Files
Paradise/code/game/objects/items/weapons/whetstone.dm
2019-04-15 00:01:08 +02:00

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/obj/item/whetstone
name = "whetstone"
icon = 'icons/obj/kitchen.dmi'
icon_state = "whetstone"
desc = "A block of stone used to sharpen things."
w_class = WEIGHT_CLASS_SMALL
usesound = 'sound/items/screwdriver.ogg'
var/used = 0
var/increment = 4
var/max = 30
var/prefix = "sharpened"
var/requires_sharpness = 1
var/claw_damage_increase = 2
/obj/item/whetstone/attackby(obj/item/I, mob/user, params)
if(used)
to_chat(user, "<span class='warning'>The whetstone is too worn to use again!</span>")
return
if(I.force >= max || I.throwforce >= max)//no esword sharpening
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
return
if(requires_sharpness && !I.sharp)
to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
return
if(istype(I, /obj/item/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
var/obj/item/twohanded/TH = I
if(TH.force_wielded >= max)
to_chat(user, "<span class='warning'>[TH] is much too powerful to sharpen further!</span>")
return
if(TH.wielded)
to_chat(user, "<span class='warning'>[TH] must be unwielded before it can be sharpened!</span>")
return
if(TH.force_wielded > initial(TH.force_wielded))
to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
return
TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
if(I.force > initial(I.force))
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
return
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
if(!requires_sharpness)
I.sharp = 1
I.force = Clamp(I.force + increment, 0, max)
I.throwforce = Clamp(I.throwforce + increment, 0, max)
I.name = "[prefix] [I.name]"
playsound(get_turf(src), usesound, 50, 1)
name = "worn out [name]"
desc = "[desc] At least, it used to."
used = TRUE
update_icon()
/obj/item/whetstone/attack_self(mob/user)
if(used)
to_chat(user, "<span class='warning'>The whetstone is too worn to use again!</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/datum/unarmed_attack/attack = H.dna.species.unarmed
if(istype(attack, /datum/unarmed_attack/claws))
var/datum/unarmed_attack/claws/C = attack
if(!C.has_been_sharpened)
C.has_been_sharpened = TRUE
attack.damage += claw_damage_increase
H.visible_message("<span class='notice'>[H] sharpens [H.p_their()] claws on [src]!</span>", "<span class='notice'>You sharpen your claws on [src].</span>")
playsound(get_turf(H), usesound, 50, 1)
name = "worn out [name]"
desc = "[desc] At least, it used to."
used = TRUE
update_icon()
else
to_chat(user, "<span class='warning'>You can not sharpen your claws any further!</span>")
/obj/item/whetstone/super
name = "super whetstone block"
desc = "A block of stone that will make your weapon sharper than Einstein on adderall."
increment = 200
max = 200
prefix = "super-sharpened"
requires_sharpness = 0
claw_damage_increase = 200