mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-26 02:02:39 +00:00
353 lines
12 KiB
Plaintext
353 lines
12 KiB
Plaintext
/*
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* False Walls
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*/
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// Minimum pressure difference to fail building falsewalls.
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// Also affects admin alerts.
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#define FALSEDOOR_MAX_PRESSURE_DIFF 25.0
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/obj/structure/falsewall
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name = "wall"
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desc = "A huge chunk of metal used to seperate rooms."
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anchored = TRUE
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icon = 'icons/turf/walls/wall.dmi'
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icon_state = "wall"
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var/mineral = /obj/item/stack/sheet/metal
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var/mineral_amount = 2
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var/walltype = /turf/simulated/wall
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var/girder_type = /obj/structure/girder/displaced
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var/opening = FALSE
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density = TRUE
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opacity = TRUE
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can_deconstruct = TRUE
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canSmoothWith = list(
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/turf/simulated/wall,
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/turf/simulated/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced, // WHY DO WE SMOOTH WITH FALSE R-WALLS WHEN WE DON'T SMOOTH WITH REAL R-WALLS. //because we do smooth with real r-walls now
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/turf/simulated/wall/rust,
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/turf/simulated/wall/r_wall/rust)
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smooth = SMOOTH_TRUE
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/obj/structure/falsewall/New(loc)
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..()
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air_update_turf(1)
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/obj/structure/falsewall/ratvar_act()
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new /obj/structure/falsewall/brass(loc)
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qdel(src)
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/obj/structure/falsewall/Destroy()
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density = 0
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air_update_turf(1)
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return ..()
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/obj/structure/falsewall/CanAtmosPass(turf/T)
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return !density
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/obj/structure/falsewall/attack_ghost(mob/user)
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if(user.can_advanced_admin_interact())
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toggle(user)
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/obj/structure/falsewall/attack_hand(mob/user)
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toggle(user)
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/obj/structure/falsewall/proc/toggle(mob/user)
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if(opening)
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return
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opening = 1
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if(density)
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do_the_flick()
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sleep(4)
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density = 0
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set_opacity(0)
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update_icon(0)
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else
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var/srcturf = get_turf(src)
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for(var/mob/living/obstacle in srcturf) //Stop people from using this as a shield
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opening = 0
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return
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do_the_flick()
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density = 1
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sleep(4)
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set_opacity(1)
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update_icon()
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air_update_turf(1)
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opening = 0
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/obj/structure/falsewall/proc/do_the_flick()
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if(density)
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smooth = SMOOTH_FALSE
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clear_smooth_overlays()
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icon_state = "fwall_opening"
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else
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icon_state = "fwall_closing"
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/obj/structure/falsewall/update_icon()
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if(density)
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icon_state = initial(icon_state)
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smooth = SMOOTH_TRUE
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queue_smooth(src)
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else
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icon_state = "fwall_open"
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/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
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var/turf/T = get_turf(src)
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if(!walltype || walltype == "metal")
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T.ChangeTurf(/turf/simulated/wall)
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else
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T.ChangeTurf(text2path("/turf/simulated/wall/mineral/[walltype]"))
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if(delete)
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qdel(src)
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return T
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/obj/structure/falsewall/attackby(obj/item/W, mob/user, params)
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if(opening)
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to_chat(user, "<span class='warning'>You must wait until the door has stopped moving.</span>")
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return
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if(density)
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var/turf/T = get_turf(src)
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if(T.density)
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to_chat(user, "<span class='warning'>[src] is blocked!</span>")
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return
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if(istype(W, /obj/item/screwdriver))
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if(!istype(T, /turf/simulated/floor))
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to_chat(user, "<span class='warning'>[src] bolts must be tightened on the floor!</span>")
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return
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user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='warning'>You tighten the bolts on the wall.</span>")
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ChangeToWall()
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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dismantle(user)
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else
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to_chat(user, "<span class='warning'>You can't reach, close it first!</span>")
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if(istype(W, /obj/item/gun/energy/plasmacutter) || istype(W, /obj/item/pickaxe/drill/diamonddrill) || istype(W, /obj/item/pickaxe/drill/jackhammer) || istype(W, /obj/item/melee/energy/blade))
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dismantle(user)
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/obj/structure/falsewall/proc/dismantle(mob/user)
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user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='warning'>You dismantle the false wall.</span>")
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if(can_deconstruct)
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new girder_type(loc)
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if(mineral_amount)
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for(var/i in 1 to mineral_amount)
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new mineral(loc)
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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qdel(src)
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/*
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* False R-Walls
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*/
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/obj/structure/falsewall/reinforced
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name = "reinforced wall"
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desc = "A huge chunk of reinforced metal used to seperate rooms."
