mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 10:41:42 +00:00
354 lines
11 KiB
Plaintext
354 lines
11 KiB
Plaintext
//This could either be split into the proper DM files or placed somewhere else all together, but it'll do for now -Nodrak
|
|
|
|
/*
|
|
|
|
A list of items and costs is stored under the datum of every game mode, alongside the number of crystals, and the welcoming message.
|
|
|
|
*/
|
|
|
|
var/list/world_uplinks = list()
|
|
|
|
/obj/item/uplink
|
|
var/welcome // Welcoming menu message
|
|
var/uses // Numbers of crystals
|
|
var/hidden_crystals = 0
|
|
var/list/uplink_items // List of categories with lists of items
|
|
var/list/ItemsReference // List of references with an associated item
|
|
var/list/nanoui_items // List of items for NanoUI use
|
|
var/nanoui_menu = 0 // The current menu we are in
|
|
var/list/nanoui_data = new // Additional data for NanoUI use
|
|
|
|
var/purchase_log = ""
|
|
var/uplink_owner = null//text-only
|
|
var/used_TC = 0
|
|
|
|
var/job = null
|
|
var/temp_category
|
|
var/uplink_type = "traitor"
|
|
|
|
/obj/item/uplink/nano_host()
|
|
return loc
|
|
|
|
/obj/item/uplink/New()
|
|
..()
|
|
welcome = SSticker.mode.uplink_welcome
|
|
uses = SSticker.mode.uplink_uses
|
|
uplink_items = get_uplink_items()
|
|
|
|
world_uplinks += src
|
|
|
|
/obj/item/uplink/Destroy()
|
|
world_uplinks -= src
|
|
return ..()
|
|
|
|
/obj/item/uplink/proc/generate_items(mob/user as mob)
|
|
var/datum/nano_item_lists/IL = generate_item_lists(user)
|
|
nanoui_items = IL.items_nano
|
|
ItemsReference = IL.items_reference
|
|
|
|
// BS12 no longer use this menu but there are forks that do, hency why we keep it
|
|
/obj/item/uplink/proc/generate_menu(mob/user as mob)
|
|
if(!job)
|
|
job = user.mind.assigned_role
|
|
|
|
var/dat = "<B>[src.welcome]</B><BR>"
|
|
dat += "Telecrystals left: [src.uses]<BR>"
|
|
dat += "<HR>"
|
|
dat += "<B>Request item:</B><BR>"
|
|
dat += "<I>Each item costs a number of telecrystals as indicated by the number following its name.</I><br>"
|
|
|
|
var/category_items = 1
|
|
for(var/category in uplink_items)
|
|
if(category_items < 1)
|
|
dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
|
|
dat += "<br>"
|
|
dat += "<b>[category]</b><br>"
|
|
category_items = 0
|
|
|
|
for(var/datum/uplink_item/I in uplink_items[category])
|
|
if(I.cost > uses)
|
|
continue
|
|
if(I.job && I.job.len)
|
|
if(!(I.job.Find(job)))
|
|
continue
|
|
dat += "<A href='byond://?src=[UID()];buy_item=[I.reference];cost=[I.cost]'>[I.name]</A> ([I.cost])"
|
|
if(I.hijack_only)
|
|
dat += " (HIJACK ONLY)"
|
|
dat += " <BR>"
|
|
category_items++
|
|
|
|
dat += "<A href='byond://?src=[UID()];buy_item=random'>Random Item (??)</A><br>"
|
|
dat += "<HR>"
|
|
return dat
|
|
|
|
/*
|
|
Built the item lists for use with NanoUI
|
|
*/
|
|
/obj/item/uplink/proc/generate_item_lists(mob/user as mob)
|
|
if(!job)
|
|
job = user.mind.assigned_role
|
|
|
|
var/list/nano = new
|
|
var/list/reference = new
|
|
|
|
for(var/category in uplink_items)
|
|
nano[++nano.len] = list("Category" = category, "items" = list())
|
|
for(var/datum/uplink_item/I in uplink_items[category])
|
|
if(I.job && I.job.len)
|
|
if(!(I.job.Find(job)))
|
|
continue
|
|
nano[nano.len]["items"] += list(list("Name" = sanitize(I.name), "Description" = sanitize(I.description()),"Cost" = I.cost, "hijack_only" = I.hijack_only, "obj_path" = I.reference))
|
|
reference[I.reference] = I
|
|
|
|
var/datum/nano_item_lists/result = new
|
|
result.items_nano = nano
|
|
result.items_reference = reference
|
|
return result
|
|
|
|
//If 'random' was selected
|
|
/obj/item/uplink/proc/chooseRandomItem()
|
|
if(uses <= 0)
|
|
return
|
|
|
|
var/list/random_items = new
|
|
for(var/IR in ItemsReference)
|
|
var/datum/uplink_item/UI = ItemsReference[IR]
|
|
if(UI.cost <= uses && UI.limited_stock != 0)
|
|
random_items += UI
|
|
return pick(random_items)
|
|
|
|
/obj/item/uplink/Topic(href, href_list)
|
|
if(..())
|
|
return 1
|
|
|
|
if(href_list["refund"])
|
|
refund(usr)
|
|
|
|
