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Paradise/code/game/objects/items/weapons/stunbaton.dm
Fox McCloud 03d894ecfc Merge remote-tracking branch 'upstream/master' into fix-cqc
# Conflicts:
#	code/game/objects/items.dm
2019-04-07 19:54:14 -04:00

247 lines
6.8 KiB
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/obj/item/melee/baton
name = "stunbaton"
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
var/base_icon = "stunbaton"
item_state = "baton"
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=2"
attack_verb = list("beaten")
var/stunforce = 7
var/status = 0
var/obj/item/stock_parts/cell/high/bcell = null
var/hitcost = 1000
var/throw_hit_chance = 35
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return FIRELOSS
/obj/item/melee/baton/New()
..()
update_icon()
return
/obj/item/melee/baton/Destroy()
QDEL_NULL(bcell)
return ..()
/obj/item/melee/baton/throw_impact(atom/hit_atom)
..()
if(status && prob(throw_hit_chance))
baton_stun(hit_atom)
/obj/item/melee/baton/loaded/New() //this one starts with a cell pre-installed.
..()
bcell = new(src)
update_icon()
return
/obj/item/melee/baton/proc/deductcharge(var/chrgdeductamt)
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R.cell && R.cell.charge < (hitcost+chrgdeductamt))
status = 0
update_icon()
playsound(loc, "sparks", 75, 1, -1)
if(R.cell.use(chrgdeductamt))
return 1
else
return 0
if(bcell)
if(bcell.charge < (hitcost+chrgdeductamt)) // If after the deduction the baton doesn't have enough charge for a stun hit it turns off.
status = 0
update_icon()
playsound(loc, "sparks", 75, 1, -1)
if(bcell.use(chrgdeductamt))
return 1
else
return 0
/obj/item/melee/baton/update_icon()
if(status)
icon_state = "[base_icon]_active"
else if(!bcell)
icon_state = "[base_icon]_nocell"
else
icon_state = "[base_icon]"
/obj/item/melee/baton/examine(mob/user)
..(user)
if(isrobot(loc))
to_chat(user, "<span class='notice'>This baton is drawing power directly from your own internal charge.</span>")
if(bcell)
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
if(!bcell)
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(bcell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost)
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.unEquip(W))
return
W.loc = src
bcell = W
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
update_icon()
else if(istype(W, /obj/item/screwdriver))
if(bcell)
bcell.update_icon()
bcell.loc = get_turf(src.loc)
bcell = null
to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
status = 0
update_icon()
return
..()
return
/obj/item/melee/baton/attack_self(mob/user)
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell && R.cell.charge >= (hitcost))
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
else
status = 0
to_chat(user, "<span class='warning'>You do not have enough reserve power to charge the [src]!</span>")
else if(bcell && bcell.charge >= hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
else
status = 0
if(!bcell)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
update_icon()
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/user)
if(status && (CLUMSY in user.mutations) && prob(50))
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
user.Weaken(stunforce*3)
deductcharge(hitcost)
return
if(isrobot(M))
..()
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(check_martial_counter(H, user))
return
if(!isliving(M))
return
var/mob/living/L = M
if(user.a_intent != INTENT_HARM)
if(status)
user.do_attack_animation(L)
baton_stun(L, user)
else
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
return
else
if(status)
baton_stun(L, user)
..()
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(!ismob(L)) //because this was being called on turfs for some reason
return
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return
if(iscarbon(L))
var/mob/living/carbon/C = L
C.shock_internal_organs(33)
L.Stun(stunforce)
L.Weaken(stunforce)
L.apply_effect(STUTTER, stunforce)
if(user)
user.lastattacked = L
L.lastattacker = user
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
add_attack_logs(user, L, "stunned")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(GLOB.hit_appends)
/obj/item/melee/baton/emp_act(severity)
if(bcell)
deductcharge(1000 / severity)
..()
/obj/item/melee/baton/wash(mob/user, atom/source)
if(bcell)
if(bcell.charge > 0 && status == 1)
flick("baton_active", source)
user.Stun(stunforce)
user.Weaken(stunforce)
user.stuttering = stunforce
deductcharge(hitcost)
user.visible_message("<span class='warning'>[user] shocks [user.p_them()]self while attempting to wash the active [src]!</span>", \
"<span class='userdanger'>You unwisely attempt to wash [src] while it's still on.</span>")
playsound(src, "sparks", 50, 1)
return 1
..()
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
desc = "An improvised stun baton."
icon_state = "stunprod_nocell"
base_icon = "stunprod"
item_state = "prod"
w_class = WEIGHT_CLASS_NORMAL
force = 3
throwforce = 5
stunforce = 5
hitcost = 2000
throw_hit_chance = 10
slot_flags = SLOT_BACK
var/obj/item/assembly/igniter/sparkler = null
/obj/item/melee/baton/cattleprod/New()
..()
sparkler = new(src)
/obj/item/melee/baton/cattleprod/Destroy()
QDEL_NULL(sparkler)
return ..()
/obj/item/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
..()