mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 10:41:42 +00:00
854 lines
27 KiB
Plaintext
854 lines
27 KiB
Plaintext
/* Two-handed Weapons
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* Contains:
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* Twohanded
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* Fireaxe
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* Double-Bladed Energy Swords
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* Spears
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* Kidan spear
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* Chainsaw
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* Singularity hammer
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* Mjolnnir
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* Knighthammer
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*/
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/*##################################################################
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##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
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####################################################################*/
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//Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
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//This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
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//It also tidies stuff up elsewhere.
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/*
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* Twohanded
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*/
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/obj/item/twohanded
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var/wielded = FALSE
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var/force_unwielded = 0
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var/force_wielded = 0
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var/wieldsound = null
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var/unwieldsound = null
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/obj/item/twohanded/proc/unwield(mob/living/carbon/user)
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if(!wielded || !user)
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return
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wielded = FALSE
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force = force_unwielded
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var/sf = findtext(name," (Wielded)")
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if(sf)
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name = copytext(name, 1, sf)
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else //something wrong
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name = "[initial(name)]"
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update_icon()
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if(user)
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user.update_inv_r_hand()
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user.update_inv_l_hand()
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if(isrobot(user))
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to_chat(user, "<span class='notice'>You free up your module.</span>")
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else
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to_chat(user, "<span class='notice'>You are now carrying [name] with one hand.</span>")
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if(unwieldsound)
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playsound(loc, unwieldsound, 50, 1)
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var/obj/item/twohanded/offhand/O = user.get_inactive_hand()
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if(O && istype(O))
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O.unwield()
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/obj/item/twohanded/proc/wield(mob/living/carbon/user)
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if(wielded)
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna.species.is_small)
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to_chat(user, "<span class='warning'>It's too heavy for you to wield fully.</span>")
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return
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if(user.get_inactive_hand())
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to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
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return
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wielded = TRUE
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force = force_wielded
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name = "[name] (Wielded)"
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update_icon()
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if(user)
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user.update_inv_r_hand()
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user.update_inv_l_hand()
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if(isrobot(user))
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to_chat(user, "<span class='notice'>You dedicate your module to [name].</span>")
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else
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to_chat(user, "<span class='notice'>You grab the [name] with both hands.</span>")
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if(wieldsound)
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playsound(loc, wieldsound, 50, 1)
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var/obj/item/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
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O.name = "[name] - offhand"
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O.desc = "Your second grip on the [name]"
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user.put_in_inactive_hand(O)
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/obj/item/twohanded/dropped(mob/user)
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..()
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//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
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if(user)
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var/obj/item/twohanded/O = user.get_inactive_hand()
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if(istype(O))
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O.unwield(user)
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return unwield(user)
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/obj/item/twohanded/attack_self(mob/user)
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..()
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if(wielded) //Trying to unwield it
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unwield(user)
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else //Trying to wield it
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wield(user)
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/obj/item/twohanded/equip_to_best_slot(mob/M)
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if(..())
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unwield(M)
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return
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///////////OFFHAND///////////////
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/obj/item/twohanded/offhand
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w_class = WEIGHT_CLASS_HUGE
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icon_state = "offhand"
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name = "offhand"
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flags = ABSTRACT
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/obj/item/twohanded/offhand/unwield()
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if(!QDELETED(src))
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qdel(src)
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/obj/item/twohanded/offhand/wield()
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if(!QDELETED(src))
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qdel(src)
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///////////Two hand required objects///////////////
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//This is for objects that require two hands to even pick up
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/obj/item/twohanded/required
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w_class = WEIGHT_CLASS_HUGE
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/obj/item/twohanded/required/attack_self()
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return
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/obj/item/twohanded/required/mob_can_equip(mob/M, slot)
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if(wielded && !slot_flags)
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to_chat(M, "<span class='warning'>[src] is too cumbersome to carry with anything but your hands!</span>")
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return FALSE
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return ..()
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/obj/item/twohanded/required/attack_hand(mob/user)//Can't even pick it up without both hands empty