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icon = 'icons/turf/walls/reinforced_wall.dmi'
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icon_state = "r_wall"
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walltype = /turf/simulated/wall/r_wall
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mineral = /obj/item/stack/sheet/plasteel
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/obj/structure/falsewall/reinforced/ChangeToWall(delete = 1)
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall/r_wall)
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if(delete)
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qdel(src)
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return T
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/*
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* Uranium Falsewalls
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*/
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/obj/structure/falsewall/uranium
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name = "uranium wall"
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desc = "A wall with uranium plating. This is probably a bad idea."
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icon = 'icons/turf/walls/uranium_wall.dmi'
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icon_state = "uranium"
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mineral = /obj/item/stack/sheet/mineral/uranium
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walltype = /turf/simulated/wall/mineral/uranium
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var/active = null
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var/last_event = 0
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canSmoothWith = list(/obj/structure/falsewall/uranium, /turf/simulated/wall/mineral/uranium)
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/obj/structure/falsewall/uranium/attackby(obj/item/W as obj, mob/user as mob, params)
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radiate()
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..()
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/obj/structure/falsewall/uranium/attack_hand(mob/user as mob)
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radiate()
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..()
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/obj/structure/falsewall/uranium/proc/radiate()
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if(!active)
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if(world.time > last_event+15)
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active = 1
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for(var/mob/living/L in range(3,src))
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L.apply_effect(12,IRRADIATE,0)
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for(var/turf/simulated/wall/mineral/uranium/T in range(3,src))
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T.radiate()
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last_event = world.time
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active = null
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return
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return
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/*
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* Other misc falsewall types
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*/
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/obj/structure/falsewall/gold
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name = "gold wall"
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desc = "A wall with gold plating. Swag!"
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icon = 'icons/turf/walls/gold_wall.dmi'
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icon_state = "gold"
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mineral = /obj/item/stack/sheet/mineral/gold
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walltype = /turf/simulated/wall/mineral/gold
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canSmoothWith = list(/obj/structure/falsewall/gold, /turf/simulated/wall/mineral/gold)
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/obj/structure/falsewall/silver
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name = "silver wall"
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desc = "A wall with silver plating. Shiny."
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icon = 'icons/turf/walls/silver_wall.dmi'
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icon_state = "silver"
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mineral = /obj/item/stack/sheet/mineral/silver
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walltype = /turf/simulated/wall/mineral/silver
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canSmoothWith = list(/obj/structure/falsewall/silver, /turf/simulated/wall/mineral/silver)
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/obj/structure/falsewall/diamond
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name = "diamond wall"
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desc = "A wall with diamond plating. You monster."
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icon = 'icons/turf/walls/diamond_wall.dmi'
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icon_state = "diamond"
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mineral = /obj/item/stack/sheet/mineral/diamond
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walltype = /turf/simulated/wall/mineral/diamond
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canSmoothWith = list(/obj/structure/falsewall/diamond, /turf/simulated/wall/mineral/diamond)
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/obj/structure/falsewall/plasma
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name = "plasma wall"
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desc = "A wall with plasma plating. This is definately a bad idea."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = "plasma"
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mineral = /obj/item/stack/sheet/mineral/plasma
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walltype = /turf/simulated/wall/mineral/plasma
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canSmoothWith = list(/obj/structure/falsewall/plasma, /turf/simulated/wall/mineral/plasma, /turf/simulated/wall/mineral/alien)
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/obj/structure/falsewall/plasma/attackby(obj/item/W, mob/user, params)
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if(is_hot(W) > 300)
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message_admins("Plasma falsewall ignited by [key_name_admin(user)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Plasma falsewall ignited by [key_name(user)] in [AREACOORD(T)]")
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investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
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burnbabyburn()
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else
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return ..()
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/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400)
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new /obj/structure/girder/displaced(loc)
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qdel(src)
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/obj/structure/falsewall/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > 300)
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burnbabyburn()
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/obj/structure/falsewall/alien
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name = "alien wall"
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desc = "A strange-looking alien wall."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = "plasma"
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mineral = /obj/item/stack/sheet/mineral/abductor
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walltype = /turf/simulated/wall/mineral/abductor
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canSmoothWith = list(/obj/structure/falsewall/alien, /turf/simulated/wall/mineral/alien)
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/obj/structure/falsewall/bananium
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name = "bananium wall"
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desc = "A wall with bananium plating. Honk!"
