRIT)
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if(total_damage >= 90)
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to_chat(user, "<span class='danger'>[H] looks horribly injured. Resuscitation alone may not help revive them.</span>")
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if(prob(66))
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to_chat(user, "<span class='notice'>[H] inhales deeply!</span>")
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H.adjustOxyLoss(-50)
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else
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to_chat(user, "<span class='danger'>[H] doesn't respond!</span>")
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H.AdjustParalysis(3)
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H.AdjustStunned(5)
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H.AdjustWeakened(5)
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H.AdjustStuttering(10)
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to_chat(H, "<span class='danger'>You feel a powerful jolt!</span>")
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H.shock_internal_organs(100)
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if(emagged && prob(10))
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to_chat(user, "<span class='danger'>[src]'s on board scanner indicates that the target is undergoing a cardiac arrest!</span>")
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H.set_heartattack(TRUE)
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cooldown = TRUE
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icon_state = "[icon_base]-shock"
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addtimer(CALLBACK(src, .proc/short_charge), 10)
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addtimer(CALLBACK(src, .proc/recharge), charge_time)
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else
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to_chat(user, "<span class='notice'>[src]'s on board medical scanner indicates that no shock is required.</span>")
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/obj/item/handheld_defibrillator/proc/short_charge()
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icon_state = "[icon_base]-off"
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/obj/item/handheld_defibrillator/proc/recharge()
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cooldown = FALSE
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icon_state = "[icon_base]-on"
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playsound(loc, "sound/weapons/flash.ogg", 75, 1) |