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Paradise/code/game/objects/items/weapons/cigs.dm
2019-05-05 20:37:53 +02:00

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//cleansed 9/15/2012 17:48
/*
CONTAINS:
CIGARETTES
CIGARS
SMOKING PIPES
CIGARETTE PACKETS ARE IN FANCY.DM
LIGHTERS ARE IN LIGHTERS.DM
*/
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
icon_state = "cigoff"
throw_speed = 0.5
item_state = "cigoff"
slot_flags = SLOT_EARS|SLOT_MASK
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
attack_verb = null
container_type = INJECTABLE
var/lit = FALSE
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
var/icon_off = "cigoff"
var/type_butt = /obj/item/cigbutt
var/lastHolder = null
var/smoketime = 300
var/chem_volume = 30
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
"Grey" = 'icons/mob/species/grey/mask.dmi'
)
/obj/item/clothing/mask/cigarette/New()
..()
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 30
reagents.set_reacting(FALSE) // so it doesn't react until you light it
/obj/item/clothing/mask/cigarette/Destroy()
QDEL_NULL(reagents)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/mask/cigarette/attack(mob/living/M, mob/living/user, def_zone)
if(istype(M) && M.on_fire)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(M)
light("<span class='notice'>[user] coldly lights the [name] with the burning body of [M]. Clearly, [user.p_they()] offer[user.p_s()] the warmest of regards...</span>")
return 1
else
return ..()
/obj/item/clothing/mask/cigarette/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
light()
/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
light("<span class='notice'>[user] casually lights the [name] with [W], what a badass.</span>")
else if(istype(W, /obj/item/lighter/zippo))
var/obj/item/lighter/zippo/Z = W
if(Z.lit)
light("<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [user.p_their()] [name] with [user.p_their()] [W]. Damn [user.p_theyre()] cool.</span>")
else if(istype(W, /obj/item/lighter))
var/obj/item/lighter/L = W
if(L.lit)
light("<span class='notice'>After some fiddling, [user] manages to light [user.p_their()] [name] with [W].</span>")
else if(istype(W, /obj/item/match))
var/obj/item/match/M = W
if(M.lit == 1)
light("<span class='notice'>[user] lights [user.p_their()] [name] with [user.p_their()] [W].</span>")
else if(istype(W, /obj/item/melee/energy/sword/saber))
var/obj/item/melee/energy/sword/saber/S = W
if(S.active)
light("<span class='warning'>[user] makes a violent slashing motion, barely missing [user.p_their()] nose as light flashes. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] with [W] in the process.</span>")
else if(istype(W, /obj/item/assembly/igniter))
light("<span class='notice'>[user] fiddles with [W], and manages to light [user.p_their()] [name].</span>")
else if(istype(W, /obj/item/gun/magic/wand/fireball))
var/obj/item/gun/magic/wand/fireball/F = W
if(F.charges)
if(prob(50) || user.mind.assigned_role == "Wizard")
light("<span class='notice'>Holy shit, did [user] just manage to light [user.p_their()] [name] with [W], with only moderate eyebrow singing?</span>")
else
to_chat(user, "<span class='warning'>Unsure which end of the wand is which, [user] fails to light [name] with [W].</span>")
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
F.charges--
//can't think of any other way to update the overlays :<
user.update_inv_wear_mask()
user.update_inv_l_hand()
user.update_inv_r_hand()
return
/obj/item/clothing/mask/cigarette/afterattack(obj/item/reagent_containers/glass/glass, mob/user as mob, proximity)
..()
if(!proximity) return
if(istype(glass)) //you can dip cigarettes into beakers
var/transfered = glass.reagents.trans_to(src, chem_volume)
if(transfered) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dip \the [src] into \the [glass].</span>")
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
to_chat(user, "<span class='notice'>[glass] is empty.</span>")
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(!src.lit)
src.lit = 1
name = "lit [name]"
attack_verb = list("burnt", "singed")
hitsound = 'sound/items/welder.ogg'
damtype = "fire"
force = 4
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
var/mob/M = loc
M.unEquip(src, 1)
qdel(src)
return
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
var/mob/M = loc
M.unEquip(src, 1)
qdel(src)
return
reagents.set_reacting(TRUE)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
set_light(2, 0.25, "#E38F46")
START_PROCESSING(SSobj, src)
/obj/item/clothing/mask/cigarette/process()
var/mob/living/M = loc
if(isliving(loc))
M.IgniteMob()
smoketime--
if(smoketime < 1)
die()
return
smoke()
return
/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob)
if(lit)
user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
die()
return ..()
/obj/item/clothing/mask/cigarette/proc/smoke()
var/turf/location = get_turf(src)
var/is_being_smoked = 0
// Check whether this is actually in a mouth, being smoked
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if(src == C.wear_mask)
// There used to be a species check here, but synthetics can smoke now
is_being_smoked = 1
if(location)
location.hotspot_expose(700, 5)
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for (var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
reagents.remove_any(REAGENTS_METABOLISM)
return
/obj/item/clothing/mask/cigarette/proc/die()
var/turf/T = get_turf(src)
set_light(0)
var/obj/item/butt = new type_butt(T)
transfer_fingerprints_to(butt)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
M.unEquip(src, 1) //Force the un-equip so the overlays update
STOP_PROCESSING(SSobj, src)
qdel(src)
/obj/item/clothing/mask/cigarette/random
/obj/item/clothing/mask/cigarette/random/New()
..()
var/random_reagent = pick("fuel","saltpetre","synaptizine","green_vomit","potass_iodide","msg","lexorin","mannitol","spaceacillin","cryoxadone","holywater","tea","egg","haloperidol","mutagen","omnizine","carpet","aranesp","cryostylane","chocolate","bilk","cheese","rum","blood","charcoal","coffee","ectoplasm","space_drugs","milk","mutadone","antihol","teporone","insulin","salbutamol","toxin")
reagents.add_reagent(random_reagent, 10)
/obj/item/clothing/mask/cigarette/rollie
name = "rollie"
desc = "A roll of dried plant matter wrapped in thin paper."