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icon = 'icons/turf/walls/bananium_wall.dmi'
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icon_state = "bananium"
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mineral = /obj/item/stack/sheet/mineral/bananium
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walltype = /turf/simulated/wall/mineral/bananium
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canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/simulated/wall/mineral/bananium)
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating."
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icon_state = "sandstone"
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mineral = /obj/item/stack/sheet/mineral/sandstone
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walltype = /turf/simulated/wall/mineral/sandstone
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canSmoothWith = list(/obj/structure/falsewall/sandstone, /turf/simulated/wall/mineral/sandstone)
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/obj/structure/falsewall/wood
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name = "wooden wall"
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desc = "A wall with wooden plating. Stiff."
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icon = 'icons/turf/walls/wood_wall.dmi'
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icon_state = "wood"
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mineral = /obj/item/stack/sheet/wood
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walltype = /turf/simulated/wall/mineral/wood
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canSmoothWith = list(/obj/structure/falsewall/wood, /turf/simulated/wall/mineral/wood)
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/obj/structure/falsewall/iron
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name = "rough metal wall"
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desc = "A wall with rough metal plating."
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icon = 'icons/turf/walls/iron_wall.dmi'
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icon_state = "iron"
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mineral = /obj/item/stack/rods
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mineral_amount = 5
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walltype = /turf/simulated/wall/mineral/iron
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canSmoothWith = list(/obj/structure/falsewall/iron, /turf/simulated/wall/mineral/iron)
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/obj/structure/falsewall/abductor
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name = "alien wall"
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desc = "A wall with alien alloy plating."
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icon = 'icons/turf/walls/abductor_wall.dmi'
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icon_state = "abductor"
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mineral = /obj/item/stack/sheet/mineral/abductor
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walltype = /turf/simulated/wall/mineral/abductor
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canSmoothWith = list(/obj/structure/falsewall/abductor, /turf/simulated/wall/mineral/abductor)
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/obj/structure/falsewall/titanium
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desc = "A light-weight titanium wall used in shuttles."
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icon = 'icons/turf/walls/shuttle_wall.dmi'
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icon_state = "shuttle"
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mineral = /obj/item/stack/sheet/mineral/titanium
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walltype = /turf/simulated/wall/mineral/titanium
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/simulated/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
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/obj/structure/falsewall/plastitanium
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desc = "An evil wall of plasma and titanium."
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icon = 'icons/turf/walls/plastitanium_wall.dmi'
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icon_state = "shuttle"
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mineral = /obj/item/stack/sheet/mineral/plastitanium
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walltype = /turf/simulated/wall/mineral/plastitanium
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/simulated/wall/mineral/plastitanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/full/shuttle, /obj/structure/shuttle/engine/heater)
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/obj/structure/falsewall/brass
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name = "clockwork wall"
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desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
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icon = 'icons/turf/walls/clockwork_wall.dmi'
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icon_state = "clockwork_wall"
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resistance_flags = FIRE_PROOF
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unacidable = TRUE
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mineral_amount = 1
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canSmoothWith = list(/obj/effect/clockwork/overlay/wall, /obj/structure/falsewall/brass)
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girder_type = /obj/structure/clockwork/wall_gear/displaced
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walltype = /turf/simulated/wall/clockwork
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mineral = /obj/item/stack/tile/brass
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/obj/structure/falsewall/brass/New(loc)
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..()
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var/turf/T = get_turf(src)
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new /obj/effect/temp_visual/ratvar/wall/false(T)
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new /obj/effect/temp_visual/ratvar/beam/falsewall(T)
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