mirror of
https://github.com/ParadiseSS13/Paradise.git
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216 lines
7.0 KiB
Plaintext
216 lines
7.0 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer"
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name = "banhammer"
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icon = 'icons/obj/items.dmi'
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icon_state = "toyhammer"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 7
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throw_range = 15
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attack_verb = list("banned")
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/obj/item/banhammer/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='suicide'>[user] is hitting [user.p_them()]self with the [src.name]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
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return BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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item_state = "sord"
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slot_flags = SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/sord/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
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"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon_state = "claymore"
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item_state = "claymore"
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flags = CONDUCT
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hitsound = 'sound/weapons/bladeslice.ogg'
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slot_flags = SLOT_BELT
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force = 40
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throwforce = 10
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sharp = 1
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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/obj/item/claymore/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is falling on the [name]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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return BRUTELOSS
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/obj/item/claymore/ceremonial
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name = "ceremonial claymore"
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desc = "An engraved and fancy version of the claymore. It appears to be less sharp than it's more functional cousin."
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force = 20
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/obj/item/katana
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name = "katana"
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desc = "Woefully underpowered in D20"
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icon_state = "katana"
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item_state = "katana"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 40
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throwforce = 10
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sharp = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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/obj/item/katana/cursed
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slot_flags = null
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/obj/item/katana/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku.</span>")
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return BRUTELOSS
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/obj/item/harpoon
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name = "harpoon"
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sharp = 1
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desc = "Tharr she blows!"
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icon_state = "harpoon"
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item_state = "harpoon"
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force = 20
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throwforce = 15
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("jabbed","stabbed","ripped")
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/obj/item/wirerod
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name = "Wired rod"
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desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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icon_state = "wiredrod"
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item_state = "rods"
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flags = CONDUCT
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force = 9
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1150, MAT_GLASS=75)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/shard))
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var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.unEquip(I)
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user.put_in_hands(S)
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to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
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qdel(I)
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qdel(src)
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else if(istype(I, /obj/item/assembly/igniter) && !(I.flags & NODROP))
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var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
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if(!remove_item_from_storage(user))
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user.unEquip(src)
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user.unEquip(I)
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user.put_in_hands(P)
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to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
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qdel(I)
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qdel(src)
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/obj/item/throwing_star
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name = "throwing star"
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desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
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icon_state = "throwingstar"
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item_state = "eshield0"
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force = 2
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throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
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throw_speed = 4
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embedded_pain_multiplier = 4
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w_class = WEIGHT_CLASS_SMALL
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embed_chance = 100
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embedded_fall_chance = 0 //Hahaha!
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sharp = 1
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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/obj/item/spear/kidan
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icon_state = "kidanspear"
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name = "Kidan spear"
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desc = "A one-handed spear brought over from the Kidan homeworld."
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icon_state = "kidanspear"
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item_state = "kidanspear"
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force = 10
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throwforce = 15
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/obj/item/melee/baseball_bat
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name = "baseball bat"
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desc = "There ain't a skull in the league that can withstand a swatter."
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icon = 'icons/obj/items.dmi'
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icon_state = "baseball_bat"
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item_state = "baseball_bat"
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force = 10
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throwforce = 12
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attack_verb = list("beat", "smacked")
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w_class = WEIGHT_CLASS_HUGE
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var/homerun_ready = 0
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var/homerun_able = 0
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/obj/item/melee/baseball_bat/homerun
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name = "home run bat"
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desc = "This thing looks dangerous... Dangerously good at baseball, that is."
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homerun_able = 1
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/obj/item/melee/baseball_bat/attack_self(mob/user)
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if(!homerun_able)
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..()
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return
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if(homerun_ready)
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to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
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..()
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return
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to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
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playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
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if(do_after(user, 90, target = user))
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to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
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homerun_ready = 1
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..()
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/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
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. = ..()
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var/atom/throw_target = get_edge_target_turf(target, user.dir)
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if(homerun_ready)
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user.visible_message("<span class='userdanger'>It's a home run!</span>")
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target.throw_at(throw_target, rand(8,10), 14, user)
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target.ex_act(2)
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playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
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homerun_ready = 0
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return
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else
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target.throw_at(throw_target, rand(1,2), 7, user)
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/obj/item/melee/baseball_bat/ablative
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name = "metal baseball bat"
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desc = "This bat is made of highly reflective, highly armored material."
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icon_state = "baseball_bat_metal"
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item_state = "baseball_bat_metal"
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force = 12
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throwforce = 15
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/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
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var/picksound = rand(1,2)
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var/turf = get_turf(src)
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if(picksound == 1)
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playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
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if(picksound == 2)
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playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
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return 1
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