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var/obj/item/twohanded/required/H = user.get_inactive_hand()
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if(get_dist(src, user) > 1)
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return FALSE
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if(H != null)
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to_chat(user, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
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return
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if(loc != user)
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wield(user)
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..()
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/obj/item/twohanded/required/on_give(mob/living/carbon/giver, mob/living/carbon/receiver)
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var/obj/item/twohanded/required/H = receiver.get_inactive_hand()
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if(H != null) //Check if he can wield it
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receiver.drop_item() //Can't wear it so drop it
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to_chat(receiver, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
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return
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equipped(receiver,receiver.hand ? slot_l_hand : slot_r_hand)
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/obj/item/twohanded/required/equipped(mob/user, slot)
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..()
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if(slot == slot_l_hand || slot == slot_r_hand)
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wield(user)
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else
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unwield(user)
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/*
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* Fireaxe
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*/
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/obj/item/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
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icon_state = "fireaxe0"
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name = "fire axe"
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desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
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force = 5
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throwforce = 15
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sharp = TRUE
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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force_unwielded = 5
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force_wielded = 24
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/crowbar.ogg'
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/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "fireaxe[wielded]"
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..()
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/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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return
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if(wielded) //destroys windows and grilles in one hit
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if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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W.take_damage(200, BRUTE, "melee", 0)
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else if(istype(A, /obj/structure/grille))
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var/obj/structure/grille/G = A
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G.take_damage(40, BRUTE, "melee", 0)
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/obj/item/twohanded/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone.
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icon_state = "bone_axe0"
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name = "bone axe"
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desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
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force_wielded = 23
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/obj/item/twohanded/fireaxe/boneaxe/update_icon()
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icon_state = "bone_axe[wielded]"
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/*
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* Double-Bladed Energy Swords - Cheridan
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*/
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/obj/item/twohanded/dualsaber
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var/hacked = FALSE
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var/blade_color
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icon_state = "dualsaber0"
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name = "double-bladed energy sword"
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desc = "Handle with care."
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force = 3
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throwforce = 5
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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var/w_class_on = WEIGHT_CLASS_BULKY
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force_unwielded = 3
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force_wielded = 34
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wieldsound = 'sound/weapons/saberon.ogg'
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unwieldsound = 'sound/weapons/saberoff.ogg'
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armour_penetration = 35
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origin_tech = "magnets=4;syndicate=5"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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sharp = TRUE
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light_power = 2
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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/obj/item/twohanded/dualsaber/New()
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if(!blade_color)
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blade_color = pick("red", "blue", "green", "purple")
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/obj/item/twohanded/dualsaber/update_icon()
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if(wielded)
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icon_state = "dualsaber[blade_color][wielded]"
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set_light(brightness_on, l_color=colormap[blade_color])
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else
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icon_state = "dualsaber0"
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set_light(0)
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..()
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/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/user)
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if(HULK in user.mutations)
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to_chat(user, "<span class='warning'>You grip the blade too hard and accidentally close it!</span>")
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unwield()
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return
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..()
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if((CLUMSY in user.mutations) && (wielded) && prob(40))
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to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on the [src].</span>")
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user.take_organ_damage(20, 25)
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return
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if((wielded) && prob(50))
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INVOKE_ASYNC(src, .proc/jedi_spin, user)
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/obj/item/twohanded/dualsaber/proc/jedi_spin(mob/living/user)
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for(var/i in list(NORTH, SOUTH, EAST, WEST, EAST, SOUTH, NORTH, SOUTH, EAST, WEST, EAST, SOUTH))
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user.setDir(i)
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if(i == WEST)
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user.SpinAnimation(7, 1)
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sleep(1)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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if(wielded)
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return ..()
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return FALSE
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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to_chat(user, "<span class='warning'>You can't pick up such a dangerous item with your meaty hands without losing fingers, better not to!</span>")
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return TRUE
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/obj/item/twohanded/dualsaber/green
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blade_color = "green"
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/obj/item/twohanded/dualsaber/red
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blade_color = "red"