if(href_list["buy_item"] == "random")
|
|
var/datum/uplink_item/UI = chooseRandomItem()
|
|
href_list["buy_item"] = UI.reference
|
|
return buy(UI, "RN")
|
|
else
|
|
var/datum/uplink_item/UI = ItemsReference[href_list["buy_item"]]
|
|
return buy(UI, UI ? UI.reference : "")
|
|
return 0
|
|
|
|
/obj/item/uplink/proc/buy(var/datum/uplink_item/UI, var/reference)
|
|
if(!UI)
|
|
return
|
|
if(UI.limited_stock == 0)
|
|
to_chat(usr, "<span class='warning'>You have redeemed this discount already.</span>")
|
|
return
|
|
UI.buy(src,usr)
|
|
if(UI.limited_stock > 0) // only decrement it if it's actually limited
|
|
UI.limited_stock--
|
|
SSnanoui.update_uis(src)
|
|
|
|
/* var/list/L = UI.spawn_item(get_turf(usr),src)
|
|
if(ishuman(usr))
|
|
var/mob/living/carbon/human/A = usr
|
|
for(var/obj/I in L)
|
|
A.put_in_any_hand_if_possible(I)
|
|
|
|
purchase_log[UI] = purchase_log[UI] + 1 */
|
|
|
|
return 1
|
|
|
|
/obj/item/uplink/proc/refund(mob/user as mob)
|
|
var/obj/item/I = user.get_active_hand()
|
|
if(I) // Make sure there's actually something in the hand before even bothering to check
|
|
for(var/category in uplink_items)
|
|
for(var/item in uplink_items[category])
|
|
var/datum/uplink_item/UI = item
|
|
var/path = UI.refund_path || UI.item
|
|
var/cost = UI.refund_amount || UI.cost
|
|
if(I.type == path && UI.refundable && I.check_uplink_validity())
|
|
uses += cost
|
|
used_TC -= cost
|
|
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
|
qdel(I)
|
|
return
|
|
..()
|
|
|
|
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
|
|
/* How to create an uplink in 3 easy steps!
|
|
|
|
1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
|
|
|
|
2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
|
|
The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
|
|
|
|
3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
|
|
Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
|
|
*/
|
|
|
|
/obj/item/uplink/hidden
|
|
name = "hidden uplink"
|
|
desc = "There is something wrong if you're examining this."
|
|
var/active = 0
|
|
|
|
// The hidden uplink MUST be inside an obj/item's contents.
|
|
/obj/item/uplink/hidden/New()
|
|
spawn(2)
|
|
if(!istype(src.loc, /obj/item))
|
|
qdel(src)
|
|
..()
|
|
|
|
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
|
|
/obj/item/uplink/hidden/proc/toggle()
|
|
active = !active
|
|
|
|
// Directly trigger the uplink. Turn on if it isn't already.
|
|
/obj/item/uplink/hidden/proc/trigger(mob/user as mob)
|
|
if(!active)
|
|
toggle()
|
|
interact(user)
|
|
|
|
// Checks to see if the value meets the target. Like a frequency being a traitor_frequency, in order to unlock a headset.
|
|
// If true, it accesses trigger() and returns 1. If it fails, it returns false. Use this to see if you need to close the
|
|
// current item's menu.
|
|
/obj/item/uplink/hidden/proc/check_trigger(mob/user as mob, var/value, var/target)
|
|
if(value == target)
|
|
trigger(user)
|
|
return 1
|
|
return 0
|
|
|
|
/*
|
|
NANO UI FOR UPLINK WOOP WOOP
|
|
*/
|
|
/obj/item/uplink/hidden/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
|
var/title = "Remote Uplink"
|
|
// update the ui if it exists, returns null if no ui is passed/found
|
|
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
|
if(!ui)
|
|
// the ui does not exist, so we'll create a new() one
|
|
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
|
ui = new(user, src, ui_key, "uplink.tmpl", title, 700, 600, state = state)
|
|
// open the new ui window
|
|
ui.open()
|
|
|
|
/obj/item/uplink/hidden/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
|
|
var/data[0]
|
|
|
|
data["welcome"] = welcome
|
|
data["crystals"] = uses
|
|
data["menu"] = nanoui_menu
|
|
if(!nanoui_items)
|
|
generate_items(user)
|
|
data["nano_items"] = nanoui_items
|
|
data["category_choice"] = temp_category
|
|
data += nanoui_data
|
|
|
|
return data
|
|
|
|
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
|
|
/obj/item/uplink/hidden/interact(mob/user)
|
|
ui_interact(user)
|
|
|
|
// The purchasing code.
