Files
Paradise/code/game/objects/structures/foodcart.dm
2018-04-15 16:25:56 -04:00

204 lines
6.6 KiB
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/obj/structure/foodcart
name = "food cart"
desc = "A cart for transporting food and drinks."
icon = 'icons/obj/foodcart.dmi'
icon_state = "cart"
anchored = 0
density = 1
//Food slots
var/list/food_slots[6]
//var/obj/item/reagent_containers/food/snacks/food1 = null
//var/obj/item/reagent_containers/food/snacks/food2 = null
//var/obj/item/reagent_containers/food/snacks/food3 = null
//var/obj/item/reagent_containers/food/snacks/food4 = null
//var/obj/item/reagent_containers/food/snacks/food5 = null
//var/obj/item/reagent_containers/food/snacks/food6 = null
//Drink slots
var/list/drink_slots[6]
//var/obj/item/reagent_containers/food/drinks/drink1 = null
//var/obj/item/reagent_containers/food/drinks/drink2 = null
//var/obj/item/reagent_containers/food/drinks/drink3 = null
//var/obj/item/reagent_containers/food/drinks/drink4 = null
//var/obj/item/reagent_containers/food/drinks/drink5 = null
//var/obj/item/reagent_containers/food/drinks/drink6 = null
/obj/structure/foodcart/proc/put_in_cart(obj/item/I, mob/user)
user.drop_item()
I.loc = src
updateUsrDialog()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
/obj/structure/foodcart/attackby(obj/item/I, mob/user, params)
var/fail_msg = "<span class='notice'>There are no open spaces for this in [src].</span>"
if(!I.is_robot_module())
if(istype(I, /obj/item/reagent_containers/food/snacks))
var/success = 0
for(var/s=1,s<=6,s++)
if(!food_slots[s])
put_in_cart(I, user)
food_slots[s]=I
update_icon()
success = 1
break;
if(!success)
to_chat(user, fail_msg)
else if(istype(I, /obj/item/reagent_containers/food/drinks))
var/success = 0
for(var/s=1,s<=6,s++)
if(!drink_slots[s])
put_in_cart(I, user)
drink_slots[s]=I
update_icon()
success = 1
break;
if(!success)
to_chat(user, fail_msg)
else if(istype(I, /obj/item/wrench))
if(!anchored && !isinspace())
playsound(src.loc, I.usesound, 50, 1)
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'> You have tightened \the [src]'s casters.</span>", \
"You hear ratchet.")
anchored = 1
else if(anchored)
playsound(src.loc, I.usesound, 50, 1)
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'> You have loosened \the [src]'s casters.</span>", \
"You hear ratchet.")
anchored = 0
else
to_chat(usr, "<span class='warning'>You cannot interface your modules [src]!</span>")
/obj/structure/foodcart/attack_hand(mob/user)
user.set_machine(src)
var/dat
if(food_slots[1])
dat += "<a href='?src=[UID()];f1=1'>[food_slots[1]]</a><br>"
if(food_slots[2])
dat += "<a href='?src=[UID()];f2=1'>[food_slots[2]]</a><br>"
if(food_slots[3])
dat += "<a href='?src=[UID()];f3=1'>[food_slots[3]]</a><br>"
if(food_slots[4])
dat += "<a href='?src=[UID()];f4=1'>[food_slots[4]]</a><br>"
if(food_slots[5])
dat += "<a href='?src=[UID()];f5=1'>[food_slots[5]]</a><br>"
if(food_slots[6])
dat += "<a href='?src=[UID()];f6=1'>[food_slots[6]]</a><br>"
if(drink_slots[1])
dat += "<a href='?src=[UID()];d1=1'>[drink_slots[1]]</a><br>"
if(drink_slots[2])
dat += "<a href='?src=[UID()];d2=1'>[drink_slots[2]]</a><br>"
if(drink_slots[3])
dat += "<a href='?src=[UID()];d3=1'>[drink_slots[3]]</a><br>"