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/obj/item/twohanded/dualsaber/purple
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blade_color = "purple"
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/obj/item/twohanded/dualsaber/blue
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blade_color = "blue"
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/obj/item/twohanded/dualsaber/unwield()
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..()
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hitsound = "swing_hit"
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w_class = initial(w_class)
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/obj/item/twohanded/dualsaber/IsReflect()
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if(wielded)
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return TRUE
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/obj/item/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
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if(HULK in M.mutations)
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to_chat(M, "<span class='warning'>You lack the grace to wield this!</span>")
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return
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..()
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hitsound = 'sound/weapons/blade1.ogg'
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w_class = w_class_on
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/obj/item/twohanded/dualsaber/attackby(obj/item/W, mob/user, params)
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if(ismultitool(W))
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if(!hacked)
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hacked = TRUE
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to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
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blade_color = "rainbow"
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update_icon()
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else
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to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
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else
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return ..()
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//spears
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/obj/item/twohanded/spear
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icon_state = "spearglass0"
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name = "spear"
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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force_unwielded = 10
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force_wielded = 18
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throwforce = 20
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throw_speed = 4
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armour_penetration = 10
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materials = list(MAT_METAL = 1150, MAT_GLASS = 2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharp = TRUE
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no_spin_thrown = TRUE
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var/obj/item/grenade/explosive = null
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/obj/item/twohanded/spear/update_icon()
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if(explosive)
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icon_state = "spearbomb[wielded]"
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else
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icon_state = "spearglass[wielded]"
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..()
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/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
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if(!proximity)
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return
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if(isturf(AM)) //So you can actually melee with it
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return
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if(explosive && wielded)
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explosive.forceMove(AM)
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explosive.prime()
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qdel(src)
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/obj/item/twohanded/spear/throw_impact(atom/target)
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. = ..()
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if(explosive)
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explosive.prime()
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qdel(src)
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/obj/item/twohanded/spear/bonespear //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
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icon_state = "bone_spear0"
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name = "bone spear"
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desc = "A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology."
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force = 11
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force_unwielded = 11
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force_wielded = 20 //I have no idea how to balance
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throwforce = 22
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armour_penetration = 15 //Enhanced armor piercing
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/obj/item/twohanded/spear/bonespear/update_icon()
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icon_state = "bone_spear[wielded]"
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//GREY TIDE
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/obj/item/twohanded/spear/grey_tide
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icon_state = "spearglass0"
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name = "\improper Grey Tide"
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desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
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force_unwielded = 15
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force_wielded = 25
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throwforce = 20
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throw_speed = 4
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attack_verb = list("gored")
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/obj/item/twohanded/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
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..()
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if(!proximity)
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return
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user.faction |= "greytide(\ref[user])"
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if(isliving(AM))
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var/mob/living/L = AM
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if(istype (L, /mob/living/simple_animal/hostile/illusion))
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return
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if(!L.stat && prob(50))
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var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
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M.faction = user.faction.Copy()
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M.attack_sound = hitsound
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M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
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M.GiveTarget(L)
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//Putting heads on spears
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/obj/item/twohanded/spear/attackby(obj/item/I, mob/living/user)
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if(istype(I, /obj/item/organ/external/head))
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if(user.unEquip(src) && user.drop_item())
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to_chat(user, "<span class='notice'>You stick [I] onto the spear and stand it upright on the ground.</span>")
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var/obj/structure/headspear/HS = new /obj/structure/headspear(get_turf(src))
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var/matrix/M = matrix()
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I.transform = M
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var/image/IM = image(I.icon, I.icon_state)
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IM.overlays = I.overlays.Copy()
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HS.overlays += IM
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I.forceMove(HS)
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HS.mounted_head = I
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forceMove(HS)
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HS.contained_spear = src
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else
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return ..()
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/obj/structure/headspear
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name = "head on a spear"
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desc = "How barbaric."