icon_state = "spliffoff"
icon_on = "spliffon"
icon_off = "spliffoff"
type_butt = /obj/item/cigbutt/roach
throw_speed = 0.5
item_state = "spliffoff"
smoketime = 250
chem_volume = 100
/obj/item/clothing/mask/cigarette/rollie/New()
..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/cigbutt/roach
name = "roach"
desc = "A manky old roach, or for non-stoners, a used rollup."
icon_state = "roach"
/obj/item/cigbutt/roach/New()
..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
////////////
// CIGARS //
////////////
/obj/item/clothing/mask/cigarette/cigar
name = "Premium Cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff"
type_butt = /obj/item/cigbutt/cigarbutt
throw_speed = 0.5
item_state = "cigaroff"
smoketime = 1500
chem_volume = 40
/obj/item/clothing/mask/cigarette/cigar/New()
..()
reagents.add_reagent("nicotine", chem_volume/2)
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "Cohiba Robusto Cigar"
desc = "There's little more you could want from a cigar."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
/obj/item/clothing/mask/cigarette/cigar/havana
name = "Premium Havanian Cigar"
desc = "A cigar fit for only the best for the best."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 7200
chem_volume = 60
/obj/item/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cigbutt"
w_class = WEIGHT_CLASS_TINY
throwforce = 1
/obj/item/cigbutt/New()
..()
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
transform = turn(transform,rand(0,360))
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
icon_state = "cigarbutt"
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers))
return
if(istype(W, /obj/item/match))
..()
else
to_chat(user, "<span class='notice'>\The [src] straight out REFUSES to be lit by such uncivilized means.</span>")
/////////////////
//SMOKING PIPES//
/////////////////
/obj/item/clothing/mask/cigarette/pipe
name = "smoking pipe"
desc = "A pipe, for smoking. Probably made of meershaum or something."
icon_state = "pipeoff"
item_state = "pipeoff"
icon_on = "pipeon" //Note - these are in masks.dmi
icon_off = "pipeoff"
smoketime = 500
chem_volume = 200
/obj/item/clothing/mask/cigarette/pipe/New()
..()
reagents.add_reagent("nicotine", chem_volume)
/obj/item/clothing/mask/cigarette/pipe/light(flavor_text = null)
if(!src.lit)
src.lit = 1
damtype = "fire"
icon_state = icon_on
item_state = icon_on
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
START_PROCESSING(SSobj, src)
/obj/item/clothing/mask/cigarette/pipe/process()
var/turf/location = get_turf(src)
smoketime--
if(smoketime < 1)
new /obj/effect/decal/cleanable/ash(location)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
lit = 0
icon_state = icon_off
item_state = icon_off
M.update_inv_wear_mask(0)
STOP_PROCESSING(SSobj, src)
return
smoke()
return
/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
if(lit)
user.visible_message("<span class='notice'>[user] puts out [src].</span>")
lit = 0
icon_state = icon_off
item_state = icon_off
STOP_PROCESSING(SSobj, src)
return
if(smoketime <= 0)
to_chat(user, "<span class='notice'>You refill the pipe with tobacco.</span>")
reagents.add_reagent("nicotine", chem_volume)
smoketime = initial(smoketime)
return
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers))
return
if(istype(W, /obj/item/match))
..()
else
to_chat(user, "<span class='notice'>\The [src] straight out REFUSES to be lit by such means.</span>")
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters."
icon_state = "cobpipeoff"
item_state = "cobpipeoff"
icon_on = "cobpipeon" //Note - these are in masks.dmi
icon_off = "cobpipeoff"
smoketime = 800
chem_volume = 40
///////////
//ROLLING//
///////////
/obj/item/rollingpaper
name = "rolling paper"
desc = "A thin piece of paper used to make fine smokeables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper"
w_class = WEIGHT_CLASS_TINY
/obj/item/rollingpaper/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(istype(target, /obj/item/reagent_containers/food/snacks/grown))
var/obj/item/reagent_containers/food/snacks/grown/O = target
if(O.dry)
user.unEquip(target, 1)
user.unEquip(src, 1)
var/obj/item/clothing/mask/cigarette/rollie/R = new /obj/item/clothing/mask/cigarette/rollie(user.loc)
R.chem_volume = target.reagents.total_volume
target.reagents.trans_to(R, R.chem_volume)
user.put_in_active_hand(R)
to_chat(user, "<span class='notice'>You roll the [target.name] into a rolling paper.</span>")
R.desc = "Dried [target.name] rolled up in a thin piece of paper."
qdel(target)
qdel(src)
else
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
else
..()