if(drink_slots[4])
dat += "<a href='?src=[UID()];d4=1'>[drink_slots[4]]</a><br>"
if(drink_slots[5])
dat += "<a href='?src=[UID()];d5=1'>[drink_slots[5]]</a><br>"
if(drink_slots[6])
dat += "<a href='?src=[UID()];d6=1'>[drink_slots[6]]</a><br>"
var/datum/browser/popup = new(user, "foodcart", name, 240, 160)
popup.set_content(dat)
popup.open()
/obj/structure/foodcart/Topic(href, href_list)
if(!in_range(src, usr))
return
if(!isliving(usr))
return
var/mob/living/user = usr
if(href_list["f1"])
if(food_slots[1])
user.put_in_hands(food_slots[1])
to_chat(user, "<span class='notice'>You take [food_slots[1]] from [src].</span>")
food_slots[1] = null
if(href_list["f2"])
if(food_slots[2])
user.put_in_hands(food_slots[2])
to_chat(user, "<span class='notice'>You take [food_slots[2]] from [src].</span>")
food_slots[2] = null
if(href_list["f3"])
if(food_slots[3])
user.put_in_hands(food_slots[3])
to_chat(user, "<span class='notice'>You take [food_slots[3]] from [src].</span>")
food_slots[3] = null
if(href_list["f4"])
if(food_slots[4])
user.put_in_hands(food_slots[4])
to_chat(user, "<span class='notice'>You take [food_slots[4]] from [src].</span>")
food_slots[4] = null
if(href_list["f5"])
if(food_slots[5])
user.put_in_hands(food_slots[5])
to_chat(user, "<span class='notice'>You take [food_slots[5]] from [src].</span>")
food_slots[5] = null
if(href_list["f6"])
if(food_slots[6])
user.put_in_hands(food_slots[6])
to_chat(user, "<span class='notice'>You take [food_slots[6]] from [src].</span>")
food_slots[6] = null
if(href_list["d1"])
if(drink_slots[1])
user.put_in_hands(drink_slots[1])
to_chat(user, "<span class='notice'>You take [drink_slots[1]] from [src].</span>")
drink_slots[1] = null
if(href_list["d2"])
if(drink_slots[2])
user.put_in_hands(drink_slots[2])
to_chat(user, "<span class='notice'>You take [drink_slots[2]] from [src].</span>")
drink_slots[2] = null
if(href_list["d3"])
if(drink_slots[3])
user.put_in_hands(drink_slots[3])
to_chat(user, "<span class='notice'>You take [drink_slots[3]] from [src].</span>")
drink_slots[3] = null
if(href_list["d4"])
if(drink_slots[4])
user.put_in_hands(drink_slots[4])
to_chat(user, "<span class='notice'>You take [drink_slots[4]] from [src].</span>")
drink_slots[4] = null
if(href_list["d5"])
if(drink_slots[5])
user.put_in_hands(drink_slots[5])
to_chat(user, "<span class='notice'>You take [drink_slots[5]] from [src].</span>")
drink_slots[5] = null
if(href_list["d6"])
if(drink_slots[6])
user.put_in_hands(drink_slots[6])
to_chat(user, "<span class='notice'>You take [drink_slots[6]] from [src].</span>")
drink_slots[6] = null
update_icon() //Not really needed without overlays, but keeping just in case
updateUsrDialog()
/*
Overlays for cart_unused
/obj/structure/foodcart/update_icon()
overlays = null
if(food1)
overlays += "cart_food1"
if(food2)
overlays += "cart_food2"
if(food3)
overlays += "cart_food3"
if(food4)
overlays += "cart_food4"
if(food5)
overlays += "cart_food5"
if(food6)
overlays += "cart_food6"
if(drink1)
overlays += "cart_drink1"
if(drink2)
overlays += "cart_drink2"
if(drink3)
overlays += "cart_drink3"
if(drink4)
overlays += "cart_drink4"
if(drink5)
overlays += "cart_drink5"
if(drink6)
overlays += "cart_drink6"
*/