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icon_state = "headspear"
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density = FALSE
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anchored = TRUE
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var/obj/item/organ/external/head/mounted_head = null
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var/obj/item/twohanded/spear/contained_spear = null
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/obj/structure/headspear/Destroy()
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QDEL_NULL(mounted_head)
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QDEL_NULL(contained_spear)
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return ..()
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/obj/structure/headspear/attack_hand(mob/living/user)
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user.visible_message("<span class='warning'>[user] kicks over [src]!</span>", "<span class='danger'>You kick down [src]!</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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var/turf/T = get_turf(src)
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if(contained_spear)
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contained_spear.forceMove(T)
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contained_spear = null
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if(mounted_head)
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mounted_head.forceMove(T)
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mounted_head = null
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qdel(src)
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/obj/item/twohanded/spear/kidan
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icon_state = "kidanspear0"
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name = "Kidan spear"
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desc = "A spear brought over from the Kidan homeworld."
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// DIY CHAINSAW
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/obj/item/twohanded/required/chainsaw
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name = "chainsaw"
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desc = "A versatile power tool. Useful for limbing trees and delimbing humans."
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icon_state = "gchainsaw_off"
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flags = CONDUCT
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force = 13
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var/force_on = 24
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w_class = WEIGHT_CLASS_HUGE
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throwforce = 13
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throw_speed = 2
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throw_range = 4
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materials = list(MAT_METAL = 13000)
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origin_tech = "materials=3;engineering=4;combat=2"
|
|
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
|
hitsound = "swing_hit"
|
|
sharp = TRUE
|
|
actions_types = list(/datum/action/item_action/startchainsaw)
|
|
var/on = FALSE
|
|
|
|
/obj/item/twohanded/required/chainsaw/attack_self(mob/user)
|
|
on = !on
|
|
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
|
|
if(on)
|
|
playsound(loc, 'sound/weapons/chainsawstart.ogg', 50, 1)
|
|
force = on ? force_on : initial(force)
|
|
throwforce = on ? force_on : initial(throwforce)
|
|
icon_state = "gchainsaw_[on ? "on" : "off"]"
|
|
|
|
if(hitsound == "swing_hit")
|
|
hitsound = 'sound/weapons/chainsaw.ogg'
|
|
else
|
|
hitsound = "swing_hit"
|
|
|
|
if(src == user.get_active_hand()) //update inhands
|
|
user.update_inv_l_hand()
|
|
user.update_inv_r_hand()
|
|
for(var/X in actions)
|
|
var/datum/action/A = X
|
|
A.UpdateButtonIcon()
|
|
|
|
/obj/item/twohanded/required/chainsaw/attack_hand(mob/user)
|
|
. = ..()
|
|
force = on ? force_on : initial(force)
|
|
throwforce = on ? force_on : initial(throwforce)
|
|
|
|
/obj/item/twohanded/required/chainsaw/on_give(mob/living/carbon/giver, mob/living/carbon/receiver)
|
|
. = ..()
|
|
force = on ? force_on : initial(force)
|
|
throwforce = on ? force_on : initial(throwforce)
|
|
|
|
/obj/item/twohanded/required/chainsaw/doomslayer
|
|
name = "OOOH BABY"
|
|
desc = "<span class='warning'>VRRRRRRR!!!</span>"
|
|
armour_penetration = 100
|
|
force_on = 30
|
|
|
|
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg','sound/weapons/bulletflyby2.ogg','sound/weapons/bulletflyby3.ogg'), 75, 1)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
|
|
///CHAINSAW///
|
|
/obj/item/twohanded/chainsaw
|
|
icon_state = "chainsaw0"
|
|
name = "Chainsaw"
|
|
desc = "Perfect for felling trees or fellow spacemen."
|
|
force = 15
|
|
throwforce = 15
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_BULKY // can't fit in backpacks
|
|
force_unwielded = 15 //still pretty robust
|
|
force_wielded = 40 //you'll gouge their eye out! Or a limb...maybe even their entire body!
