Files
Paradise/code/game/objects/structures/electricchair.dm
2018-10-17 14:31:07 -04:00

82 lines
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/obj/structure/chair/e_chair
name = "electric chair"
desc = "Looks absolutely SHOCKING!"
icon_state = "echair0"
item_chair = null
var/obj/item/assembly/shock_kit/part = null
var/last_time = 1.0
var/delay_time = 50
/obj/structure/chair/e_chair/New()
..()
overlays += image('icons/obj/chairs.dmi', src, "echair_over", MOB_LAYER + 1, dir)
spawn(2)
if(isnull(part)) //This e-chair was not custom built
part = new(src)
var/obj/item/clothing/head/helmet/part1 = new(part)
var/obj/item/radio/electropack/part2 = new(part)
part2.frequency = 1445
part2.code = 6
part2.master = part
part.part1 = part1
part.part2 = part2
/obj/structure/chair/e_chair/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/wrench))
var/obj/structure/chair/C = new /obj/structure/chair(loc)
playsound(loc, W.usesound, 50, 1)
C.dir = dir
part.loc = loc
part.master = null
part = null
qdel(src)
return
/obj/structure/chair/e_chair/verb/activate_e_chair()
set name = "Activate Electric Chair"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
if(last_time + delay_time > world.time)
to_chat(usr, "<span class='warning'>\The [src] is not ready yet!</span>")
return
to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
shock()
/obj/structure/chair/e_chair/rotate()
..()
overlays.Cut()
overlays += image('icons/obj/chairs.dmi', src, "echair_over", MOB_LAYER + 1, dir) //there's probably a better way of handling this, but eh. -Pete
/obj/structure/chair/e_chair/proc/shock()
if(last_time + delay_time > world.time)
return
last_time = world.time
icon_state = "echair1"
spawn(delay_time)
icon_state = "echair0"
// special power handling
var/area/A = get_area(src)
if(!isarea(A))
return
if(!A.powered(EQUIP))
return
A.use_power(5000, EQUIP)
var/light = A.power_light
A.updateicon()
flick("echair_shock", src)
do_sparks(12, 1, src)
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
if(buckled_mob)
buckled_mob.electrocute_act(110, src, 1)
to_chat(buckled_mob, "<span class='danger'>You feel a deep shock course through your body!</span>")
spawn(1)
buckled_mob.electrocute_act(110, src, 1)
A.power_light = light
A.updateicon()
return