|
|
/obj/item/uplink/hidden/Topic(href, href_list)
|
|
if(usr.stat || usr.restrained())
|
|
return 1
|
|
|
|
if(!( istype(usr, /mob/living/carbon/human)))
|
|
return 1
|
|
var/mob/user = usr
|
|
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
|
|
if((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
|
|
usr.set_machine(src)
|
|
if(..(href, href_list))
|
|
return 1
|
|
else if(href_list["lock"])
|
|
toggle()
|
|
uses += hidden_crystals
|
|
hidden_crystals = 0
|
|
ui.close()
|
|
return 1
|
|
if(href_list["menu"])
|
|
nanoui_menu = text2num(href_list["menu"])
|
|
update_nano_data(href_list["id"])
|
|
if(href_list["category"])
|
|
temp_category = href_list["category"]
|
|
update_nano_data()
|
|
|
|
SSnanoui.update_uis(src)
|
|
return 1
|
|
|
|
/obj/item/uplink/hidden/proc/update_nano_data(var/id)
|
|
if(nanoui_menu == 1)
|
|
var/permanentData[0]
|
|
for(var/datum/data/record/L in sortRecord(data_core.general))
|
|
permanentData[++permanentData.len] = list(Name = sanitize(L.fields["name"]),"id" = L.fields["id"])
|
|
nanoui_data["exploit_records"] = permanentData
|
|
|
|
if(nanoui_menu == 11)
|
|
nanoui_data["exploit_exists"] = 0
|
|
|
|
for(var/datum/data/record/L in data_core.general)
|
|
if(L.fields["id"] == id)
|
|
nanoui_data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
|
|
nanoui_data["exploit"]["name"] = html_encode(L.fields["name"])
|
|
nanoui_data["exploit"]["sex"] = html_encode(L.fields["sex"])
|
|
nanoui_data["exploit"]["age"] = html_encode(L.fields["age"])
|
|
nanoui_data["exploit"]["species"] = html_encode(L.fields["species"])
|
|
nanoui_data["exploit"]["rank"] = html_encode(L.fields["rank"])
|
|
nanoui_data["exploit"]["fingerprint"] = html_encode(L.fields["fingerprint"])
|
|
|
|
nanoui_data["exploit_exists"] = 1
|
|
break
|
|
|
|
// I placed this here because of how relevant it is.
|
|
// You place this in your uplinkable item to check if an uplink is active or not.
|
|
// If it is, it will display the uplink menu and return 1, else it'll return false.
|
|
// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
|
|
/obj/item/proc/active_uplink_check(mob/user as mob)
|
|
// Activates the uplink if it's active
|
|
if(src.hidden_uplink)
|
|
if(src.hidden_uplink.active)
|
|
src.hidden_uplink.trigger(user)
|
|
return 1
|
|
return 0
|
|
|
|
// PRESET UPLINKS
|
|
// A collection of preset uplinks.
|
|
//
|
|
// Includes normal radio uplink, multitool uplink,
|
|
// implant uplink (not the implant tool) and a preset headset uplink.
|
|
|
|
/obj/item/radio/uplink/New()
|
|
hidden_uplink = new(src)
|
|
icon_state = "radio"
|
|
|
|
/obj/item/radio/uplink/attack_self(mob/user as mob)
|
|
if(hidden_uplink)
|
|
hidden_uplink.trigger(user)
|
|
|
|
/obj/item/radio/uplink/nuclear/New()
|
|
..()
|
|
if(hidden_uplink)
|
|
hidden_uplink.uplink_type = "nuclear"
|
|
GLOB.nuclear_uplink_list += src
|
|
|
|
/obj/item/radio/uplink/nuclear/Destroy()
|
|
GLOB.nuclear_uplink_list -= src
|
|
return ..()
|
|
|
|
/obj/item/radio/uplink/sst/New()
|
|
..()
|
|
if(hidden_uplink)
|
|
hidden_uplink.uplink_type = "sst"
|
|
|
|
/obj/item/multitool/uplink/New()
|
|
hidden_uplink = new(src)
|
|
|
|
/obj/item/multitool/uplink/attack_self(mob/user as mob)
|
|
if(hidden_uplink)
|
|
hidden_uplink.trigger(user)
|
|
|
|
/obj/item/radio/headset/uplink
|
|
traitor_frequency = 1445
|
|
|
|
/obj/item/radio/headset/uplink/New()
|
|
..()
|
|
hidden_uplink = new(src)
|
|
hidden_uplink.uses = 20 |