mirror of
https://github.com/ParadiseSS13/Paradise.git
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170 lines
5.2 KiB
Plaintext
170 lines
5.2 KiB
Plaintext
/*
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Miscellaneous traitor devices
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BATTERER
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*/
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/*
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The Batterer, like a flashbang but 50% chance to knock people over. Can be either very
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effective or pretty fucking useless.
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*/
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/obj/item/batterer
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name = "mind batterer"
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desc = "A strange device with twin antennas."
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icon = 'icons/obj/device.dmi'
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icon_state = "batterer"
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throwforce = 5
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 4
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throw_range = 10
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flags = CONDUCT
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item_state = "electronic"
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origin_tech = "magnets=3;combat=3;syndicate=3"
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var/times_used = 0 //Number of times it's been used.
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var/max_uses = 5
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/obj/item/batterer/examine(mob/user)
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..(user)
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if(times_used >= max_uses)
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to_chat(user, "<span class='notice'>[src] is out of charge.</span>")
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if(times_used < max_uses)
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to_chat(user, "<span class='notice'>[src] has [max_uses-times_used] charges left.</span>")
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/obj/item/batterer/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
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if(!user)
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return
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if(times_used >= max_uses)
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to_chat(user, "<span class='danger'>The mind batterer has been burnt out!</span>")
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return
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for(var/mob/living/carbon/human/M in oview(7, user))
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if(prob(50))
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M.Weaken(rand(4,7))
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add_attack_logs(user, M, "Stunned with [src]")
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to_chat(M, "<span class='danger'>You feel a tremendous, paralyzing wave flood your mind.</span>")
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else
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to_chat(M, "<span class='danger'>You feel a sudden, electric jolt travel through your head.</span>")
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playsound(loc, 'sound/misc/interference.ogg', 50, 1)
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times_used++
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to_chat(user, "<span class='notice'>You trigger [src]. It has [max_uses-times_used] charges left.</span>")
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if(times_used >= max_uses)
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icon_state = "battererburnt"
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/*
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The radioactive microlaser, a device disguised as a health analyzer used to irradiate people.
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The strength of the radiation is determined by the 'intensity' setting, while the delay between
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the scan and the irradiation kicking in is determined by the wavelength.
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Each scan will cause the microlaser to have a brief cooldown period. Higher intensity will increase
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the cooldown, while higher wavelength will decrease it.
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Wavelength is also slightly increased by the intensity as well.
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*/
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/obj/item/rad_laser
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name = "Health Analyzer"
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icon = 'icons/obj/device.dmi'
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icon_state = "health2"
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item_state = "healthanalyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject. A strange microlaser is hooked on to the scanning end."
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=400)
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origin_tech = "magnets=3;biotech=5;syndicate=3"
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var/intensity = 5 // how much damage the radiation does
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var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
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var/used = 0 // is it cooling down?
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/obj/item/rad_laser/attack(mob/living/M, mob/living/user)
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if(!used)
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add_attack_logs(user, M, "Irradiated by [src]")
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user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
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var/cooldown = round(max(100,(((intensity*8)-(wavelength/2))+(intensity*2))*10))
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used = 1
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icon_state = "health1"
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handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength
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spawn((wavelength+(intensity*4))*10)
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if(M)
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if(intensity >= 5)
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M.apply_effect(round(intensity/1.5), PARALYZE)
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M.apply_effect(intensity*10, IRRADIATE)
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else
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to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
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/obj/item/rad_laser/proc/handle_cooldown(cooldown)
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spawn(cooldown)
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used = 0
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icon_state = "health2"
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/obj/item/rad_laser/attack_self(mob/user)
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..()
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interact(user)
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/obj/item/rad_laser/interact(mob/user)
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user.set_machine(src)
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var/cooldown = round(max(10,((intensity*8)-(wavelength/2))+(intensity*2)))
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var/dat = {"
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Radiation Intensity: <A href='?src=[UID()];radint=-5'>-</A><A href='?src=[UID()];radint=-1'>-</A> [intensity] <A href='?src=[UID()];radint=1'>+</A><A href='?src=[UID()];radint=5'>+</A><BR>
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Radiation Wavelength: <A href='?src=[UID()];radwav=-5'>-</A><A href='?src=[UID()];radwav=-1'>-</A> [(wavelength+(intensity*4))] <A href='?src=[UID()];radwav=1'>+</A><A href='?src=[UID()];radwav=5'>+</A><BR>
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Laser Cooldown: [cooldown] Seconds<BR>
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"}
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var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240)
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popup.set_content(dat)
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popup.open()
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/obj/item/rad_laser/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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if(href_list["radint"])
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var/amount = text2num(href_list["radint"])
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amount += intensity
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intensity = max(1,(min(10,amount)))
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else if(href_list["radwav"])
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var/amount = text2num(href_list["radwav"])
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amount += wavelength
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wavelength = max(1,(min(120,amount)))
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attack_self(usr)
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add_fingerprint(usr)
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return
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/obj/item/jammer
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name = "radio jammer"
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desc = "Device used to disrupt nearby radio communication."
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icon = 'icons/obj/device.dmi'
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icon_state = "jammer"
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var/active = FALSE
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var/range = 12
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/obj/item/jammer/Destroy()
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GLOB.active_jammers -= src
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return ..()
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/obj/item/jammer/attack_self(mob/user)
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to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
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active = !active
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if(active)
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GLOB.active_jammers |= src
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else
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GLOB.active_jammers -= src |