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https://github.com/ParadiseSS13/Paradise.git
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146 lines
4.5 KiB
Plaintext
146 lines
4.5 KiB
Plaintext
/* Teleportation devices.
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* Contains:
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* Locator
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* Hand-tele
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*/
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/*
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* Locator
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*/
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/obj/item/locator
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name = "locator"
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desc = "Used to track those with locater implants."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/temp = null
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var/frequency = 1451
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var/broadcasting = null
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var/listening = 1.0
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flags = CONDUCT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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materials = list(MAT_METAL=400)
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origin_tech = "magnets=3;bluespace=2"
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/obj/item/locator/attack_self(mob/user as mob)
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add_fingerprint(usr)
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var/dat
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if(temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=[UID()];temp=1'>Clear</A>"
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else
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dat = {"
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<B>Persistent Signal Locator</B><HR>
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Frequency:
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<A href='byond://?src=[UID()];freq=-10'>-</A>
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<A href='byond://?src=[UID()];freq=-2'>-</A> [format_frequency(src.frequency)]
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<A href='byond://?src=[UID()];freq=2'>+</A>
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<A href='byond://?src=[UID()];freq=10'>+</A><BR>
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<A href='?src=[UID()];refresh=1'>Refresh</A>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/locator/Topic(href, href_list)
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if(..())
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return 1
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var/turf/current_location = get_turf(usr)//What turf is the user on?
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if(!current_location || is_admin_level(current_location.z))//If turf was not found or they're in the admin zone
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to_chat(usr, "<span class='warning'>\The [src] is malfunctioning.</span>")
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return 1
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if(href_list["refresh"])
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temp = "<B>Persistent Signal Locator</B><HR>"
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var/turf/sr = get_turf(src)
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if(sr)
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temp += "<B>Located Beacons:</B><BR>"
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for(var/obj/item/radio/beacon/W in GLOB.beacons)
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if(W.frequency == frequency && !W.syndicate)
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if(W && W.z == z)
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var/turf/TB = get_turf(W)
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temp += "[W.code]: [TB.x], [TB.y], [TB.z]<BR>"
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temp += "<B>Located Implants:</B><BR>"
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for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
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if(!T.implanted || !T.imp_in)
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continue
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if(T && T.z == z)
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temp += "[T.id]: [T.imp_in.x], [T.imp_in.y], [T.imp_in.z]<BR>"
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temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B>."
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temp += "<BR><BR><A href='byond://?src=[UID()];refresh=1'>Refresh</A><BR>"
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else
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temp += "<B><FONT color='red'>Processing error:</FONT></B> Unable to locate orbital position.<BR>"
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else
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if(href_list["freq"])
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frequency += text2num(href_list["freq"])
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frequency = sanitize_frequency(frequency)
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else
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if(href_list["temp"])
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temp = null
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attack_self(usr)
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return 1
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/*
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* Hand-tele
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*/
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/obj/item/hand_tele
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name = "hand tele"
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desc = "A portable item using blue-space technology."
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icon = 'icons/obj/device.dmi'
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icon_state = "hand_tele"
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item_state = "electronic"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=10000)
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origin_tech = "magnets=3;bluespace=4"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0)
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var/active_portals = 0
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/obj/item/hand_tele/attack_self(mob/user as mob)
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var/turf/current_location = get_turf(user)//What turf is the user on?
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if(!current_location||!is_teleport_allowed(current_location.z))//If turf was not found or they're somewhere teleproof
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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var/list/L = list( )
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for(var/obj/machinery/computer/teleporter/com in world)
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if(com.target)
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if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
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L["[com.id] (Active)"] = com.target
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else
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L["[com.id] (Inactive)"] = com.target
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var/list/turfs = list( )
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var/area/A
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for(var/turf/T in orange(10))
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if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb
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if(T.y>world.maxy-8 || T.y<8) continue
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A = get_area(T)
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if(A.tele_proof == 1) continue // Telescience-proofed areas require a beacon.
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turfs += T
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if(turfs.len)
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L["None (Dangerous)"] = pick(turfs)
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var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
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if(!t1 || (!user.is_in_active_hand(src) || user.stat || user.restrained()))
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return
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if(active_portals >= 3)
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user.show_message("<span class='notice'>\The [src] is recharging!</span>")
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return
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var/T = L[t1]
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user.show_message("<span class='notice'>Locked In.</span>", 2)
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var/obj/effect/portal/P = new /obj/effect/portal(get_turf(src), T, src)
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try_move_adjacent(P)
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active_portals++
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add_fingerprint(user)
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return
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/obj/item/hand_tele/portal_destroyed(obj/effect/portal/P)
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active_portals-- |