mirror of
https://github.com/ParadiseSS13/Paradise.git
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227 lines
6.5 KiB
Plaintext
227 lines
6.5 KiB
Plaintext
/////////
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//ZIPPO//
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/////////
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/obj/item/lighter
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name = "cheap lighter"
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desc = "A cheap-as-free lighter."
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icon = 'icons/obj/items.dmi'
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icon_state = "lighter-g"
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item_state = "lighter-g"
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var/icon_on = "lighter-g-on"
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var/icon_off = "lighter-g"
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w_class = WEIGHT_CLASS_TINY
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throwforce = 4
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flags = CONDUCT
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slot_flags = SLOT_BELT
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attack_verb = null
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var/lit = 0
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/obj/item/lighter/zippo
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name = "zippo lighter"
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desc = "The zippo."
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icon_state = "zippo"
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item_state = "zippo"
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icon_on = "zippoon"
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icon_off = "zippo"
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/obj/item/lighter/random/New()
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var/color = pick("r","c","y","g")
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icon_on = "lighter-[color]-on"
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icon_off = "lighter-[color]"
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icon_state = icon_off
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/obj/item/lighter/attack_self(mob/living/user)
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if(user.r_hand == src || user.l_hand == src || isrobot(user))
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if(!lit)
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lit = 1
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w_class = WEIGHT_CLASS_BULKY
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icon_state = icon_on
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item_state = icon_on
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force = 5
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damtype = "fire"
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hitsound = 'sound/items/welder.ogg'
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attack_verb = list("burnt", "singed")
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if(istype(src, /obj/item/lighter/zippo) )
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user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
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playsound(src.loc, 'sound/items/zippolight.ogg', 25, 1)
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else
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if(prob(75))
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
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else
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to_chat(user, "<span class='warning'>You burn yourself while lighting the lighter.</span>")
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var/mob/living/M = user
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
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if(affecting.receive_damage( 0, 5 )) //INFERNO
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H.UpdateDamageIcon()
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], [user.p_they()] however burn[user.p_s()] [user.p_their()] finger in the process.</span>")
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set_light(2)
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START_PROCESSING(SSobj, src)
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else
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lit = 0
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w_class = WEIGHT_CLASS_TINY
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icon_state = icon_off
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item_state = icon_off
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hitsound = "swing_hit"
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force = 0
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attack_verb = null //human_defense.dm takes care of it
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if(istype(src, /obj/item/lighter/zippo) )
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user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.")
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playsound(src.loc, 'sound/items/zippoclose.ogg', 25, 1)
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else
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user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
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set_light(0)
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STOP_PROCESSING(SSobj, src)
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else
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return ..()
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return
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/obj/item/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!isliving(M))
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return
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M.IgniteMob()
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if(!istype(M, /mob))
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return
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if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
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var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
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if(M == user)
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cig.attackby(src, user)
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else
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if(istype(src, /obj/item/lighter/zippo))
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cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M]. [user.p_their(TRUE)] arm is as steady as the unflickering flame [user.p_they()] light[user.p_s()] \the [cig] with.</span>")
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else
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cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
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M.update_inv_wear_mask()
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else
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..()
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/obj/item/lighter/process()
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var/turf/location = get_turf(src)
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if(location)
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location.hotspot_expose(700, 5)
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return
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//EXTRA LIGHTERS
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/obj/item/lighter/zippo/nt_rep
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name = "gold engraved zippo"
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desc = "An engraved golden Zippo lighter with the letters NT on it."
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icon_state = "zippo_nt_off"
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icon_on = "zippo_nt_on"
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icon_off = "zippo_nt_off"
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/obj/item/lighter/zippo/blue
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name = "blue zippo lighter"
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desc = "A zippo lighter made of some blue metal."
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icon_state = "bluezippo"
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icon_on = "bluezippoon"
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icon_off = "bluezippo"
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/obj/item/lighter/zippo/black
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name = "black zippo lighter"
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desc = "A black zippo lighter."
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icon_state = "blackzippo"
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icon_on = "blackzippoon"
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icon_off = "blackzippo"
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/obj/item/lighter/zippo/engraved
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name = "engraved zippo lighter"
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desc = "A intricately engraved zippo lighter."
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icon_state = "engravedzippo"
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icon_on = "engravedzippoon"
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icon_off = "engravedzippo"
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/obj/item/lighter/zippo/gonzofist
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name = "Gonzo Fist zippo"
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desc = "A Zippo lighter with the iconic Gonzo Fist on a matte black finish."
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icon_state = "gonzozippo"
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icon_on = "gonzozippoon"
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icon_off = "gonzozippo"
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///////////
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//MATCHES//
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///////////
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/obj/item/match
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name = "match"
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desc = "A simple match stick, used for lighting fine smokables."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "match_unlit"
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var/lit = FALSE
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var/burnt = FALSE
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var/smoketime = 5
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1"
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attack_verb = null
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/obj/item/match/process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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matchburnout()
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/match/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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matchignite()
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/obj/item/match/proc/matchignite()
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if(!lit && !burnt)
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lit = TRUE
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icon_state = "match_lit"
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damtype = "fire"
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force = 3
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hitsound = 'sound/items/welder.ogg'
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item_state = "cigon"
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name = "lit match"
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desc = "A match. This one is lit."
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attack_verb = list("burnt","singed")
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START_PROCESSING(SSobj, src)
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update_icon()
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return TRUE
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/obj/item/match/proc/matchburnout()
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if(lit)
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lit = FALSE
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burnt = TRUE
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damtype = "brute"
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force = initial(force)
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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attack_verb = list("flicked")
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STOP_PROCESSING(SSobj, src)
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return TRUE
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/obj/item/match/dropped(mob/user)
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matchburnout()
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. = ..()
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/obj/item/match/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!isliving(M))
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return ..()
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if(lit && M.IgniteMob())
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message_admins("[key_name_admin(user)] set [key_name_admin(M)] on fire")
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log_game("[key_name(user)] set [key_name(M)] on fire")
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var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
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if(lit && cig && user.a_intent == INTENT_HELP)
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if(cig.lit)
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to_chat(user, "<span class='notice'>[cig] is already lit.</span>")
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if(M == user)
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cig.attackby(src, user)
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else
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cig.light("<span class='notice'>[user] holds [src] out for [M], and lights [cig].</span>")
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else
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..()
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/obj/item/proc/help_light_cig(mob/living/M)
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var/mask_item = M.get_item_by_slot(slot_wear_mask)
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if(istype(mask_item, /obj/item/clothing/mask/cigarette))
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return mask_item
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