|
|
wieldsound = 'sound/weapons/chainsawstart.ogg'
|
|
hitsound = null
|
|
armour_penetration = 35
|
|
origin_tech = "materials=6;syndicate=4"
|
|
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
|
sharp = TRUE
|
|
|
|
/obj/item/twohanded/chainsaw/update_icon()
|
|
if(wielded)
|
|
icon_state = "chainsaw[wielded]"
|
|
else
|
|
icon_state = "chainsaw0"
|
|
..()
|
|
|
|
/obj/item/twohanded/chainsaw/attack(mob/target, mob/living/user)
|
|
if(wielded)
|
|
playsound(loc, 'sound/weapons/chainsaw.ogg', 100, 1, -1) //incredibly loud; you ain't goin' for stealth with this thing. Credit to Lonemonk of Freesound for this sound.
|
|
if(isrobot(target))
|
|
..()
|
|
return
|
|
if(!isliving(target))
|
|
return
|
|
else
|
|
target.Weaken(4)
|
|
..()
|
|
return
|
|
else
|
|
playsound(loc, "swing_hit", 50, 1, -1)
|
|
return ..()
|
|
|
|
/obj/item/twohanded/chainsaw/wield() //you can't disarm an active chainsaw, you crazy person.
|
|
..()
|
|
flags |= NODROP
|
|
|
|
/obj/item/twohanded/chainsaw/unwield()
|
|
..()
|
|
flags &= ~NODROP
|
|
|
|
// SINGULOHAMMER
|
|
/obj/item/twohanded/singularityhammer
|
|
name = "singularity hammer"
|
|
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
|
|
icon_state = "mjollnir0"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BACK
|
|
force = 5
|
|
force_unwielded = 5
|
|
force_wielded = 20
|
|
throwforce = 15
|
|
throw_range = 1
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 50, bio = 0, rad = 0)
|
|
var/charged = 5
|
|
origin_tech = "combat=4;bluespace=4;plasmatech=7"
|
|
|
|
/obj/item/twohanded/singularityhammer/New()
|
|
..()
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
/obj/item/twohanded/singularityhammer/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
/obj/item/twohanded/singularityhammer/process()
|
|
if(charged < 5)
|
|
charged++
|
|
|
|
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
icon_state = "mjollnir[wielded]"
|
|
..()
|
|
|
|
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
|
|
for(var/atom/movable/X in orange(5, pull))
|
|
if(X == wielder)
|
|
continue
|
|
if((X) && (!X.anchored) && (!ishuman(X)))
|
|
step_towards(X, pull)
|
|
step_towards(X, pull)
|
|
step_towards(X, pull)
|
|
else if(ishuman(X))
|
|
var/mob/living/carbon/human/H = X
|
|
if(istype(H.shoes, /obj/item/clothing/shoes/magboots))
|
|
var/obj/item/clothing/shoes/magboots/M = H.shoes
|
|
if(M.magpulse)
|
|
continue
|
|
H.apply_effect(1, WEAKEN, 0)
|
|
step_towards(H, pull)
|
|
step_towards(H, pull)
|
|
step_towards(H, pull)
|
|
|
|
/obj/item/twohanded/singularityhammer/afterattack(atom/A, mob/user, proximity)
|
|
if(!proximity)
|
|
return
|
|
if(wielded)
|
|
if(charged == 5)
|
|
charged = 0
|
|
if(isliving(A))
|
|
var/mob/living/Z = A
|
|
Z.take_organ_damage(20, 0)
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
var/turf/target = get_turf(A)
|
|
vortex(target, user)
|
|
|
|
/obj/item/twohanded/mjollnir
|
|
name = "Mjolnir"
|
|
desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy."
