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https://github.com/ParadiseSS13/Paradise.git
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82 lines
2.3 KiB
Plaintext
82 lines
2.3 KiB
Plaintext
/obj/structure/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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item_chair = null
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1.0
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var/delay_time = 50
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/obj/structure/chair/e_chair/New()
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..()
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overlays += image('icons/obj/chairs.dmi', src, "echair_over", MOB_LAYER + 1, dir)
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spawn(2)
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if(isnull(part)) //This e-chair was not custom built
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part = new(src)
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var/obj/item/clothing/head/helmet/part1 = new(part)
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var/obj/item/radio/electropack/part2 = new(part)
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part2.frequency = 1445
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part2.code = 6
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part2.master = part
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part.part1 = part1
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part.part2 = part2
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/obj/structure/chair/e_chair/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/wrench))
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var/obj/structure/chair/C = new /obj/structure/chair(loc)
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playsound(loc, W.usesound, 50, 1)
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C.dir = dir
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part.loc = loc
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part.master = null
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part = null
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qdel(src)
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return
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/obj/structure/chair/e_chair/verb/activate_e_chair()
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set name = "Activate Electric Chair"
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set category = "Object"
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set src in oview(1)
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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if(last_time + delay_time > world.time)
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to_chat(usr, "<span class='warning'>\The [src] is not ready yet!</span>")
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return
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to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
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shock()
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/obj/structure/chair/e_chair/rotate()
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..()
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overlays.Cut()
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overlays += image('icons/obj/chairs.dmi', src, "echair_over", MOB_LAYER + 1, dir) //there's probably a better way of handling this, but eh. -Pete
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/obj/structure/chair/e_chair/proc/shock()
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if(last_time + delay_time > world.time)
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return
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last_time = world.time
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icon_state = "echair1"
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spawn(delay_time)
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icon_state = "echair0"
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// special power handling
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var/area/A = get_area(src)
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if(!isarea(A))
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return
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if(!A.powered(EQUIP))
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return
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A.use_power(5000, EQUIP)
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var/light = A.power_light
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A.updateicon()
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flick("echair_shock", src)
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do_sparks(12, 1, src)
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
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if(buckled_mob)
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buckled_mob.electrocute_act(110, src, 1)
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to_chat(buckled_mob, "<span class='danger'>You feel a deep shock course through your body!</span>")
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spawn(1)
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buckled_mob.electrocute_act(110, src, 1)
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A.power_light = light
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A.updateicon()
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return
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