Files
Paradise/code/game/objects/items/devices/radio/intercom.dm
2019-04-23 23:53:40 -04:00

268 lines
7.6 KiB
Plaintext

/obj/item/radio/intercom
name = "station intercom (General)"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
flags = CONDUCT
var/number = 0
var/circuitry_installed = 1
var/last_tick //used to delay the powercheck
var/buildstage = 0
/obj/item/radio/intercom/custom
name = "station intercom (Custom)"
broadcasting = 0
listening = 0
/obj/item/radio/intercom/interrogation
name = "station intercom (Interrogation)"
frequency = AIRLOCK_FREQ
/obj/item/radio/intercom/private
name = "station intercom (Private)"
frequency = AI_FREQ
/obj/item/radio/intercom/command
name = "station intercom (Command)"
frequency = COMM_FREQ
/obj/item/radio/intercom/specops
name = "\improper Special Operations intercom"
frequency = ERT_FREQ
/obj/item/radio/intercom/department
canhear_range = 5
broadcasting = 0
listening = 1
/obj/item/radio/intercom/department/medbay
name = "station intercom (Medbay)"
frequency = MED_I_FREQ
/obj/item/radio/intercom/department/security
name = "station intercom (Security)"
frequency = SEC_I_FREQ
/obj/item/radio/intercom/New(turf/loc, ndir, building = 3)
..()
buildstage = building
if(buildstage)
START_PROCESSING(SSobj, src)
else
if(ndir)
pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0
dir=ndir
b_stat=1
on = 0
GLOB.global_intercoms.Add(src)
update_icon()
/obj/item/radio/intercom/department/medbay/New()
..()
internal_channels = default_medbay_channels.Copy()
/obj/item/radio/intercom/department/security/New()
..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(SEC_I_FREQ) = list(access_security)
)
/obj/item/radio/intercom/syndicate
name = "illicit intercom"
desc = "Talk through this. Evilly"
frequency = SYND_FREQ
subspace_transmission = TRUE
syndiekey = new /obj/item/encryptionkey/syndicate/nukeops
/obj/item/radio/intercom/syndicate/New()
..()
internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
/obj/item/radio/intercom/pirate
name = "pirate radio intercom"
desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!"
subspace_transmission = 1
/obj/item/radio/intercom/pirate/New()
..()
internal_channels.Cut()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(AI_FREQ) = list(),
num2text(COMM_FREQ)= list(),
num2text(ENG_FREQ) = list(),
num2text(MED_FREQ) = list(),
num2text(MED_I_FREQ)=list(),
num2text(SEC_FREQ) = list(),
num2text(SEC_I_FREQ)=list(),
num2text(SCI_FREQ) = list(),
num2text(SUP_FREQ) = list(),
num2text(SRV_FREQ) = list()
)
/obj/item/radio/intercom/Destroy()
STOP_PROCESSING(SSobj, src)
GLOB.global_intercoms.Remove(src)
return ..()
/obj/item/radio/intercom/attack_ai(mob/user as mob)
add_hiddenprint(user)
add_fingerprint(user)
spawn(0)
attack_self(user)
/obj/item/radio/intercom/attack_hand(mob/user as mob)
add_fingerprint(user)
spawn(0)
attack_self(user)
/obj/item/radio/intercom/receive_range(freq, level)
if(!is_listening())
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
// TODO: Integrate radio with the space manager
if(isnull(position) || !(position.z in level))
return -1
if(freq in SSradio.ANTAG_FREQS)
if(!(syndiekey))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
/obj/item/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/stack/tape_roll)) //eww
return
switch(buildstage)
if(3)
if(iswirecutter(W) && b_stat && wires.IsAllCut())
to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
if(buildstage != 3)
return
new /obj/item/stack/cable_coil(get_turf(src),5)
on = 0
b_stat = 1
buildstage = 1
update_icon()
STOP_PROCESSING(SSobj, src)
return 1
else return ..()
if(2)
if(isscrewdriver(W))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
update_icon()
on = 1
b_stat = 0
buildstage = 3
to_chat(user, "<span class='notice'>You secure the electronics!</span>")
update_icon()
START_PROCESSING(SSobj, src)
for(var/i, i<= 5, i++)
wires.UpdateCut(i,1)
return 1
if(1)
if(iscoil(W))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
return
if(do_after(user, 10 * coil.toolspeed, target = src))
coil.use(5)
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
buildstage = 2
return 1
if(iscrowbar(W))
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
if(buildstage != 1)
return
new /obj/item/intercom_electronics(get_turf(src))
to_chat(user, "<span class='notice'>The circuitboard pops out!</span>")
buildstage = 0
return 1
if(0)
if(istype(W,/obj/item/intercom_electronics))
playsound(get_turf(src), W.usesound, 50, 1)
if(do_after(user, 10 * W.toolspeed, target = src))
qdel(W)
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
buildstage = 1
return 1
if(iswelder(W))
var/obj/item/weldingtool/WT=W
playsound(get_turf(src), WT.usesound, 50, 1)
if(!WT.remove_fuel(3, user))
to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
return 1
if(do_after(user, 10 * WT.toolspeed, target = src))
to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
new /obj/item/mounted/frame/intercom(get_turf(src))
qdel(src)
return 1
/obj/item/radio/intercom/update_icon()
if(!circuitry_installed)
icon_state="intercom-frame"
return
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
/obj/item/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
if(!src.loc)
on = 0
else
var/area/A = get_area(src)
if(!A)
on = 0
else
on = A.powered(EQUIP) // set "on" to the power status
update_icon()
/obj/item/intercom_electronics
name = "intercom electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
/obj/item/radio/intercom/locked
var/locked_frequency
/obj/item/radio/intercom/locked/set_frequency(var/frequency)
if(frequency == locked_frequency)
..(locked_frequency)
/obj/item/radio/intercom/locked/list_channels()
return ""
/obj/item/radio/intercom/locked/ai_private
name = "\improper AI intercom"
frequency = AI_FREQ
/obj/item/radio/intercom/locked/confessional
name = "confessional intercom"
frequency = 1480
/obj/item/radio/intercom/locked/prison
name = "\improper prison intercom"
desc = "Talk through this. It looks like it has been modified to not broadcast."
/obj/item/radio/intercom/locked/prison/New()
..()
wires.CutWireIndex(WIRE_TRANSMIT)