|
|
icon_state = "mjollnir0"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BACK
|
|
force = 5
|
|
force_unwielded = 5
|
|
force_wielded = 25
|
|
throwforce = 30
|
|
throw_range = 7
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
//var/charged = 5
|
|
origin_tech = "combat=4;powerstorage=7"
|
|
|
|
/obj/item/twohanded/mjollnir/proc/shock(mob/living/target)
|
|
do_sparks(5, 1, target.loc)
|
|
target.visible_message("<span class='danger'>[target.name] was shocked by the [name]!</span>", \
|
|
"<span class='userdanger'>You feel a powerful shock course through your body sending you flying!</span>", \
|
|
"<span class='italics'>You hear a heavy electrical crack!</span>")
|
|
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
|
target.throw_at(throw_target, 200, 4)
|
|
|
|
/obj/item/twohanded/mjollnir/attack(mob/M, mob/user)
|
|
..()
|
|
if(wielded)
|
|
//if(charged == 5)
|
|
//charged = 0
|
|
playsound(loc, "sparks", 50, 1)
|
|
if(isliving(M))
|
|
M.Stun(3)
|
|
shock(M)
|
|
|
|
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
|
|
. = ..()
|
|
if(isliving(target))
|
|
var/mob/living/L = target
|
|
L.Stun(3)
|
|
shock(L)
|
|
|
|
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
icon_state = "mjollnir[wielded]"
|
|
..()
|
|
|
|
/obj/item/twohanded/knighthammer
|
|
name = "singuloth knight's hammer"
|
|
desc = "A hammer made of sturdy metal with a golden skull adorned with wings on either side of the head. <br>This weapon causes devastating damage to those it hits due to a power field sustained by a mini-singularity inside of the hammer."
|
|
icon_state = "knighthammer0"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BACK
|
|
force = 5
|
|
force_unwielded = 5
|
|
force_wielded = 30
|
|
throwforce = 15
|
|
throw_range = 1
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
var/charged = 5
|
|
origin_tech = "combat=5;bluespace=4"
|
|
|
|
/obj/item/twohanded/knighthammer/New()
|
|
..()
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
/obj/item/twohanded/knighthammer/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
/obj/item/twohanded/knighthammer/process()
|
|
if(charged < 5)
|
|
charged++
|
|
|
|
/obj/item/twohanded/knighthammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
|
icon_state = "knighthammer[wielded]"
|
|
..()
|
|
|
|
/obj/item/twohanded/knighthammer/afterattack(atom/A, mob/user, proximity)
|
|
if(!proximity)
|
|
return
|
|
if(charged == 5)
|
|
charged = 0
|
|
if(isliving(A))
|
|
var/mob/living/Z = A
|
|
if(Z.health >= 1)
|
|
Z.visible_message("<span class='danger'>[Z.name] was sent flying by a blow from the [name]!</span>", \
|
|
"<span class='userdanger'>You feel a powerful blow connect with your body and send you flying!</span>", \
|
|
"<span class='danger'>You hear something heavy impact flesh!.</span>")
|
|
var/atom/throw_target = get_edge_target_turf(Z, get_dir(src, get_step_away(Z, src)))
|
|
Z.throw_at(throw_target, 200, 4)
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
else if(wielded && Z.health < 1)
|
|
Z.visible_message("<span class='danger'>[Z.name] was blown to pieces by the power of [name]!</span>", \
|
|
"<span class='userdanger'>You feel a powerful blow rip you apart!</span>", \
|
|
"<span class='danger'>You hear a heavy impact and the sound of ripping flesh!.</span>")
|
|
Z.gib()
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
if(wielded)
|
|
if(istype(A, /turf/simulated/wall))
|
|
var/turf/simulated/wall/Z = A
|
|
Z.ex_act(2)
|
|
charged = 3
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
else if(istype(A, /obj/structure) || istype(A, /obj/mecha))
|
|
var/obj/Z = A
|
|
Z.ex_act(2)
|
|
charged = 3
|
|
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
|
|
|
|
// Energized Fire axe
|
|
/obj/item/twohanded/energizedfireaxe
|
|
name = "energized fire axe"
|
|
desc = "Someone with a love for fire axes decided to turn one into a single-charge energy weapon. Seems excessive."
|
|
icon_state = "fireaxe0"
|
|
force = 5
|
|
throwforce = 15
|
|
sharp = TRUE
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
armour_penetration = 20
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 5
|
|
force_wielded = 30
|
|
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
var/charged = 1
|
|
|
|
/obj/item/twohanded/energizedfireaxe/update_icon()
|
|
if(wielded)
|
|
icon_state = "fireaxe2"
|
|
else
|
|
icon_state = "fireaxe0"
|
|
..()
|
|
|
|
/obj/item/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity)
|
|
if(!proximity)
|
|
return
|
|
if(wielded)
|
|
if(isliving(A))
|
|
var/mob/living/Z = A
|
|
if(charged)
|
|
charged--
|
|
Z.take_organ_damage(0, 30)
|
|
user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all [user.p_their()] might!</span>")
|
|
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
|
|
do_sparks(1, 1, src)
|
|
|
|
if(A && wielded && (istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)))
|
|
if(istype(A, /obj/structure/window))
|
|
var/obj/structure/window/W = A
|
|
W.deconstruct(FALSE)
|
|
if(prob(4))
|
|
charged++
|
|
user.visible_message("<span class='notice'>The axe starts to emit an electric buzz!</span>")
|
|
else
|
|
qdel(A)
|
|
if(prob(4))
|
|
charged++
|
|
user.visible_message("<span class='notice'>The axe starts to emit an electric buzz!</span>")
|
|
|
|
/obj/item/twohanded/pitchfork
|
|
icon_state = "pitchfork0"
|
|
name = "pitchfork"
|
|
desc = "A simple tool used for moving hay."
|
|
force = 7
|
|
throwforce = 15
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force_unwielded = 7
|
|
force_wielded = 15
|
|
attack_verb = list("attacked", "impaled", "pierced")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
/obj/item/twohanded/pitchfork/demonic
|
|
name = "demonic pitchfork"
|
|
desc = "A red pitchfork, it looks like the work of the devil."
|
|
force = 19
|
|
throwforce = 24
|
|
force_unwielded = 19
|
|
force_wielded = 25
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/greater
|
|
force = 24
|
|
throwforce = 50
|
|
force_unwielded = 24
|
|
force_wielded = 34
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/ascended
|
|
force = 100
|
|
throwforce = 100
|
|
force_unwielded = 100
|
|
force_wielded = 500000 // Kills you DEAD.
|
|
|
|
/obj/item/twohanded/pitchfork/update_icon()
|
|
icon_state = "pitchfork[wielded]"
|
|
|
|
/obj/item/twohanded/pitchfork/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] impales \himself in \his abdomen with [src]! It looks like \he's trying to commit suicide...</span>")
|
|
return BRUTELOSS
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/pickup(mob/user)
|
|
. = ..()
|
|
if(istype(user, /mob/living))
|
|
var/mob/living/U = user
|
|
if(U.mind && !U.mind.devilinfo && (U.mind.soulOwner == U.mind)) //Burn hands unless they are a devil or have sold their soul
|
|
U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
|
|
"<span class='warning'>\"As you pick up the [src] your arms ignite, reminding you of all your past sins.\"</span>")
|
|
if(ishuman(U))
|
|
var/mob/living/carbon/human/H = U
|
|
H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
|
|
else
|
|
U.adjustFireLoss(rand(force/2,force))
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
|
|
if(user.mind && !user.mind.devilinfo && (user.mind.soulOwner != user.mind))
|
|
to_chat(user, "<span class ='warning'>The [src] burns in your hands.</span>")
|
|
user.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
|
|
..()
|
|
|
|
// It's no fun being the lord of all hell if you can't get out of a simple room
|
|
/obj/item/twohanded/pitchfork/demonic/ascended/afterattack(atom/target, mob/user, proximity)
|
|
if(!proximity || !wielded)
|
|
return
|
|
if(istype(target, /turf/simulated/wall))
|
|
var/turf/simulated/wall/W = target
|
|
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
|
|
playsound(target, 'sound/magic/Disintegrate.ogg', 100, 1)
|
|
W.devastate_wall(TRUE)
|
|
return 1
|
|
..()
|